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NPC Generator

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Advanced [show]


Everard Nash, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and is wearing a tight red one piece outfit complete with pants, hood, and a cape. His red hair is greying along the sides and has receded to reveal a widow's peak. His green eyes peer out from beneath his small red hat.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was raised happily, as a normal child born to his father and mother. His father taught him the rudiments of the Navigator arts, while his mother instructed him in etiquette, music and courtly manner. There was a wharf not far from home where he often wandered off to fish. He bought a spear and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Wants to work out more often; and he has money and likes to spend it

Ideals: Athletic, Joker. Bonds: Attractive, Rich, Nature. Occupation: Navigator

Voice: Creaky witch voice

Attributes [hide]

Everard Nash, Male Human Fighter 4
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 10
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)11 (+0) 16 (+3)11 (+0) 12 (+1)17 (+3)
Skills Persuasion +5, Stealth +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +2 / 1d10+0, Grapple +2

Possessions: 600 gp. 1 Chain shirt.


Social Check DCs


Thomas Milton, Male Human [Permalink]

Personal [hide]

Description: A well shaped man just over fifty, he wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His hair is always cut to a buzz. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He is lazy and tries to find solutions quickly.

History: His druidic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the druidic powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. Recently he has begun working with bootleggers and crooks.

Motivation: To be a Sculptor again; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Entrepeneur, Gifted. Flaws: Lazy. Bonds: Job, Criminal record. Occupation: Mortician

Voice: Dutch accent

Attributes [hide]

Thomas Milton, Male Human Fighter 4
Medium (6'5") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)14 (+2) 16 (+3)18 (+4) 13 (+1)10 (+0)
Skills Nature +6, Perception +3
Senses Passive Perception 13
Languages Common, Terran, Ignan, Aquan, Elven
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3

Possessions: 22000 sp. 1 Minor magic item.


Social Check DCs


Arnold Ramsay, Male Human [Permalink]

Personal [hide]

Description: 5'3" and lanky with angular features, he is an attractive figure. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His white hair is slicked back into a classic pompadour. This amber eyed southerner is not easily forgotten.

Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He pushes his goals aggressively. He is also a coward if confronted.

History: He served in the navy to pay for his family's outstanding loans. From his teen years he was always beautiful and desirable, so people have always doted on him. He has became unsatisfied with his lot in life, and decided to take up adventuring.

Motivation: Meet up once more with his childhood friend; and to reunite with his old friends

Flaws: Fearful. Bonds: Adventurer, Attractive, Job, Military. Occupation: Weaver

Voice: Sore throat, cough

Attributes [hide]

Arnold Ramsay, Male Human Fighter 3
Medium (5'3") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 12 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
17 (+3)11 (+0) 9 (-1)17 (+3) 15 (+2)15 (+2)
Skills Medicine +4, Religion +5
Senses Passive Perception 12
Languages Common, Auran, Gnoll, Druidic
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. A miniature (3 inch) silver gauntlet, trimmed in mother-of-pearl (80 gp). Cloth of gold vestments (170 gp). Silver comb with moonstones (600 gp).


Social Check DCs


Dustin Milton, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman. His blonde hair is long and unkept. His gray eyes dart from person to person.

Personality: He is very quiet and rarely speaks above a whisper. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. He was married off to the eldest child of a minor noble. His spouse died of illness and he inherited everything. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.

Motivation: Money/treasure.

Ideals: Joker. Flaws: Ugly, Shy. Bonds: Rich, Slave. Occupation: Barrister

Voice: Booming voice

Attributes [hide]

Dustin Milton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)14 (+2) 13 (+1)16 (+3) 17 (+3)13 (+1)
Skills Nature +5, Religion +5
Senses Passive Perception 13
Languages Common, Elven, Aquan, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: 800 sp.


Social Check DCs


Simon Barney, Male Human [Permalink]

Personal [hide]

Description: This man is moderately tanned and has just the faintest trace of an accent. He wears blue leather gloves, a blue jacket, and tight pants. With a patchy silver beard and wild silver hair. He was beautiful and young once, which still shows through his age, but it is a faded beauty.

Personality: His tongue was cut out and he uses sign language. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.

History: He was born with several neurological imbalances, which makes sleep difficult for him. It may also be what makes him so good at details. Cursed with vampirism at a very young age, Simon has worked very hard to control his curse. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: To get a good night's sleep; and he has comitted a past crime that haunts him to this day

Ideals: Philantrophist. Flaws: Disease, Insomniac. Bonds: Immigrant, Attractive. Occupation: Hunter

Voice: American accent

Attributes [hide]

Simon Barney, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 12 (+1)13 (+1) 14 (+2)14 (+2)
Skills History +3, Medicine +4
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: 800 sp.


Social Check DCs

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