Randal Law, Male Human [Permalink]
Personal [hide]
Description: He is of a modest build and height, but he carries himself more imposing than he is. He is wearing a perfectly clean shirt and pair of pants. His hair is long and red with streaks of brown, and is pulled back with small tan clips. His beard is brown, braided, and well cared for. His fierce violet eyes like to dwell on things.
Personality: This man loves writing and to teach people writing more than just about anything. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: A powerful brothel owner made him what he is. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.
Motivation: He has passion for adventuring and risk; and money/treasure
Ideals: Artistic, Logical. Bonds: Attractive, Rich, Mentor, Adventurer. Occupation: Bellfounder
Voice: Nasally tone
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 12
Hit Points 22 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 11 (+0) | 12 (+1) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 18000 sp.
Trym Digby, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a blue top hat and blue clothes. He wears his chestnut hair down. His blue eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He is witty, but his monotone delivery comes off as unnerving He always tries to repair and not replace. It was this mentality that drove him into the Sellsword business.
History: He comes from a rich southern family. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: His spouse's relatives view him with great suspicion; and find a way to reverse the transformation of his sister
Ideals: Joker, Persistence. Flaws: Ugly. Bonds: Rich, Family. Occupation: Sellsword
Voice: Smooth and feminine
Attributes [hide]
Medium (5'0") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Undercommon, Gnome
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 500 gp. 1 Disguise kit. 1 Masterwork Thieves’ tools. 1 Simple lock.
William Leighton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He is dressed in a clean pastel cloak covering his clean studded leather. His silver hair is cut jaggedly and amateurishly. His violet eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: William is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. When William reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has been saving his money to try and buy his sister's freedom.
Motivation: He wants nothing more than to rejoin the army; and find a way to reverse the transformation of his sister
Ideals: Extrovert. Flaws: Mundane. Bonds: Immigrant, Family, Military. Occupation: Cartwright
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 8 (-1) | 9 (-1) | 15 (+2) | 10 (+0) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Auran, Draconic
Attacks Melee +5 / 1d8+3, Ranged +1 / 1d8-1, Grapple +5
Possessions: 20 pp. Black pearl (700 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Henry Asheton, Male Human [Permalink]
Personal [hide]
Description: This man is tall and muscular. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His blonde hair is cut short with large spiked bangs in the front. He wears large thick round spectacles.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He went to a religious school and was inspired by the priests there in charitable deeds. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: He has a rivalry with the Church that dominates his actions; and wants to work out more often
Ideals: Athletic, Passionate, Entrepeneur, Gifted. Bonds: Religious. Occupation: Detective
Voice: Mousy voice
Attributes [hide]
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 13 (+1) | 13 (+1) | 8 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 400 gp. 2 Antitoxin. 2 Alchemist’s fire. 2 Alchemist’s fire.
Gilbert Harrington, Male Human [Permalink]
Personal [hide]
Description: This exceptionally lanky man wears a worn and beaten armor. He has a very tight haircut. His ears are large.
Personality: He snorts whenever he laughs or is feeling confident. He is an amazing painter.
History: He was born to a criminal king-pin and mafia family A gypsy cursed him at a young age, leading to his ugly appearance. He has made many enemies by not giving into corruption and outing many instances of it.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Ideals: Gifted, Justice. Flaws: Ugly, Antagonistic. Bonds: Criminal record. Occupation: Engraver
Voice: Hissing voice
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 8 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 4 (-3) | 9 (-1) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Bloodstone (30 gp). Freshwater pearl (15 gp). 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!
