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NPC Generator

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Advanced [show]


Simon Marston, Male Human [Permalink]

Personal [hide]

Description: He typically wears black cloth garments or leather armor. He carries with him a set of kukris, each one with a topaz on the hilt. He only wears one on his belt and the other on his back. His head has been shaved. He has several tiny topaz earrings on each ear.

Personality: He is a man who does what he needs to. He will acquiesce to black mail and extortion to avoid trouble. He is able to fit into much smaller and tighter spaces than normal.

History: Born in a small village he learned the ways of the warrior from his father. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He used his abilities to trick people and travel the world for free.

Motivation: He has decided he is irredeemable.

Ideals: Fighting, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record. Occupation: Knight

Voice: Low range voice

Attributes [hide]

Simon Marston, Male Human Fighter 3
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 8
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)7 (-2) 11 (+0)15 (+2) 15 (+2)12 (+1)
Skills Acrobatics +0, Sleight of Hand +0
Senses Passive Perception 12
Languages Common, Halfling, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 300 gp. Silver pearl (80 gp). Tiger eye turquoise (5 gp). Amber (80 gp).


Social Check DCs


Gerard Anderton, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he is generally well dressed albeit a few years behind the times. His golden hair is lengthy. His amber eyes dart around the room hyper actively observing anyone and anything.

Personality: He can speak with the dead, and doesn't see much difference between the living and dead. On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.

History: Gerard hails from a village terrorized by orcs. Brilliant and gifted he never wanted to apply himself. Days after completing his studies, news broke out that his hometown was attacked by orcs. Gerard was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the orcs.

Motivation: To settle down with his crush; and he's looking for his big break

Ideals: Gifted. Bonds: Attractive, Has a crush, Adventurer, Enemies. Occupation: Adventurer

Voice: Hard of hearing, loud

Attributes [hide]

Gerard Anderton, Male Human Fighter 3
Medium (5'8") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)13 (+1) 11 (+0)13 (+1) 16 (+3)12 (+1)
Skills Arcana +3, Survival +5
Senses Passive Perception 13
Languages Common, Auran
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp. 3 Holy water. 1 Alchemist’s fire. 2 Tanglefoot bags.


Social Check DCs


Norman Shelley, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears tight fighting clothing, which leaves very little to the imagination. He has styled his black hair well, parting it to the left. He wears large thick round spectacles.

Personality: While he is on the job, he is grim and serious. He understands how dangerous the world is and the need to stay safe. He keeps company with all sorts of races to see how they think and challenge minds foreign to his own.

History: He was born in the north. He has had some formal music training, and achieved minor success. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and seeks redemption

Ideals: Fighting, Gifted, Artistic. Bonds: Criminal record, Immigrant. Occupation: Shoemaker

Voice: Scratchy, weak

Attributes [hide]

Norman Shelley, Male Human Fighter 3
Medium (5'4") Human, Chaotic Neutral (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)7 (-2) 5 (-3)10 (+0) 10 (+0)9 (-1)
Skills Persuasion +1, Sleight of Hand +0
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 200 gp. Star rose quartz (20 gp). Brown-green garnet (90 gp). Moss agate (16 gp). 1 Good lock. 1 Simple lock. 1 Magnifying glass.


Social Check DCs


Gerard Gresham, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He very much looks the part of a Bowyer. His white hair is long and unkept. He wears a mask on his face.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the north to a Bowyer, Gerard learned a great deal about his mother's area of expertise. His childhood dream was to be a Tanner, but he was a colossal failure. He struck the Bowyer job and began his own company from there.

Motivation: Wants to open a new tavern; and balancing his hectic life and new bowyer responsibilities is difficult

Ideals: Optimist. Flaws: Ugly. Bonds: Job, Immigrant, Adventurer. Occupation: Bowyer

Voice: Low range voice

Attributes [hide]

Gerard Gresham, Male Human Fighter 4
Medium (6'0") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)12 (+1) 14 (+2)16 (+3) 16 (+3)11 (+0)
Skills Animal Handling +5, History +5
Senses Passive Perception 13
Languages Common, Gnoll, Sylvan, Abyssal
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1

Possessions: 600 gp. Amethyst (50 gp). Violet garnet (500 gp). Chalcedony (20 gp). 1 Minor magic item.


Social Check DCs


Don Kenley, Male Human [Permalink]

Personal [hide]

Description: This man is tall and muscular. He does not wear sleeves and tends to eschew shirts when he can avoid it. His blonde hair is well kept and his bushy mustache is tapered upwards at the ends. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He plays an instrument quite well.

History: He was born to loving parents in a slum to the west. He worked as a nervous Tanner and found it very stressful. He has never given up on his writing dream.

Motivation: To be a Glassblower again; and wants to open a new tavern

Ideals: Athletic, Passionate, Artistic. Bonds: Poor, Job. Occupation: Tanner

Voice: Spanish accent

Attributes [hide]

Don Kenley, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 30 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 11 (+0)15 (+2) 15 (+2)14 (+2)
Skills Arcana +4, Intimidation +4
Senses Passive Perception 12
Languages Common, Giant, Celestial
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 500 gp.


Social Check DCs

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