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Advanced [show]


Alexandre Winchester, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man typically wears blue cloth garments or leather armor. He sports a flattop hair cut. He has brown eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Alexandre took refuge in the old dungeon and found the beat up longbow and armor he uses now. He was granted necromantic powers by his dying brother.

Motivation: He wants random interesting trinkets and junk, hates to throw anything away; and he's repulsed by the pc

Ideals: Gifted. Flaws: Antagonistic, Greedy. Bonds: Slave, Nature. Occupation: Architect

Voice: Smooth and feminine

Attributes [hide]

Alexandre Winchester, Male Human Fighter 3
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)7 (-2) 14 (+2)13 (+1) 14 (+2)13 (+1)
Skills Animal Handling +4, Stealth +0
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple -1

Possessions: 700 sp. 1 Masterwork Light wooden shield. 1 Half-Plate.


Social Check DCs


Gomory Cotton, Male Human [Permalink]

Personal [hide]

Description: He wears a weathered and beat up set of banded mail beneath an oversized white coat, and he perpetually has his pickaxe ready. His blonde hair is braided into rings. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: He is the product a well kept family trust fund and as such has never really known need. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: He's repulsed by the PC; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Antagonistic. Bonds: Attractive, Rich. Occupation: Carter

Voice: Timid voice

Attributes [hide]

Gomory Cotton, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 7
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)4 (-3) 12 (+1)13 (+1) 9 (-1)18 (+4)
Skills Investigation +3, Religion +3
Senses Passive Perception 9
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 400 gp.


Social Check DCs


John Hadleigh, Male Human [Permalink]

Personal [hide]

Description: He is wearing colorful clothing, dressed as a Mercenary. He has a slight overbite and is overall scrawny. He wears a broad hat to cover his moderate length silver hair. His otherwise smooth face is marked with small tiny scars.

Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He plays an instrument quite well.

History: He was born to a pair of big game hunters, but was frequently ill as a child. Brilliant and gifted he never wanted to apply himself. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To be a Shipwright again; and he is unsatisfied with his job

Ideals: Artistic, Gifted. Flaws: Disease. Bonds: Nature, Job. Occupation: Mercenary

Voice: Spits words with contempt

Attributes [hide]

John Hadleigh, Male Human Fighter 4
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 6 (-2)11 (+0) 8 (-1)10 (+0)
Skills Investigation +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 20 pp. 1 Everburning torch. 2 Antitoxin.


Social Check DCs


Arnold Reid, Male Human [Permalink]

Personal [hide]

Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. He carries with him a set of quarterstaffs on his belt, each one with a ruby on the hilt. His white hair is smooth and relatively long. He is very pretty but has cold, dead eyes.

Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He made a point of taking high paying jobs and getting most of it up front. He has dedicated himself to building a better trade route.

Motivation: He's looking for his big break; and meet up once more with his childhood friend

Ideals: Fighting. Flaws: Secretive, Antagonistic. Bonds: Adventurer, Attractive. Occupation: Map Maker

Voice: Relaxed voice

Attributes [hide]

Arnold Reid, Male Human Fighter 3
Medium (5'4") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
7 (-2)11 (+0) 14 (+2)9 (-1) 13 (+1)8 (-1)
Skills Animal Handling +3, Insight +3
Senses Passive Perception 11
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. 7 Acid flasks. 4 Tanglefoot bags. 7 Acid flasks.


Social Check DCs


Solomon Cotton, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His golden hair is lengthy and is close to two feet long. He has a tattooed face.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: His parents moved while he was still in utero so he is the first generation to be born here. Cursed with unlife at a very young age, Solomon has worked very hard to control his curse. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: He is greedy.

Flaws: Disease. Bonds: Adventurer, Job, Rich, Immigrant. Occupation: Brewer

Voice: Whispers

Attributes [hide]

Solomon Cotton, Male Human Fighter 3
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 16 (+3)13 (+1) 11 (+0)14 (+2)
Skills Medicine +2, Perception +2
Senses Passive Perception 12
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 200 gp. 1 Masterwork Common Melee.


Social Check DCs

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