Geoffrey Gracey, Male Human [Permalink]
Personal [hide]
Description: His right side is far more bruised and cut up than his other. He wears a brown broad hat and brown clothes. His blonde hair is greasy and uncared for. He wears round tiny glasses practically rammed into his face.
Personality: He is calm most of the time but flees social interaction. He is obsessed with finding treasure.
History: When he was but 5 years old his parents immigrated from the north. He was taken from his home at a very young age. He has became unsatisfied with his lot in life, and decided to take up adventuring.
Motivation: He's in love; and he wants to get laid
Flaws: Ugly, Shy. Bonds: Adventurer, Immigrant, Slave, Has a crush. Occupation: Roofer
Voice: Aggressive tone
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 34 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 16 (+3) | 18 (+4) | 7 (-2) | 12 (+1) | 15 (+2) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Charles Cornish, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is wearing a long, blue cloak. He is tall, broad shouldered and powerfully built. His chestnut hair is braided into rings. He has a dull look in his amber eyes.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. He is lazy and tries to find solutions quickly.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. He helped his father out around the business and became quite the natural. He has set out to sabotage the competition.
Motivation: He is not mentally stable, and does not behave rationally; and his religion dominates his actions
Flaws: Insomniac, Lazy, Insane. Bonds: Religious, Job. Occupation: Scribe
Voice: Scottish accent
Attributes [hide]
Medium (6'0") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 10 (+0) | 11 (+0) | 10 (+0) | 18 (+4) | 10 (+0) |
Senses Passive Perception 16
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +6
Possessions: 100 gp. 1 Chain shirt. 1 Masterwork Heavy wooden shield. 1 Chain shirt.
Arnold Dalton, Male Human [Permalink]
Personal [hide]
Description: This man is very fat, and wears just a black suit. His long white hair reaches down to his waist. He has amber eyes and a black hat with a white feather.
Personality: A skeptical and narcissistic man, Arnold's first love is himself. His second love is also himself. He is frequently practicing swordplay.
History: He was born the only child of a wealthy merchant. He was an adventurer many years ago and he formed a blood bond with his Human companion (his 'brother'). He is searching for what he claims is his rightful reward.
Motivation: Retire the richest man in the north; and he doesn't get along with people that don't share his tastes
Ideals: Impeccable, Entrepeneur. Flaws: Ugly. Bonds: Military, Adventurer. Occupation: Bounty Hunter
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'9") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 16 (+3) | 14 (+2) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 400 gp.
Balimaar Wesley, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and dresses well, wearing pastel shirts, loose pants, and blazers most of the time. His blonde hair is knotted and matted. This amber eyed northerner is not easily forgotten.
Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is terrible with names forgetting people's names several times before they finally stick; this causes him no end of embarrassment.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying brother.
Motivation: Wants to work out more often; and a strong sense of loyalty to human people
Ideals: Athletic, Disciplined, Gifted. Flaws: Forgetful. Bonds: Attractive. Occupation: Tanner
Voice: Pronounces O like U
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 40 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 18 (+4) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +4
Possessions: 10000 sp. Peridot (30 gp).
Wymar Stanton, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He typically wears pastel cloth garments or leather armor. He sports a long brown beard, and similarly colored long hair. He has several tiny emerald earrings on each ear.
Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Wymar hails from a village terrorized by brigands. He struck it rich when he found rare goods in large quantities. He has taken up leadership of the village's small militia in response to brigands demanding more tribute than usual.
Motivation: Revenge; and he has a rivalry with the church that dominates his actions
Ideals: Optimist. Bonds: Immigrant, Rich, Religious, Enemies. Occupation: Servant
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: Tourmaline (140 gp).
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