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NPC Generator

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Advanced [show]


Richard Beckwith, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he has the majority of his body covered in plate. His long black hair is drawn into a two foot long braid. His otherwise smooth face is marked with small tiny scars.

Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.

History: The child of western immigrants he idolized his father. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Ploughman. He struck the Ploughman job and began his own company from there.

Motivation: Sabotage a competitor; and wants to open a new tavern

Ideals: Disciplined, Joker. Bonds: Immigrant, Job. Occupation: Ploughman

Voice: Puts emphasis on the wrong words

Attributes [hide]

Richard Beckwith, Male Human Fighter 3
Medium (5'1") Human, True Neutral (CR 3)
Armor Class 8
Hit Points 14 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 10 (+0)15 (+2) 12 (+1)9 (-1)
Skills History +4, Persuasion +1
Senses Passive Perception 11
Languages Common, Ignan, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Rock crystal (80 gp).


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: This man is unhealthily muscled, almost every single one of his veins is visible when he is not flexing. His shirts and pants tend to be short and undersized for him due to the difficulty of finding a good tailor. His hair is long and brown with streaks of chestnut, and is pulled back with small white clips. His beard is chestnut, braided, and well cared for. His otherwise smooth face is marked with small tiny scars.

Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.

History: Lewis was born with his father's beautiful face. In his 16th year, his parents were killed by a drow raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: A deep hatred of drow.

Ideals: Fighting, Athletic. Flaws: Selfish. Bonds: Attractive, Enemies. Occupation: Mercenary

Voice: Eastern European accent

Attributes [hide]

Lewis Hallewell, Male Human Fighter 4
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 13
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 13 (+1)14 (+2) 13 (+1)7 (-2)
Skills Arcana +4, History +4
Senses Passive Perception 11
Languages Common, Orc, Druidic
Attacks Melee +5 / 1d10+3, Ranged +5 / 1d10+3, Grapple +3

Possessions: 20000 sp. 1 Masterwork Common Melee.


Social Check DCs


Charles Atherton, Male Human [Permalink]

Personal [hide]

Description: A man of a pale complexion, he is dressed in earthy colors with a red and pastel handkerchief worn on his left side. His silver hair is unkempt and raggedy. His eyes are amber.

Personality: He goes out his way to put a smile on everyone's face. There's no-one he won't accept into his heart. He has all his life been fascinated with painting.

History: His parents moved while he was still in utero so he is the first generation to be born here. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: Wants to have a good time and be beloved.

Ideals: Optimist, Artistic, Persistence. Flaws: Ugly. Bonds: Poor, Immigrant. Occupation: Miller

Voice: growls and snarls, animalistic

Attributes [hide]

Charles Atherton, Male Human Fighter 4
Medium (5'3") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 11 (+0)14 (+2) 16 (+3)19 (+4)
Skills Investigation +4
Senses Passive Perception 13
Languages Common, Dwarven, Giant
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 41000 sp.


Social Check DCs


Hubert Moreno, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His chestnut hair is styled in orderly dreadlocks. His gray unseeing eyes seem to look past you.

Personality: He is erratic and paranoid. He believes giants are coming to abduct people. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.

History: The child of southern immigrants he idolized his father. He was an athlete and attended two major summer competitions. He never won. He now spends his time doing works of charity.

Motivation: A deep hatred of giants.

Ideals: Athletic, Philantrophist. Flaws: Disease. Bonds: Enemies, Immigrant. Occupation: Doctor

Voice: Can't modulate volume

Attributes [hide]

Hubert Moreno, Male Human Fighter 3
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 32 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 17 (+3)8 (-1) 17 (+3)13 (+1)
Skills Animal Handling +5, Intimidation +3
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp.


Social Check DCs


John Acton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man wears a blue shirt, with a pastel mid length shorts with pastel tights and flats, usually wearing a coat over them. His tied-back hair is white. His eyes are gray and he is always smoking a pipe.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: Born in the south to a Fletcher, John learned a great deal about his father's area of expertise. His parents divorced when he was young, and his father gained full cudstody. He was regularly beaten by his father, who blamed him for driving them apart. He tends to his Fletcher job now, and dutifully fulfills any obligations he has.

Motivation: Expand his business; and his relatives are trying to arrange a marriage

Flaws: Emotional, Forgetful, Antagonistic. Bonds: Job, Family. Occupation: Fletcher

Voice: Hard of hearing, loud

Attributes [hide]

John Acton, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)14 (+2) 13 (+1)9 (-1) 9 (-1)13 (+1)
Skills Animal Handling +1, Stealth +4
Senses Passive Perception 9
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 20 pp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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