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NPC Generator

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Advanced [show]


John Sherwood, Male Human [Permalink]

Personal [hide]

Description: He wears a tight fitting tan shirt and pants. He carries with him a set of longswords, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His wide-brimmed hat is riddled with cuts and holes. He wears round tiny glasses practically rammed into his face.

Personality: Prone to second guessing himself, he comes off as nervous. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, John is combative with any and all who dare try his patience in the slightest.

History: He was born a particularly ugly child, much to the horror of his parents. His mother was supposedly a charlatan fortune teller, but he insists his mother was legitimate. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: His religion dominates his actions.

Ideals: Fighting, Justice. Flaws: Ugly, Shy. Bonds: Religious. Occupation: Unemployed

Voice: Voice breaks

Attributes [hide]

John Sherwood, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 12 (+1)17 (+3) 10 (+0)7 (-2)
Skills Acrobatics +1, Animal Handling +2
Senses Passive Perception 10
Languages Common, Aquan, Dwarven, Celestial
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +2

Possessions: 1300 sp. Sardonyx (50 gp). Golden yellow topaz (400 gp). 3 Holy water. 1 Smokesticks. 4 Tanglefoot bags.


Social Check DCs


Heward Hadlee, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who wears rags and sports a simple walking cane. His moppish silver hair is in a traditional bowl cut. His eyes, though not visible through his cowl, are brown.

Personality: He is fixated on the number 4. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. He is afraid of women and trembles around them

History: Born in the west his family was never financially stable. From his teen years he was always beautiful and desirable, so people have always doted on him. He has recently gotten a pet goose that steals things from people.

Motivation: Marry his brother to traveling adventurers; and his spouse's relatives view him with great suspicion

Flaws: Insane, Shy. Bonds: Poor, Attractive, Criminal record, Family. Occupation: Mortician

Voice: Low range voice

Attributes [hide]

Heward Hadlee, Male Human Fighter 3
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 16 (+3)12 (+1) 15 (+2)8 (-1)
Skills Arcana +3, History +3
Senses Passive Perception 12
Languages Common, Infernal
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +3

Possessions: 80 pp. 1 Half-Plate. 1 Masterwork Heavy wooden shield. 1 Darkwood Shield.


Social Check DCs


Trym Norton, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a lot of dark rich colors, with gold accents. He is an epitome of beauty. His red hair, when down, is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Born to a poor family in the city he treasured whatever gifts he got. He moved out east to avoid the crime he committed. Recently he has begun working with bootleggers and crooks.

Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it.

Flaws: Insomniac. Bonds: Attractive, Poor, Criminal record, Enemies. Occupation: Barrister

Voice: Excited and jittery

Attributes [hide]

Trym Norton, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)11 (+0) 16 (+3)10 (+0) 10 (+0)13 (+1)
Skills Animal Handling +2, Perception +2
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0

Possessions: Rock crystal (60 gp). Deep blue spinel (600 gp).


Social Check DCs


Adam Wellington, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He wears dark leathers with embroidery. He has wavy auburn hair. He is baby faced.

Personality: He is erratic and paranoid. He believes goblins are coming to abduct people. Flattery will make him almost putty in your hands.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His father was a soldier and died while he was still young. Adam was left his father's suit of armor and trained in its use and care. He has taken up leadership of the village's small militia in response to goblins demanding more tribute than usual.

Motivation: Many goblins want him driven away.

Ideals: Athletic, Gifted. Flaws: Selfish. Bonds: Enemies, Military. Occupation: Server

Voice: Timid voice

Attributes [hide]

Adam Wellington, Male Human Fighter 3
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)14 (+2) 11 (+0)15 (+2)
Skills Acrobatics +2, Performance +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 5000 cp.


Social Check DCs


William Wharton, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He wears a fine chain shirt which he covers with green colored cloaks and clothing. His chestnut hair, when down, is lengthy. His hazel eyes are passionate and lively.

Personality: He hates brigands. He views them as having robbed his home of its proper glory. He lacks restraint and is impulsive. He jumps in and acts without thinking all too often.

History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. In his 15th year, while out on a day-trip, he returned to find his hometown burning and destroyed. He found his mother impaled in their home, and his father beheaded. He saw the man who walked out, and charged him in a blind rage. The man easily evaded and defeated him, leaving him to live broken and terrified. He was granted necromantic powers by his dying brother.

Motivation: His name or reputation has been wronged in the past by brigands, and he desires to right it.

Ideals: Gifted. Flaws: Impulsive, Fearful. Bonds: Poor, Enemies. Occupation: Marshal

Voice: Stutters

Attributes [hide]

William Wharton, Male Human Fighter 4
Medium (6'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 19 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)14 (+2) 7 (-2)6 (-2) 11 (+0)16 (+3)
Skills Animal Handling +2, Performance +5
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 1 Minor magic item.


Social Check DCs

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