William Ryland, Male Human [Permalink]
Personal [hide]
Description: A plain young-adult man, he prefers to wear red clothing when he does not wear armor. His long white hair is drawn into a two foot long braid. His eyes are brown and beady.
Personality: A skeptical and narcissistic man, William's first love is himself. His second love is also himself. He does suffer from mild PTSD, and the sight of drow may trigger it at times.
History: He was born into a rich family. Like his father and his sister before him, after school he went straight into learning to become a Baker. He has built up a small fortune and can afford his own way.
Motivation: He'd like to take his coworkers down a peg; and find a way to reverse the transformation of his sister
Ideals: Impeccable. Flaws: Ugly. Bonds: Enemies, Rich, Job, Family. Occupation: Baker
Voice: Spanish accent
Attributes [hide]
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 15 (+2) | 12 (+1) | 11 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 300 gp. 1 Crowbar.
Jocelyn Thornton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He is wearing a perfectly clean shirt and pair of pants. He keeps his silver hair in a pixie cut. His eyes are gray and he is always smoking a pipe.
Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: Gifted from a young age, Jocelyn studied abroad. He helped his father out around the business and became quite the natural. He inherited the family business which he has now maintained for 7 years.
Motivation: To be a Cartwright again; and he wants nothing more than to rejoin the army
Ideals: Gifted. Flaws: Mundane. Bonds: Attractive, Rich, Job, Military. Occupation: Ruler
Voice: Speaks in third person
Attributes [hide]
Medium (6'0") Human, Chaotic Good (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 11 (+0) | 11 (+0) | 7 (-2) | 17 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 9000 cp. Carnelian (80 gp).
Balimaar Deighton, Male Human [Permalink]
Personal [hide]
Description: The dark-skinned man stands 5'3" and wears loose pants and a collared shirt complete with sweater beneath his coat. He wears his hair in dreadlocks. His gray eyes dart around the room hyper actively observing anyone and anything.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He would rather hide behind his crafts than deal with other people.
History: His history is one of pain. He was disowned by both parents and raised among the slaves his parents kept. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.
Motivation: His name or reputation has been wronged in the past by illithids, and he desires to right it; and seeks redemption
Ideals: Artistic. Flaws: Shy. Bonds: Enemies, Slave, Criminal record. Occupation: Soapmaker
Voice: Jittery and nervous
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 17 (+3) | 13 (+1) | 13 (+1) | 10 (+0) | 15 (+2) |
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3
Possessions: 14000 cp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Lance Kimberly, Male Human [Permalink]
Personal [hide]
Description: He is an exceptionally muscular looking western young adult. He usually wears his tan robe and has his nunchaku always slung over his shoulder. Beneath his clothing is a huge mess of scar tissue. He has a long chestnut beard with little hanging trinkets. He wears crescent spectacles with a black brim.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. The war was a terrible time for him, and Lance does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: Lance was born with his father's beautiful face. From his teen years he was always beautiful and desirable, so people have always doted on him. Since then, he has sought to make the best of life.
Motivation: Wants to have a good time and be beloved; and he is currently in port desperately looking for someone to get him out
Ideals: Optimist. Flaws: Depressed. Bonds: Slave, Military, Attractive. Occupation: Hunter
Voice: Scottish accent
Attributes [hide]
Medium (6'3") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 14 (+2) | 14 (+2) | 9 (-1) | 7 (-2) |
Senses Passive Perception 10
Languages Common, Terran, Druidic
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1400 sp.
Geoffrey Stapleton, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses like a well dressed Miller does. His black hair is knotted and matted. His fierce violet eyes like to dwell on things.
Personality: He is witty, but his monotone delivery comes off as unnerving On top of that he is swayed by a pretty face, and while loyalty to his employer will always come first he doesn't like to hit women.
History: Geoffrey was raised in a hard working conservative environment. When he came of age, he joined a caravan that would eventually take him to the capital. He would practice along the way and, when he arrived, be apprenticed to a Miller. He has gone from town to town working and never settling down anywhere, but has fallen for a local Painter. He hasn't told them the truth, but wants to settle down with them.
Motivation: He desires power and/or immortality; and a need for knowledge about a nearby landmark
Ideals: Athletic, Joker. Bonds: Job, Has a crush, Adventurer. Occupation: Miller
Voice: Indian accent
Attributes [hide]
Medium (6'5") Human, Neutral Evil (CR 3)
Armor Class 8
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 7 (-2) | 15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Half-Plate.
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Their contribution stands as a beacon of hope for all adventurers!