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NPC Generator

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Advanced [show]


Thomas Emsworth, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He wears very tight pants and wife beaters, though occasionally he sports a white coat, marred by teas. His hair, while still mostly auburn, has prominent grey streaks. He tend to wears goggles to shield his eyes.

Personality: He has a very dry and sarcastic sense of humor. He is not one for noise or eating so much, which is in direct contrast with his big mouthed big gutted partner. His partner is his best friend in the world. The two are very close despite being more or less each other's opposites. He is a big fan of imagination and believes people should spend more time reading and writing.

History: From birth he was tutored by a cruel and relentless mentor. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He desires power and/or immortality; and obtaining odd cultural human artifacts is his passion

Ideals: Logical. Flaws: Ugly. Bonds: Adventurer, Mentor, Immigrant. Occupation: Locksmith

Voice: Soft and mumbly

Attributes [hide]

Thomas Emsworth, Male Human Fighter 3
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)13 (+1) 14 (+2)9 (-1) 7 (-2)13 (+1)
Skills Athletics +1, Insight +0
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp. A life-sized copper and silver statuette of a cockatrice. (40 gp). Brass mug with jade inlays (400 gp). Cloth of gold vestments (110 gp).


Social Check DCs


Raymond Oakley, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His auburn hair is cut jaggedly and amateurishly. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: Eccentric and domineering, Raymond will drive conversation. He is a big fan of imagination and believes people should spend more time reading and writing.

History: Raymond was born in the north. At a young age he loved to build and create. His father was a mechanic, and taught him how to fix just about anything. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To get a good night's sleep; and to share knowledge with the world

Ideals: Extrovert, Logical, Persistence. Flaws: Insomniac. Occupation: Spice Merchant

Voice: Speaks with squeezed throat

Attributes [hide]

Raymond Oakley, Male Human Fighter 3
Medium (6'2") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)11 (+0) 12 (+1)10 (+0) 14 (+2)15 (+2)
Skills Deception +4
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: Just what you see.


Social Check DCs


Shane Tattersall, Male Human [Permalink]

Personal [hide]

Description: Dark and lean, he is a relatively plain man. He sports brown clothing, slightly heavier than average wear. His long black hair reaches down to his waist. His eyes are green and he is always smoking a pipe.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He does not believe in violence as a means to an end. He is a dedicated Knight but believes his peers are too gung-ho.

History: He was born in the north, but his parents moved at a very young age to the south. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has worked as a Knight like his mother before him.

Motivation: Wishes to resurrect an old love; and he'd like to take his coworkers down a peg

Ideals: Pacifist. Bonds: Job, Immigrant, Attractive, In love. Occupation: Knight

Voice: Pronounces difficult words wrong

Attributes [hide]

Shane Tattersall, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 13 (+1)11 (+0) 10 (+0)11 (+0)
Skills Acrobatics +3, Nature +2
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Don Kimberley, Male Human [Permalink]

Personal [hide]

Description: He wears long strands of opal and short grey dresses (or suits) accompanied by the proper stockings and shoes, with gloves of varying lengths. He has a moderate pudge and is not very fit. His hair is red and curly. His fierce hazel eyes like to dwell on things.

Personality: He is extraordinarily passive and rarely speaks, let alone speaks his mind. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.

History: He comes from a rich eastern family. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Navigator work with an outfit from a few towns over. Navigator work suited him well, and with each successful project, he earned more gold and more respect from his peers. Recently he has begun working with bootleggers and crooks.

Motivation: He wants nothing more than to rejoin the army; and he is unsatisfied with his job

Flaws: Shy. Bonds: Rich, Military, Job, Criminal record. Occupation: Navigator

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Kimberley, Male Human Fighter 3
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 12 (+1)16 (+3) 8 (-1)12 (+1)
Skills History +5
Senses Passive Perception 9
Languages Common, Dwarven, Aquan, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 200 gp.


Social Check DCs


Charles Myerscough, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He is wearing colorful clothing, dressed as a Slave Trader. He keeps his blonde hair in a flapper bob. He wears a mask on his face.

Personality: Deceptive and manipulative this eastern guy figured out how to best use his charms to convince people to do what he wants. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: He was born at the edge of vast island. Charles was born on a far eastern island where he grew up under the tutelage of his mother, an expert Slave Trader. He hasn't been sleeping well lately.

Motivation: Money/treasure; and wants to work out more often

Ideals: Athletic. Flaws: Insomniac. Bonds: Attractive, Immigrant, Nature, Rich. Occupation: Slave Trader

Voice: Low rumbling, strings words together

Attributes [hide]

Charles Myerscough, Male Human Fighter 4
Medium (5'8") Human, Chaotic Good (CR 4)
Armor Class 10
Hit Points 37 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 11 (+0)12 (+1) 12 (+1)11 (+0)
Skills Persuasion +2, Survival +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1

Possessions: 100 gp. 1 Half-Plate. 1 Buckler. 1 Breastplate.


Social Check DCs

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