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Advanced [show]


Kyle Ainsley, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. He has a small bristly mustache and wavy blonde hair. His gray eyes are passionate and lively.

Personality: Kyle is a sociable creature first and foremost. He loves to listen to people at length before talking their ear off. He can carry on conversation for hours and will do so. He invites people to come help in his community garden.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He made a point of taking high paying jobs and getting most of it up front. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He's looking for his big break; and he has money and likes to spend it

Ideals: Extrovert, Philantrophist. Flaws: Disease. Bonds: Rich, Adventurer. Occupation: Assassin

Voice: Speaks fast with a slight lisp

Attributes [hide]

Kyle Ainsley, Male Human Fighter 4
Medium (5'5") Human, Chaotic Evil (CR 4)
Armor Class 13
Hit Points 10 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)17 (+3) 8 (-1)13 (+1) 13 (+1)14 (+2)
Skills Sleight of Hand +5, Survival +3
Senses Passive Perception 11
Languages Common, Gnome
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 600 gp. Chrysoberyl (140 gp). Moss agate (16 gp). Red garnet (140 gp). Brown-green garnet (140 gp).


Social Check DCs


Thomas Gracey, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He tends to wear a large blue jacket. His red hair is cut short. He wears an eyepatch.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He disdains his fellow easterners, claiming they make him look unintelligent just for using an accent.

History: Born to a pair of adventurers, Thomas grew up listening to his father's many stories. His father was very strict, and drilled into him lessons on being the perfect gentleman. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: He doesn't get along with people that don't share his tastes; and a need for knowledge about a nearby landmark

Ideals: Athletic, Optimist, Impeccable. Flaws: Ugly. Bonds: Immigrant, Adventurer. Occupation: Guard

Voice: Aggressive tone

Attributes [hide]

Thomas Gracey, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)15 (+2) 15 (+2)15 (+2) 9 (-1)11 (+0)
Skills Athletics +1, Persuasion +2
Senses Passive Perception 9
Languages Common, Sylvan, Gnome
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 2300 sp. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Nicholas Budd, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'8" and wears baggy pastel pantaloons and a black scarf. He has white hair. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. He is ready at a moment's notice to give into his darker urges. He is a real pyromaniac and does not care who the fire hurts. He often ends up burning people alive in the fires he starts.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He moved out east to avoid the crime he committed. He has built up a small fortune and can afford his own way.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.

Flaws: Antagonistic, Insane, Disease. Bonds: Criminal record, Rich. Occupation: Ruler

Voice: Scratchy, weak

Attributes [hide]

Nicholas Budd, Male Human Fighter 3
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 13 (+1)15 (+2) 12 (+1)11 (+0)
Skills Intimidation +2, Stealth +3
Senses Passive Perception 11
Languages Common, Ignan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 gp.


Social Check DCs


Simon Lincoln, Male Human [Permalink]

Personal [hide]

Description: A middle-aged man, he wears suspenders and black workpants. His shirt is green, and he wears a heavy black leather apron most of the time, and is pretty ugly. His red hair is cut short. He has a tattooed face.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He misses his home and complains about the freezing weather, even in summer.

History: He was born on a small isolated farm. Like his mother and his brother before him, after school he went straight into learning to become a Stableman. He has worked as a Stableman like his mother before him.

Motivation: He is unsatisfied with his job.

Flaws: Ugly, Cynical. Bonds: Immigrant, Nature, Job. Occupation: Stableman

Voice: Sore throat, cough

Attributes [hide]

Simon Lincoln, Male Human Fighter 3
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 30 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 15 (+2)10 (+0) 13 (+1)15 (+2)
Skills Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 100 pp.


Social Check DCs


Trey Merton, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear ponchos typically of a light black in addition to tight pants. He has a long brown beard with little hanging trinkets. He is very pretty but has cold, dead eyes.

Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He pushes his goals aggressively. He is also a coward if confronted.

History: When he was but 5 years old his parents immigrated from the east. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He bought a scimitar and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: To reunite with his absent mother; and he is wracked by social anxiety

Flaws: Sensitive, Fearful. Bonds: Attractive, Immigrant, Nature, Family. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Trey Merton, Male Human Fighter 4
Medium (5'0") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 27 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 7 (-2)10 (+0)
Skills Medicine +0, Persuasion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1

Possessions: 400 gp. 1 Darkwood Buckler. 1 Breastplate.


Social Check DCs

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