Anthony Bentham, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears bulky tan painted plate armor. He has dyed his greying black hair a little too much giving a sharp black color. His ears are large.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He disdains his fellow northerners, claiming they make him look unintelligent just for using an accent.
History: Anthony was born into a poor family. Growing up, he dreamt of becoming a Fighter, to bring honor to his family’s name. When he came of age, he applied for a position with his town's local guard, looking to work his way up via merit and eventually become a Fighter in service of a powerful lord somewhere. Anthony abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He has passion for adventuring and risk; and he's looking for his big break
Flaws: Ugly, Secretive. Bonds: Immigrant, Poor, Adventurer. Occupation: Shepherd
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 11 (+0) | 16 (+3) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Goblin, Abyssal, Celestial
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 100 gp. Iolite (30 gp).
Alex Hackney, Male Human [Permalink]
Personal [hide]
Description: He is renowned for his bright white suits and hats. He carries with him a set of longbows, each one with a sapphire on the hilt. He only wears one on his belt and the other on his back. His auburn hair is unkempt and raggedy. His amber eyes are slightly larger than normal.
Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He has a habit of throwing himself into exceedingly dangerous situations.
History: He got into the Carter business at a young age. A gifted student he started as a Shepherd, but he got bored and became a Carter. He has set out to sabotage the competition.
Motivation: Balancing his hectic life and new Carter responsibilities is difficult.
Ideals: Fighting. Flaws: Ugly, Depressed, Impulsive. Bonds: Poor, Job. Occupation: Carter
Voice: Soft and mumbly
Attributes [hide]
Medium (5'9") Human, Neutral Good (CR 5)
Armor Class 9
Hit Points 39 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 8 (-1) | 11 (+0) | 16 (+3) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Aquan, Giant, Celestial
Attacks Melee +2 / 2d4-1, Ranged +2 / 2d4-1, Grapple -1
Possessions: 800 gp.
Randal Bristol, Male Human [Permalink]
Personal [hide]
Description: A 6'2" northern man, he is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. With a patchy black beard and wild black hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.
Personality: He is witty, but his monotone delivery comes off as unnerving He is able to make almost anything out of random pieces of junk.
History: Randal was born the youngest of three triplets. He dropped out of school to support his sick mother, and resented it. He has since lost track of the people in his past.
Motivation: He has a crush on the local Mercenary; and wants to raise his children well
Ideals: Joker, Gifted, Logical. Bonds: Family, Has a crush. Occupation: Spice Merchant
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (6'2") Human, Lawful Evil (CR 5)
Armor Class 7
Hit Points 48 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 5 (-3) | 12 (+1) | 9 (-1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +0 / 2d4-3, Grapple +1
Possessions: 4000 sp.
Cory Kenley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears dark leathers with embroidery. His chestnut hair is knotted and matted. His blue eyes peer out from beneath his top white hat.
Personality: Confrontational and typically high on some drug or another. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Cory was born with his mother's beautiful face. Cursed with a spirit at a very young age, Cory has worked very hard to control his curse. He's since become an addict/alcoholic.
Motivation: He is currently in port desperately looking for someone to get him out.
Flaws: Addict, Disease. Bonds: Slave, Attractive. Occupation: Shoemaker
Voice: pre-pubescent
Attributes [hide]
Medium (6'3") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 16 (+3) | 14 (+2) | 16 (+3) | 8 (-1) | 15 (+2) |
Senses Passive Perception 9
Languages Common, Undercommon, Druidic, Celestial
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp.
Percival Wedgwood, Male Human [Permalink]
Personal [hide]
Description: He wears bulky green painted plate armor. His skin is fair and his fingers are delicate and long. His long red hair is drawn into a two foot long braid. He has a tattooed face.
Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: His parents moved while he was still in utero so he is the first generation to be born here. Through the years after Percival was born, his mother became increasingly distant from his family, instead choosing to pursue power in the south. Percival's mother didn't care for him much, and the feeling was mutual. After a long history of fighting, Percival and his spouse have recently divorced.
Motivation: His spouse's relatives view him with great suspicion; and he's repulsed by the pc
Flaws: Antagonistic. Bonds: Rich, Immigrant, Family. Occupation: Armorer
Voice: Smoker's lung
Attributes [hide]
Medium (5'3") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Aquan, Auran, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp.
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