Diggory Sharps, Male Human [Permalink]
Personal [hide]
Description: This petite short man is perpetually holding a chocolate of some kind. He wears a custom-built plate barding that's adorned with green lining and desert motifs, marred by chocolates. He wears a feathered hat to hide his balding. This amber eyed westerner is not easily forgotten.
Personality: He is witty, but his monotone delivery comes off as unnerving He is a great chef.
History: His parents moved while he was still in utero so he is the first generation to be born here. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He was recently attacked on the road and savagely beaten by bandits.
Motivation: To reunite with his old friends.
Ideals: Joker, Gifted. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Unemployed
Voice: Scratchy, weak
Attributes [hide]
Medium (5'11") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 16 (+3) | 15 (+2) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Sylvan, Giant
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2
Possessions: 400 gp. 1 Minor magic item.
Thomas Barclay, Male Human [Permalink]
Personal [hide]
Description: 5'9" and lanky with angular features, he is an attractive figure. He wears tight fitting clothing which further accentuates his frame. He keeps his auburn hair in a flapper bob. His eyes are likewise amber.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He has all his life been fascinated with painting.
History: He was born in the south, but his parents moved at a very young age to the east. From his teen years he was always beautiful and desirable, so people have always doted on him. He is untrained/undisciplined, which makes him dangerous.
Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has comitted a past crime that haunts him to this day
Ideals: Disciplined, Artistic. Flaws: Insane. Bonds: Attractive, Immigrant, Criminal record. Occupation: Sailor
Voice: German accent
Attributes [hide]
Medium (5'9") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 17 (+3) | 9 (-1) | 12 (+1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common, Draconic
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 9000 cp. 1 Half-Plate. 1 Masterwork Light wooden shield.
Bernard Milton, Male Human [Permalink]
Personal [hide]
Description: An older man who dresses like a well dressed Healer does, he is not a threatening figure. He has dyed his greying auburn hair a little too much giving a sharp auburn color. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep brown.
Personality: A deeply religious man he believes everything happens for a reason. He is a great chef.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. Through the years after Bernard was born, his mother became increasingly distant from his family, instead choosing to pursue power in the west. Bernard's mother didn't care for him much, and the feeling was mutual. He has built up a small fortune and can afford his own way.
Motivation: His religion dominates his actions; and wants to open a new tavern
Ideals: Gifted. Flaws: Antagonistic. Bonds: Job, Religious, Rich. Occupation: Healer
Voice: Slow speaker
Attributes [hide]
Medium (5'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: Just what you see.
Cory Shelley, Male Human [Permalink]
Personal [hide]
Description: He wears long strands of aquamarine and short green dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He carries with him a set of warhammers, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His brown hair is slicked back into a classic pompadour. His otherwise smooth face is marked with small tiny scars.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. A true patriot, Cory would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Sold as a small child to a wizard, Cory was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and money/treasure
Ideals: Fighting, Impeccable. Bonds: Rich, Military, Mentor. Occupation: Bather
Voice: Excited and jittery
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 9 (-1) | 8 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp.
Gilbert Langdon, Male Human [Permalink]
Personal [hide]
Description: He wears bulky white painted plate armor. He keeps his long chestnut hair kept up in a rat tail. He has amber eyes.
Personality: Aggressive, abrasive, and angry, Gilbert embodies much of what other species detest in the Humans. As he has aged he has sought to do reparations for his actions as a youth. He is also making sure that his compatriots who never received punishment for their crimes are brought to justice.
History: When he was but 3 years old his parents immigrated from the south. He moved out east to avoid the crime he committed. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He has comitted a past crime that haunts him to this day; and he has decided he is irredeemable
Ideals: Justice. Flaws: Antagonistic. Bonds: Criminal record, Immigrant, Enemies. Occupation: Navigator
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 16 (+3) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Infernal, Auran, Goblin
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 100 gp. Peridot (30 gp).
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