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Advanced [show]


Charles Skelton, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a green shirt, with a violet mid length shorts with violet tights and flats, usually wearing a coat over them. He has moderate length auburn hair. His eyes are a pleasant hazel.

Personality: Confrontational and typically high on some drug or another. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. After coming to the age of reason, Charles took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's since become an addict/alcoholic.

Motivation: Money/treasure; and he has money and likes to spend it

Ideals: Athletic, Joker, Gifted. Flaws: Addict. Bonds: Rich. Occupation: Mayor

Voice: Aggressive tone

Attributes [hide]

Charles Skelton, Male Human Fighter 3
Medium (6'3") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)10 (+0) 12 (+1)15 (+2) 7 (-2)12 (+1)
Skills Nature +4, Survival +0
Senses Passive Perception 8
Languages Common, Gnoll, Goblin
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0

Possessions: 80 pp. Silver pearl (100 gp). Red-brown spinel (100 gp).


Social Check DCs


Clerebold Bentham, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he has a large white mantle and cape that has been intricately interwoven into his blue robe. His brown hair is singed and shortened. His gray eyes dart from person to person to random spaces in the air.

Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He would rather hide behind his crafts than deal with other people.

History: His father raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the island to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the island due to the painful memories there. Clerebold took refuge in the large cave and found the beat up monstrous two handed axe and armor he uses now. After a long history of fighting, Clerebold and his spouse have recently divorced.

Motivation: He is being blackmailed/forced/etc and this influences his actions; and he's repulsed by the pc

Ideals: Artistic. Flaws: Ugly, Antagonistic, Shy. Bonds: Nature. Occupation: Assassin

Voice: Scandinavian accent

Attributes [hide]

Clerebold Bentham, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 11 (+0)17 (+3) 10 (+0)8 (-1)
Skills Stealth +4
Senses Passive Perception 10
Languages Common, Terran, Ignan, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1500 sp. Bloodstone (30 gp).


Social Check DCs


Balimaar Rodney, Male Human [Permalink]

Personal [hide]

Description: He is lean but muscular and prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. He keeps his long golden hair kept up in a rat tail. He is missing an eye and his face is severely sunburned. His one remaining eye shines amber.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He takes great joy in being the best Dyer in town.

History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: To reunite with his old friends; and balancing his hectic life and new dyer responsibilities is difficult

Ideals: Gifted. Flaws: Ugly. Bonds: Rich, Adventurer, Job. Occupation: Dyer

Voice: Speaks with back of mouth

Attributes [hide]

Balimaar Rodney, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)14 (+2) 17 (+3)11 (+0) 10 (+0)8 (-1)
Skills Acrobatics +4, Persuasion +1
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 4000 cp.


Social Check DCs


Odo Beverly, Male Human [Permalink]

Personal [hide]

Description: This northern man is abnormally tall. He wears a grey costume with the symbols of magic on his torso. His whole body is exceptionally muscular. His black hair is matted, messy, and big. His gray eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: He was born blind and as such lacked many opportunities for work. A gypsy cursed him at a young age, leading to his ugly appearance. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He wants nothing more than to rejoin the army; and balancing his hectic life and new sculptor responsibilities is difficult

Ideals: Opinionated. Flaws: Ugly, Emotional, Disease. Bonds: Immigrant. Occupation: Sculptor

Voice: Raspy

Attributes [hide]

Odo Beverly, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)7 (-2) 15 (+2)3 (-4) 13 (+1)15 (+2)
Skills Acrobatics +0
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 100 gp. Blue star sapphire (800 gp). Rock crystal (30 gp). Chrysoberyl (140 gp). 3 Alchemist’s fire. 1 Everburning torch. 1 Tanglefoot bags.


Social Check DCs


Lewis Graeme, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'1" when asserting himself. His silver hair is knotted and matted. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Lewis hangs on like a leech to those who appreciate him. It was this clingy personality that held back his writing career. He also has developed a complete distrust of the Butcher profession.

History: He was born several months after his father was called into army service. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way south. He struck the Body Guard job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Artistic. Bonds: Job, Military, Family. Occupation: Body Guard

Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'

Attributes [hide]

Lewis Graeme, Male Human Fighter 3
Medium (5'1") Human, Chaotic Good (CR 3)
Armor Class 8
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)7 (-2) 13 (+1)15 (+2) 12 (+1)14 (+2)
Skills History +4, Perception +3
Senses Passive Perception 13
Languages Common, Goblin, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 100 gp.


Social Check DCs

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