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NPC Generator

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Advanced [show]


Lance Remington, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears a tan shirt, with a grey mid length shorts with grey tights and flats, usually wearing a coat over them. He is an epitome of beauty. His black hair is styled in orderly dreadlocks. He wears a mask on his face.

Personality: He loves telling others what to do and how they should feel about things. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born the only child of a wealthy merchant. His father was a soldier and died while he was still young. Lance was left his father's suit of armor and trained in its use and care. He has been a successful dealer in antiques buying low and selling high.

Motivation: To reunite with his old friends; and a need for knowledge about a nearby landmark

Ideals: Opinionated, Entrepeneur. Bonds: Attractive, Adventurer, Military. Occupation: Tanner

Voice: Uses lots of figures of speech

Attributes [hide]

Lance Remington, Male Human Fighter 3
Medium (5'9") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 14 (+2)16 (+3) 14 (+2)9 (-1)
Skills History +5, Nature +5
Senses Passive Perception 12
Languages Common, Gnoll, Undercommon, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 9000 cp.


Social Check DCs


Anselm Coombs, Male Human [Permalink]

Personal [hide]

Description: 5'9" and lanky with angular features, he is an attractive figure. He tends to wear a large green jacket. He keeps his long black hair kept up in a rat tail. He has gleaming, smiling gray eyes.

Personality: Anselm speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has set out to sabotage the competition.

Motivation: He wants to meet his childhood hero; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Flaws: Forgetful. Bonds: Attractive, Rich, Job, Adventurer. Occupation: Stableman

Voice: Cold and demanding tone

Attributes [hide]

Anselm Coombs, Male Human Fighter 3
Medium (5'9") Human, Lawful Good (CR 3)
Armor Class 7
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)5 (-3) 14 (+2)16 (+3) 9 (-1)10 (+0)
Skills Perception +1, Persuasion +2
Senses Passive Perception 12
Languages Common, Halfling, Druidic, Terran
Attacks Melee +3 / 1d8+1, Ranged -1 / 1d8-3, Grapple +1

Possessions: 200 gp.


Social Check DCs


Geoffrey Kitchur, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses well, wearing violet shirts, loose pants, and blazers most of the time. His chestnut hair, when down, is lengthy. He wears a mask on his face.

Personality: He is calm most of the time but flees social interaction. He is lazy and tries to find solutions quickly.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father had invested heavily in several trade routes and wanted him to inherit them. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: He loathes his own lifestyle; and money/treasure

Flaws: Shy, Lazy, Depressed. Bonds: Attractive, Rich. Occupation: Sculptor

Voice: Draws out vowels

Attributes [hide]

Geoffrey Kitchur, Male Human Fighter 3
Medium (5'10") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)4 (-3) 11 (+0)11 (+0)
Skills Deception +2, Religion -1
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 9000 cp. 1 Simple lock. 1 Masterwork Musical instrument.


Social Check DCs


Manfred Wordsworth, Male Human [Permalink]

Personal [hide]

Description: He wears a simple blue robe with tan stripes complete with hood. He has a slight overbite and is overall scrawny. His silver hair is greasy and uncared for. His green eyes show the wear and tear of someone lonely with a great burden to carry.

Personality: He dislikes all the random violence that takes place in the east. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: He was born blind and as such lacked many opportunities for work. From there he went from mercenary job to mercenary job. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: He has passion for adventuring and risk; and meet up once more with his childhood friend

Ideals: Pacifist. Flaws: Ugly, Disease. Bonds: Adventurer, Slave. Occupation: Spice Merchant

Voice: Breathy voice

Attributes [hide]

Manfred Wordsworth, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
18 (+4)11 (+0) 15 (+2)13 (+1) 11 (+0)9 (-1)
Skills Nature +3, Perception +2
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +6 / 1d8+4, Ranged +2 / 1d8+0, Grapple +4

Possessions: Just what you see.


Social Check DCs


William Kensley, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He has the majority of his body covered in plate. His auburn hair is braided into rings. His brown eyes dart around the room hyper actively observing anyone and anything.

Personality: Calm and collected, he is a well trained Knight. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: William was born in the north. At a young age he loved to build and create. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Knight work with an outfit from a few towns over. Knight work suited him well, and with each successful project, he earned more gold and more respect from his peers. Some 3 years later his spouse died after the birth of his son. Heartbroken, William never married again. Instead he focused his life to raising his son whom he trained as his father had trained him before.

Motivation: Balancing his hectic life and new Knight responsibilities is difficult; and further expansion of business

Ideals: Athletic, Persistence. Bonds: Job, In love. Occupation: Knight

Voice: Jamaican accent

Attributes [hide]

William Kensley, Male Human Fighter 3
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 10 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 7 (-2)16 (+3) 14 (+2)7 (-2)
Skills Arcana +5, Stealth +2
Senses Passive Perception 12
Languages Common, Giant, Dwarven, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 100 gp. 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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