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Dean Leighton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a worn and beaten armor. His deerstalker hat is riddled with cuts and holes. He is baby faced.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He does not trust anyone and sleeps with one eye open.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. His family was turned out during the war. He and his family wandered west to less war torn lands. He hasn't been sleeping well lately.

Motivation: Seeks redemption; and to get a good night's sleep

Flaws: Ugly, Shy, Insomniac, PTSD. Bonds: Slave. Occupation: Hunter

Voice: growls and snarls, animalistic

Attributes [hide]

Dean Leighton, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 10 (+0)13 (+1) 15 (+2)12 (+1)
Skills Nature +3, Sleight of Hand +4
Senses Passive Perception 12
Languages Common, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs


Thomas Deighton, Male Human [Permalink]

Personal [hide]

Description: He wears many layers of old clothing at all times. He is portly but not overly obese. His long golden hair is drawn into a two foot long braid. He has a tattooed face.

Personality: He does not believe in betrayal or weakness as things to be tolerated. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: He was born in the east. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He has recently gotten a pet goose that steals things from people.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Ideals: Justice, Philantrophist. Flaws: Ugly. Bonds: Poor, Immigrant, Criminal record. Occupation: Beggar

Voice: Forgets to breathe while speaking

Attributes [hide]

Thomas Deighton, Male Human Fighter 3
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 16 (+3)10 (+0) 15 (+2)14 (+2)
Skills Athletics +3, Survival +4
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4

Possessions: 1000 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Patrick Easton, Male Human [Permalink]

Personal [hide]

Description: This man dresses well, typically a more casual-formal manner. He has a penchant for wearing a ring with an oversized jet on his right hand. His white hair is heavily combed to the right. His violet eyes are passionate and lively.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He invites people to come help in his community garden.

History: He was born in the west. He has chosen to use the inheritance that was left to him frivolously. He left for the west, certain he would find work there.

Motivation: Money/treasure; and he uses money and sex appeal to get what he needs

Ideals: Philantrophist. Flaws: Depressed. Bonds: Attractive, Rich, Immigrant. Occupation: Shoemaker

Voice: Low range voice

Attributes [hide]

Patrick Easton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)12 (+1) 12 (+1)14 (+2)
Skills Deception +4, Insight +3
Senses Passive Perception 11
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 100 gp. Large well-done wool tapestry (400 gp).


Social Check DCs


Raymond Gentry, Male Human [Permalink]

Personal [hide]

Description: A hulking man with gigantic muscles, he is dressed in a clean pastel cloak covering his clean studded leather. He wears his hair in dreadlocks. He has violet eyes.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: Raymond was born the youngest of three triplets. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He's also a talented Locksmith, but doesn't like to broadcast it.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and further expansion of business

Ideals: Opinionated, Philantrophist. Bonds: Family, Job, Criminal record. Occupation: Hunter

Voice: Aggressive tone

Attributes [hide]

Raymond Gentry, Male Human Fighter 4
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 21 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)10 (+0) 16 (+3)12 (+1)
Skills Sleight of Hand +3, Survival +5
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 100 gp. White pearl (120 gp). Deep green spinel (120 gp). Deep green spinel (120 gp). Obsidian (8 gp).


Social Check DCs


Lance Bradley, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft green waves gently in the breeze. His hair, while still mostly golden, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He is intelligent and cunning, but he will too often allow his rage to get the better of him. He will lose his cool and rely on brute force to carry the day. He uses his nature as a weapon; he likes to lead opponents to think him in distress.

History: Born to a pair of adventurers, Lance grew up listening to his mother's many stories. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature glaive.

Motivation: He desires power and/or immortality; and he has money and likes to spend it

Ideals: Fighting. Flaws: Antagonistic, Secretive. Bonds: Rich, Adventurer. Occupation: Sailor

Voice: Smooth and feminine

Attributes [hide]

Lance Bradley, Male Human Fighter 4
Medium (5'5") Human, Lawful Good (CR 4)
Armor Class 8
Hit Points 45 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)7 (-2) 17 (+3)18 (+4) 13 (+1)12 (+1)
Skills Deception +3, Investigation +6
Senses Passive Perception 11
Languages Common, Aquan, Terran, Dwarven, Elven
Attacks Melee -1 / 1d10-3, Ranged +0 / 1d10-2, Grapple -2

Possessions: 200 gp.


Social Check DCs

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