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NPC Generator

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Advanced [show]


Gunter Hayley, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a violet and pastel robe with the hood down. His skin is fair and his fingers are delicate and long. He has styled his white hair well, parting it to the right. He wears round tiny glasses practically rammed into his face.

Personality: Gunter hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He is lazy, self-centered, vain, and jealous.

History: He was born in a small island village. He made a point of taking high paying jobs and getting most of it up front. He is searching for what he claims is his rightful reward.

Motivation: To get a good night's sleep; and to reunite with his old friends

Ideals: Artistic. Flaws: Selfish, Insomniac. Bonds: Nature, Adventurer. Occupation: Bather

Voice: pre-pubescent

Attributes [hide]

Gunter Hayley, Male Human Fighter 3
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)10 (+0) 13 (+1)14 (+2) 11 (+0)9 (-1)
Skills Medicine +2, Stealth +2
Senses Passive Perception 10
Languages Common, Abyssal, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: 3200 sp. 1 Half-Plate. 1 Half-Plate.


Social Check DCs


Patrick Sherwood, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 6'0" and is typically in his Dyer uniform. His chestnut hair is cut short with large spiked bangs in the front. He has a dull look in his brown eyes.

Personality: He has always had a great fascination with Human culture. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.

History: Gifted from a young age, Patrick studied abroad. A gifted student he started as a Shipwright, but he got bored and became a Dyer. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature pickaxe.

Motivation: Human compassion; and expand his business

Ideals: Gifted. Flaws: Racist. Bonds: Job, Has a crush, Adventurer. Occupation: Dyer

Voice: Sighs a lot, exhausted

Attributes [hide]

Patrick Sherwood, Male Human Fighter 3
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 10 (+0)9 (-1) 15 (+2)12 (+1)
Skills Acrobatics +3, Sleight of Hand +3
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 800 sp.


Social Check DCs


Guy Clayton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears professional attire. His hair is greying and his face has many wrinkles. His face is covered beneath a completely black helmet.

Personality: In the realm of puns, he cannot help himself. He feels obliged to make them. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Guy was born in the west. At a young age he loved to build and create. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He found several beat up suits of armor and, cannibalizing spare parts, he put together a working one.

Motivation: A need for knowledge about a nearby landmark; and doesn't want to be a sailor and was forced into it by his family

Ideals: Joker, Persistence. Flaws: Forgetful. Bonds: Attractive. Occupation: Sailor

Voice: Pronounces difficult words wrong

Attributes [hide]

Guy Clayton, Male Human Fighter 3
Medium (6'6") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)5 (-3) 14 (+2)13 (+1) 14 (+2)14 (+2)
Skills Performance +4
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged -1 / 1d8-3, Grapple +0

Possessions: 300 gp.


Social Check DCs


Rolf Compton, Male Human [Permalink]

Personal [hide]

Description: An older man who dresses like a well dressed Crown-heir does, he is not a threatening figure. His white hair is cut short. His ears are large.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: He got into the Crown-heir business at a young age. He worked as a nervous Crown-heir and found it very stressful. He became a Crown-heir soon after.

Motivation: Further expansion of business.

Ideals: Optimist. Flaws: Ugly, Shy. Bonds: Job, In love. Occupation: Crown-heir

Voice: Dark and ominous

Attributes [hide]

Rolf Compton, Male Human Fighter 3
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)7 (-2) 11 (+0)9 (-1) 13 (+1)10 (+0)
Skills Arcana +1, Medicine +3
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2

Possessions: 20 pp.


Social Check DCs


Gerald Soames, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a tight fitting grey shirt and pants. He has no hair. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He pushes his goals aggressively. He is also a coward if confronted.

History: Born to a Roofer, his father struggled to pay the bills. In his 19th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his father impaled in their home, and his mother beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Joker. Flaws: Ugly, Insane, Fearful. Bonds: Poor. Occupation: Glassblower

Voice: Strong lisp

Attributes [hide]

Gerald Soames, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)14 (+2) 13 (+1)11 (+0) 9 (-1)13 (+1)
Skills Medicine +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 300 gp.


Social Check DCs

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