Tim Prescott, Male Human [Permalink]
Personal [hide]
Description: A man with a cold, calculating air about him, he prefers to wear green pants and tee shirts. He sports a flattop hair cut. This brown eyed northerner is not easily forgotten.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He does not mind isolation but does not hate company and attempts to receive them as best as possible.
History: He was born at the edge of vast island. He helped his father out around the business and became quite the natural. He struck the Stableman job and began his own company from there.
Motivation: He wants nothing more than to rejoin the army; and sabotage a competitor
Ideals: Extrovert. Flaws: Antagonistic. Bonds: Nature, Job, Military. Occupation: Stableman
Voice: American accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 11 (+0) | 14 (+2) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Celestial, Auran, Draconic
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: 400 gp.
Roger Hadleigh, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he is wearing colorful clothing, dressed as a Carter. He has a golden handlebar mustache and slicked back golden hair. His eyes are green and he is always smoking a pipe.
Personality: He is irascible and easily irritated. He is obsessed with his god.
History: His mother raised him in a mountain cabin. When he was little, his rather wealthy family often ventured across the desert to a summer home near a large cave. He would wander through that large cave and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Roger took refuge in the large cave and found the beat up sickle and armor he uses now. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's repulsed by the PC; and he is a bit of a kleptomaniac
Flaws: Antagonistic. Bonds: Religious, Nature, Has a crush, Criminal record. Occupation: Carter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (6'2") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 34 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 17 (+3) | 15 (+2) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Auran, Halfling
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 44000 sp. 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon.
Anthony Axton, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He is wearing colorful clothing, dressed as a Farmer. He wears his hair in dreadlocks. He wears round tiny glasses practically rammed into his face.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He uses his nature as a weapon; he likes to lead opponents to think him in distress.
History: Anthony hails from a village terrorized by orcs. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He moves from town to town, unable to find a place to settle.
Motivation: He's looking for his big break; and a deep hatred of orcs
Flaws: Secretive. Bonds: Immigrant, Enemies, Nature, Adventurer. Occupation: Farmer
Voice: Slow speaker
Attributes [hide]
Medium (5'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 10 (+0) | 13 (+1) | 12 (+1) | 11 (+0) | 8 (-1) |
Senses Passive Perception 10
Languages Common, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3
Possessions: 400 gp.
Gerard Tewksbury, Male Human [Permalink]
Personal [hide]
Description: He wears clothing that is held on in multiple layers but all of it is in poor condition. He carries with him a set of hand crossbows on his belt, each one with a opal on the hilt. His hair is always cut to a buzz. His eyes are amber and he is always smoking a pipe.
Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.
History: Born in the west his family was never financially stable. His childhood dream was to be a Hunter, but he was a colossal failure. He has achieved small success as a Marshal.
Motivation: Wants to open a new tavern.
Ideals: Fighting, Optimist. Bonds: Poor, Job, In love. Occupation: Marshal
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 12 (+1) | 11 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +3
Possessions: Just what you see.
Godfrey Benson, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He carries a battered flail and tarnished mace as well. His golden hair is well kept and his bushy mustache is tapered upwards at the ends. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He likes to make people angry or surprised. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.
History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Seamstress arts, while his mother instructed him in etiquette, music and courtly manner. He struck it rich when he found rare goods in large quantities. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has a rivalry with the Church that dominates his actions; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Opinionated. Flaws: Insomniac, Antagonistic. Bonds: Rich, Religious. Occupation: Seamstress
Voice: Speaks with a cold
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 23 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 10 (+0) | 11 (+0) | 17 (+3) | 9 (-1) | 17 (+3) |
Senses Passive Perception 9
Languages Common, Halfling, Gnome, Undercommon
Attacks Melee +2 / 1d10+0, Ranged +2 / 1d10+0, Grapple +0
Possessions: 3000 cp. Tiger eye turquoise (14 gp). 1 Masterwork Common Ranged Weapon.
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