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NPC Generator

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Advanced [show]


Theobald Tyndall, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a blue vest with golden trim over his white shirt. His brown leather gloves and pants are well-kept, and his blue boots flare out at the collars. He has a silver handlebar mustache and slicked back silver hair. His ears are large.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He misses his home and complains about the freezing weather, even in summer.

History: Theobald hails from a village terrorized by brigands. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: A deep hatred of brigands; and he's repulsed by the pc

Flaws: Ugly, Antagonistic. Bonds: Immigrant, Enemies, Nature. Occupation: Performer

Voice: Irish accent

Attributes [hide]

Theobald Tyndall, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 35 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)12 (+1) 16 (+3)10 (+0) 3 (-4)14 (+2)
Skills Medicine -2, Stealth +3
Senses Passive Perception 6
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2

Possessions: 200 gp. Gold dragon comb with red garnet eye (500 gp). Gold dragon comb with red garnet eye (500 gp). Brass mug with jade inlays (400 gp).


Social Check DCs


Frederick Halsey, Male Human [Permalink]

Personal [hide]

Description: He wears skinny pants and wears a black and green robe with the hood down. His silver hair is knotted and matted. He wears round tiny glasses practically rammed into his face.

Personality: He misses his glory days as an athlete. He does not mind his job, but it is boring in comparison. When triggered he is a bloodthirsty maniac, stopping at nothing and killing everything for almost an hour.

History: He was born in a small forest village. Frederick was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Frederick decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He's also a talented Laborer, but doesn't like to broadcast it.

Motivation: Wants to work out more often.

Ideals: Athletic. Flaws: Insane. Bonds: Criminal record, Nature, Job. Occupation: Courier

Voice: Nasally tone

Attributes [hide]

Frederick Halsey, Male Human Fighter 3
Medium (5'7") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 31 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)16 (+3) 14 (+2)14 (+2) 15 (+2)12 (+1)
Skills Acrobatics +5, Investigation +4
Senses Passive Perception 12
Languages Common, Goblin, Elven
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +4

Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (300 gp). Silver comb with moonstones (100 gp). Gold dragon comb with red garnet eye (300 gp). 1 Tanglefoot bags.


Social Check DCs


Hunter Lincoln, Male Human [Permalink]

Personal [hide]

Description: This man sports grey clothing, slightly heavier than average wear. He is muscular with a powerful set of arms. With a patchy golden beard and wild golden hair. His violet eyes are passionate and lively.

Personality: He hates drow. He views them as having robbed his home of its proper glory. Hunter enjoys physical pleasures, and is well known for his love of warm baths in the hot springs near the town.

History: Born in the south to a Jeweler, Hunter learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has drifted from career to career and currently works as a Jeweler.

Motivation: Wants to have a good time and be beloved; and balancing his hectic life and new jeweler responsibilities is difficult

Ideals: Gifted, Optimist. Flaws: Hedonist. Bonds: Enemies, Job. Occupation: Jeweler

Voice: Can't modulate volume

Attributes [hide]

Hunter Lincoln, Male Human Fighter 3
Medium (5'10") Human, Lawful Evil (CR 3)
Armor Class 9
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)9 (-1) 11 (+0)10 (+0) 10 (+0)13 (+1)
Skills Nature +2, Sleight of Hand +1
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +0

Possessions: Pink pearl (80 gp). Jade (80 gp). Carnelian (80 gp).


Social Check DCs


Guy Dudley, Male Human [Permalink]

Personal [hide]

Description: This malnourished man wears suspenders and tan workpants. His shirt is black, and he wears a heavy tan leather apron most of the time. He has a long chestnut beard with little hanging trinkets. His ears are large.

Personality: He dislikes all the random violence that takes place in the east. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was born in the east. When money was particularly tight he was walking through alleys when he overheard a Barkeep hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He is currently in port desperately looking for someone to get him out; and he wants revenge against giants

Ideals: Pacifist. Flaws: Ugly. Bonds: Poor, Slave, Immigrant. Occupation: Barkeep

Voice: Creaky witch voice

Attributes [hide]

Guy Dudley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)12 (+1) 10 (+0)15 (+2)
Skills Deception +4, Investigation +3
Senses Passive Perception 10
Languages Common, Aquan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Adam Heiser, Male Human [Permalink]

Personal [hide]

Description: This younger middle-aged man wears rags and sports a simple walking cane, and a wedding ring on his right hand. His tied-back hair is black. His ears are large.

Personality: He hates giants. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.

History: The child of eastern immigrants he idolized his mother. At a young age he wooed the heart of his future spouse and the two had a long relationship before they wed. He moves from town to town, unable to find a place to settle.

Motivation: His name or reputation has been wronged in the past by giants, and he desires to right it.

Flaws: Ugly, Lazy. Bonds: Poor, In love, Enemies, Immigrant. Occupation: Stylist

Voice: Speaks through clenched teeth

Attributes [hide]

Adam Heiser, Male Human Fighter 3
Medium (5'11") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)12 (+1) 11 (+0)11 (+0) 9 (-1)11 (+0)
Skills Persuasion +2, Sleight of Hand +3
Senses Passive Perception 9
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: Solid gold idol (300 gp). A large tome filled with over one hundred recipes written by a former royal chef. (60 gp).


Social Check DCs

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