Wymar Marlowe, Male Human [Permalink]
Personal [hide]
Description: He is dressed in an above average manner. He carries with him a set of falchions on his belt, each one with a aquamarine on the hilt. His long blonde hair is drawn into a two foot long braid. He is baby faced.
Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. He does not trust anyone and sleeps with one eye open.
History: A studious child he never was much for a social life, not because he was unlikable, but because he did not seek it out. After coming to the age of reason, Wymar took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Gifted. Flaws: Antagonistic, Insomniac. Bonds: Attractive. Occupation: Locksmith
Voice: Sounds elderly
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 11 (+0) | 14 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Giant, Gnome
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp.
Bertram Stratford, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'9". He is dressed in earthy colors with a pastel and green handkerchief worn on his right side, and his gloved hand is found clutching a shortbow. His hair is long and blonde with streaks of black, and is pulled back with small pastel clips. His beard is black, braided, and well cared for. He is very pretty but has cold, dead eyes.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is able to fit into much smaller and tighter spaces than normal.
History: Born the oldest of a large religious eastern family, he was no stranger to responsibility. Through the years after Bertram was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Bertram's father didn't care for him much, and the feeling was mutual. He has worked as a Miller like his father before him.
Motivation: An old rival family wants him found; and he'd like to take his coworkers down a peg
Ideals: Gifted. Flaws: Antagonistic. Bonds: Attractive, Religious, Job, Family. Occupation: Miller
Voice: Speaks with a cold
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 11 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +3
Possessions: 1 Minor magic item.
Alexandre Melancon, Male Human [Permalink]
Personal [hide]
Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His long black hair reaches down to his waist. His eyes are likewise blue. His teeth are white and perfect.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He always tries to repair and not replace. It was this mentality that drove him into the Actor business.
History: He got into the Actor business at a young age. He helped his mother out around the business and became quite the natural. He struck the Actor job and began his own company from there.
Motivation: To be a Junk Dealer again.
Ideals: Fighting, Athletic, Persistence. Bonds: Attractive, Job. Occupation: Actor
Voice: Speaks in third person
Attributes [hide]
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 17 (+3) | 11 (+0) | 17 (+3) | 16 (+3) | 18 (+4) |
Senses Passive Perception 13
Languages Common, Druidic, Halfling, Dwarven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Masterwork studded leather. 1 Darkwood Shield. 1 Half-Plate.
Kody Clayden, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He wears a fancy grey suit. He wears his hair in dreadlocks. His amber eyes are passionate and lively.
Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: When he was but 4 years old his parents immigrated from the east. Kody was born on a far eastern island where he grew up under the tutelage of his mother, an expert Beggar. Recently he has begun working with bootleggers and crooks.
Motivation: Marry his brother to traveling adventurers; and he is a bit of a kleptomaniac
Flaws: Shy. Bonds: Attractive, Has a crush, Immigrant, Criminal record, Family. Occupation: Beggar
Voice: Thin and wheezing
Attributes [hide]
Medium (5'6") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 10 (+0) | 10 (+0) | 10 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 400 gp.
Simon Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His head has been shaved. His thin eyebrows rest above his beady amber eyes.
Personality: He hates Humans with a passion. As such he is filled with self loathing. He receives visions of the future at random moments
History: Gifted from a young age, Simon studied abroad. He moved out east to avoid the crime he committed. He tends to his Merchant job now, and dutifully fulfills any obligations he has.
Motivation: Retire the richest man in the south; and balancing his hectic life and new merchant responsibilities is difficult
Ideals: Gifted, Entrepeneur. Flaws: Ugly, Racist. Bonds: Criminal record, Job. Occupation: Merchant
Voice: Aggressive tone
Attributes [hide]
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 16 (+3) | 15 (+2) | 15 (+2) | 4 (-3) |
Senses Passive Perception 12
Languages Common, Undercommon, Draconic
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2300 sp.
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