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Advanced [show]


Gerald Ashton, Male Human [Permalink]

Personal [hide]

Description: A pudgy man standing about 6'3" has a big stupid grin on his face most of the time. He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He sports a flattop hair cut. His eyes are amber and beady.

Personality: He believes there is no problem he cannot solve with sufficient elbow grease and persistence, if it is the best or most economic solution matters not. He is a very good compulsive liar and kleptomaniac.

History: Born the oldest of a large religious northern family, he was no stranger to responsibility. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. He has recently gotten a pet goose that steals things from people.

Motivation: He will attempt to ambush and attack anyone he thinks he can take on alone and try to knock them out with non-lethal damage. If successful, he will try to sell them to his slave-trader contact; and he has decided he is irredeemable

Ideals: Persistence, Gifted. Flaws: Ugly. Bonds: Rich, Criminal record, Religious. Occupation: Ploughman

Voice: Mumbles to self between sentences

Attributes [hide]

Gerald Ashton, Male Human Fighter 3
Medium (6'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)10 (+0) 16 (+3)14 (+2) 13 (+1)15 (+2)
Skills Intimidation +4, Stealth +2
Senses Passive Perception 11
Languages Common, Auran, Draconic
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0

Possessions: 100 gp. Solid gold idol (800 gp). Silver-plated steel longsword with jet jewel in hilt (700 gp). Brass mug with jade inlays (500 gp).


Social Check DCs


William Cotton, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear fine silks, though has several suits of combat armor for his hunting needs. He has relatively dark skin and is very physically imposing due to his abundance of muscles. He wears his brown hair down. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. He is a logical person and will generally grow upset if things defy logic and science.

History: His mother raised him in a mountain cabin. William liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He tends to his Stylist job now, and dutifully fulfills any obligations he has.

Motivation: To get a good night's sleep; and balancing his hectic life and new stylist responsibilities is difficult

Ideals: Philantrophist, Logical. Flaws: Insomniac. Bonds: Rich, Nature, Job. Occupation: Stylist

Voice: Squeaky

Attributes [hide]

William Cotton, Male Human Fighter 3
Medium (6'4") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 16 (+3)10 (+0) 9 (-1)13 (+1)
Skills Acrobatics +5, Survival +1
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +2

Possessions: 600 sp. 1 Half-Plate.


Social Check DCs


Gomory Cornish, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who tends to wear a red poncho over his likewise colored trousers and shirt. He sports a long white beard, and similarly colored long hair. His blue eyes have a joyful gleam in them most of the time.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Locksmith arts, while his mother instructed him in etiquette, music and courtly manner. His spouse left him for another, whom he beat to an almost bloody pulp. He did not win them back, but he came to a realization. To get what you want from life, you must take it. He left for the north, certain he would find work there.

Motivation: He has money and likes to spend it; and money/treasure

Ideals: Philantrophist, Fighting. Bonds: Nature, Rich, Immigrant. Occupation: Locksmith

Voice: Scratchy, weak

Attributes [hide]

Gomory Cornish, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)15 (+2) 9 (-1)10 (+0) 13 (+1)14 (+2)
Skills Arcana +2, Intimidation +4
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 400 gp.


Social Check DCs


William Hastings, Male Human [Permalink]

Personal [hide]

Description: He prefers to wear white clothing when he does not wear armor. He carries with him a set of sais, each one with a jet on the hilt. He only wears one on his belt and the other on his back. His brown hair is matted, messy, and big. He wears a mask on his face.

Personality: Calm and collected, he is a well trained Detective. His temper goes off on the smallest of things. He tends to lash out at those around him.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A few years later when the north was not economically sound they moved to his current location. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.

Motivation: Expand his business; and to be a crown-heir again

Ideals: Fighting. Flaws: Ugly, Antagonistic, Disease. Bonds: Job, Immigrant. Occupation: Detective

Voice: Uses sign language

Attributes [hide]

William Hastings, Male Human Fighter 3
Medium (5'9") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)12 (+1) 15 (+2)15 (+2) 11 (+0)8 (-1)
Skills Insight +2, Perception +2
Senses Passive Perception 12
Languages Common, Elven, Draconic
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: Just what you see.


Social Check DCs


Frederick Merton, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he prefers to wear black clothing when he does not wear armor. His head has been shaved. He has a dull look in his brown eyes.

Personality: He hates drow. He views them as having robbed his home of its proper glory. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born blind and as such lacked many opportunities for work. When Frederick reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He has taken up leadership of the village's small militia in response to drow demanding more tribute than usual.

Motivation: To share knowledge with the world; and someone believes him a fraud

Ideals: Logical. Flaws: Ugly, Disease. Bonds: Enemies, Military. Occupation: Fortune-teller

Voice: Dutch accent

Attributes [hide]

Frederick Merton, Male Human Fighter 3
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 8
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)7 (-2) 9 (-1)10 (+0) 17 (+3)17 (+3)
Skills Acrobatics +0, Perception +5
Senses Passive Perception 15
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +0 / 1d8-2, Grapple +5

Possessions: 400 gp. 1 Masterwork studded leather.


Social Check DCs

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