Reynard Eastaughffe, Male Human [Permalink]
Personal [hide]
Description: He wears a violet collared shirt and brown pants. He accessorizes with a red scarf around the waist and a strap diagonally across his shirt. He has a slight overbite and is overall scrawny. His long red hair reaches down to his waist. He has a dull look in his green eyes.
Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He is a ruthless business man, a trait he acquired from his mother.
History: He was born in a small mountains village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.
Motivation: He is not mentally stable, and does not behave rationally; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur, Persistence. Flaws: Insane. Bonds: Nature. Occupation: Miner
Voice: Forgets to breathe while speaking
Attributes [hide]
Medium (5'1") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
7 (-2) | 14 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Abyssal, Ignan
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Half-Plate. 1 Half-Plate. 1 Masterwork Heavy wooden shield.
Adam Stanford, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears a brown vest with golden trim over his white shirt. His tan leather gloves and pants are well-kept, and his brown boots flare out at the collars. His chestnut hair is braided into rings. He has a tattooed face.
Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. He would rather hide behind his crafts than deal with other people.
History: He was born the only child of a wealthy merchant. He moved out north to avoid the crime he committed. He has recently gotten a pet goose that steals things from people.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he feels that his past leaves him morally obligated to help
Ideals: Artistic, Entrepeneur. Flaws: Ugly, Shy. Bonds: Criminal record. Occupation: Weaver
Voice: Dutch accent
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 10 (+0) | 12 (+1) | 12 (+1) | 16 (+3) |
Senses Passive Perception 13
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Just what you see.
Chad Bradley, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He is wearing a long, black, dusty cloak. He keeps his long red hair kept up in a rat tail. His hazel eyes are passionate and lively.
Personality: Eccentric and domineering, Chad will drive conversation. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born in the south to a Jeweler, Chad learned a great deal about his mother's area of expertise. His parents divorced when he was young, and his mother gained full cudstody. He was regularly beaten by his mother, who blamed him for driving them apart. After a long history of fighting, Chad and his spouse have recently divorced.
Motivation: He seems to be bored by most things; and wants to open a new tavern
Ideals: Athletic, Extrovert. Flaws: Hedonist, Antagonistic, Mundane. Bonds: Job. Occupation: Jeweler
Voice: Nasally tone
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) | 15 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. Black opal (400 gp). Amber (150 gp). Zircon (50 gp). 1 Tanglefoot bags.
Bertram Atherton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He wears a worn and beaten armor. His hair is red and curly. His eyes are hazel and catlike.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He claims to be unscrupulous but at the end of the day he will do what he thinks is right.
History: Bertram was raised in a hard working conservative environment. As a young adult he joined a group advocating for an improvement in Human conditions. He became a Ploughman soon after.
Motivation: A strong sense of loyalty to Human people; and he is unsatisfied with his job
Ideals: Athletic, Justice. Flaws: Secretive, Racist. Bonds: Job. Occupation: Ploughman
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 16 (+3) | 11 (+0) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Halfling
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 2500 sp.
Kody Tinley, Male Human [Permalink]
Personal [hide]
Description: Standing 5'4", this man tends to wear a large white jacket. He has moderate length auburn hair. He wears crescent spectacles with a black brim.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is often prim and proper but will on occasion tell either really disgusting or offensive jokes, which seem out of character.
History: Gifted from a young age, Kody studied abroad. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He struck the Armorer job and began his own company from there.
Motivation: He made a deal with a demon which lead to his current lot in life, and he's becoming increasingly nervous about it; and balancing his hectic life and new armorer responsibilities is difficult
Ideals: Joker, Gifted. Flaws: Sensitive. Bonds: Job, Debt. Occupation: Armorer
Voice: Australian accent
Attributes [hide]
Medium (5'4") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 9 (-1) | 18 (+4) | 12 (+1) | 8 (-1) |
Senses Passive Perception 11
Languages Common, Terran, Gnoll, Dwarven, Halfling
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0
Possessions: 300 gp. 1 Masterwork Common Melee.
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