Hubert Clifford, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He dresses in blue turtlenecks beneath a green coat with black slacks. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his blue eyes.
Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is a very good compulsive liar and kleptomaniac.
History: Hubert was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. Being a Dilettante kept his interest for a while, but then he became depressed and bored. So he turned to a secret life of crime, taking increasingly more risks and challenges.
Motivation: Human compassion; and a strong sense of loyalty to human people
Ideals: Disciplined. Flaws: Racist. Bonds: Criminal record, Poor, Adventurer. Occupation: Dilettante
Voice: High pitched, excited
Attributes [hide]
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 32 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 12 (+1) | 13 (+1) | 12 (+1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common, Druidic
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 35000 sp. Solid gold idol (400 gp). Solid gold idol (400 gp). An abacus with copper, silver and gold markers (30 gp). 1 Minor magic item.
Trym Carlyle, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. With a patchy red beard and wild red hair. His brown eyes have a joyful gleam in them most of the time.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He has all his life been fascinated with writing.
History: He was born a particularly ugly child, much to the horror of his parents. After coming to the age of reason, Trym took it upon himself to study the arcane arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He has gone from town to town working and never settling down anywhere, but has fallen for a local Mayor. He hasn't told them the truth, but wants to settle down with them.
Motivation: Wants his loneliness to end.
Ideals: Artistic, Gifted. Flaws: Ugly. Bonds: Rich, Has a crush. Occupation: Laborer
Voice: Soothing and warm
Attributes [hide]
Medium (5'5") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 5 (-3) | 14 (+2) | 15 (+2) | 6 (-2) | 9 (-1) | 10 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee -1 / 1d8-3, Ranged +4 / 1d8+2, Grapple +4
Possessions: 100 gp. 4 Thunderstones.
Richard Benson, Male Human [Permalink]
Personal [hide]
Description: He wears a black small hat and black clothes. He carries with him a set of bows on his belt, each one with a ruby on the hilt. His silver hair is unkempt and raggedy. His eyes are likewise hazel.
Personality: Eccentric and domineering, Richard will drive conversation. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Trained by his mother for as long as he can remember he had it drilled in his head that it was his duty to serve his country. His first spouse was a Fisher, they had one son, but his spouse won total custody. Without his spouse to temper him he grew out of control. Recently a tribe of drow attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Richard fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To reunite with his absent mother; and find a way to reverse the transformation of his brother
Ideals: Fighting, Extrovert. Flaws: Ugly. Bonds: Poor, Family, Military. Occupation: Bather
Voice: Whispers
Attributes [hide]
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 22 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 6 (-2) | 14 (+2) | 8 (-1) | 17 (+3) | 16 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common, Draconic, Halfling, Druidic
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +3
Possessions: 2100 sp. Bloodstone (40 gp). Tourmaline (80 gp).
Clerebold Hackney, Male Human [Permalink]
Personal [hide]
Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has a moderate pudge and is not very fit. He wears his red hair down. His brown eyes are slightly larger than normal.
Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He is the product a well kept family trust fund and as such has never really known need. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. During his travels, Clerebold and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Clerebold discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Clerebold fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: Sabotage a competitor; and to reunite with his old friends
Flaws: Shy, Disease. Bonds: Rich, Adventurer, Job. Occupation: Mason
Voice: Strong lisp
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 16 (+3) | 10 (+0) | 18 (+4) | 9 (-1) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 1400 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.
Drogo Stratford, Male Human [Permalink]
Personal [hide]
Description: He typically wears a sleeveless long coat of deep green leather and dull grey iron scale mail. He has a moderate pudge and is not very fit. His moppish white hair is in a traditional bowl cut. He wears round tiny glasses practically rammed into his face.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: Drogo was born with his father's beautiful face. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has since married many spouses, only to have them die. He claims to not be responsible.
Motivation: He's attracted to the PC; and to settle down with his crush
Ideals: Joker. Bonds: Job, Attractive, In love, Has a crush. Occupation: Mortician
Voice: Slow speaker
Attributes [hide]
Medium (6'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 11 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 11 (+0) | 14 (+2) | 8 (-1) | 14 (+2) | 9 (-1) | 16 (+3) |
Senses Passive Perception 9
Languages Common, Gnoll, Auran
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 1 Masterwork Common Ranged Weapon.
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Their contribution stands as a beacon of hope for all adventurers!


