William Stansfield, Male Human [Permalink]
Personal [hide]
Description: He wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He cuts an attractive figure and his suit of old armor is well cared for even if it is obsolete. His hair, while still mostly black, has prominent grey streaks. He was beautiful and young once, which still shows through his age, but it is a faded beauty.
Personality: He is a sleazy, sleazy guy. He has no qualms about using his powers of suggestion to get people to do what he wants. Around other people he will do his best to conceal his emotions and appear jolly.
History: William was born in the west. At a young age he loved to build and create. His mother was a mechanic, and taught him how to fix just about anything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs; and he is greedy
Ideals: Persistence. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Dyer
Voice: Relaxed voice
Attributes [hide]
Medium (5'0") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 7 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 14 (+2) | 5 (-3) | 15 (+2) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Elven, Undercommon
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp.
Gerard Yeardley, Male Human [Permalink]
Personal [hide]
Description: A pudgy man standing about 5'1" has a big stupid grin on his face most of the time. He wears a simple blue robe with green stripes complete with hood. His auburn hair is drawn into a tight pony tail with a skull scrunchie. He has gleaming, smiling brown eyes.
Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is afraid of women and trembles around them
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. When his spouse passed he lost his only source of income but claims to his sons to still be retired.
Motivation: He has decided he is irredeemable; and regain custody of his son
Flaws: Terse, Shy. Bonds: Nature, Family, Criminal record. Occupation: Marshal
Voice: Boston accent
Attributes [hide]
Medium (5'1") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 15 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 11 (+0) | 8 (-1) | 18 (+4) | 16 (+3) |
Senses Passive Perception 14
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: Just what you see.
Cory Eastoft, Male Human [Permalink]
Personal [hide]
Description: He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 5'4" when asserting himself. His hair is short and silver. His hazel eyes peer out from beneath his deerstalker black hat.
Personality: He has two modes he varies between. On the job he is cold, steely and emotionless. Off the job he is a party animal. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: A powerful slaver made him what he is. He was an apprentice working in his father's forge. He has built up a small fortune and can afford his own way.
Motivation: He has money and likes to spend it.
Bonds: Adventurer, Job, Has a crush, Mentor, Rich. Occupation: Ploughman
Voice: Eastern European accent
Attributes [hide]
Medium (5'4") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 10 (+0) | 12 (+1) | 13 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1 Masterwork Thieves’ tools. 1 Masterwork Musical instrument.
Frederick Stansfield, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he is generally shirtless and showing off his tattooed chest. His blonde hair is still thick. His ears are large.
Personality: He is not truly malevolent, but he is obsessed with dancing. He constantly tries to fill his life with dancing. He takes great joy in being the best Sage in town.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He dropped out of school before completing his studies. He struck the Sage job and began his own company from there.
Motivation: He has money and likes to spend it; and wants to raise his children well
Ideals: Artistic, Logical. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Sage
Voice: pre-pubescent
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 14
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 18 (+4) | 13 (+1) | 13 (+1) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Draconic
Attacks Melee +5 / 1d8+3, Ranged +6 / 1d8+4, Grapple +4
Possessions: 60 pp.
Conrad Asheton, Male Human [Permalink]
Personal [hide]
Description: An imposing man with a heavy stainless steel prosthetic right hand, he is wearing colorful clothing, dressed as a Dilettante. His red hair is heavily combed to the right. His blue eyes dart from person to person.
Personality: He never swears and excessively uses polite adverbs when speaking. He is obsessed with a lost civilization.
History: Conrad was raised in a hard working conservative environment. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He has been saving his money to try and buy his sister's freedom.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and to reunite with his absent mother
Ideals: Optimist. Bonds: Adventurer, Job, Family, Enemies. Occupation: Dilettante
Voice: Uses lots of figures of speech
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 37 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 13 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Undercommon, Halfling
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 300 gp.
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