Nicholas Wellington, Male Human [Permalink]
Personal [hide]
Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He likes to wear tan tank tops with red pants. He has auburn hair. His eyes are likewise blue. His teeth are yellowed and unaligned.
Personality: Nicholas speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-sister.
History: He was born several months after his mother was called into army service. When he was little, his rather wealthy family often ventured across the desert to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Nicholas took refuge in the old dungeon and found the beat up hand crossbow and armor he uses now. Due to his spouse's obsession with being a Cook they were divorced and he won custody of their son. He worked as a Bricklayer, and he later adopted a second son.
Motivation: He wants nothing more than to rejoin the army; and to unite with his sister
Ideals: Impeccable. Flaws: Ugly. Bonds: Family, Military, Nature. Occupation: Bricklayer
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Gnoll
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 100 gp. 1 Breastplate. 1 Breastplate. 1 Darkwood Shield.
Gerard Rayden, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man prefers to wear the grand gowns of high society. He carries his fan with him everywhere and carries himself as the perfect gentleman and is in decent physical shape. He has done his best to style his golden hair to look like a famous performer. His green eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: Deceptive and manipulative this western guy figured out how to best use his charms to convince people to do what he wants. He would rather hide behind his crafts than deal with other people.
History: He was born into a rich family. From his teen years he was always beautiful and desirable, so people have always doted on him. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He uses money and sex appeal to get what he needs.
Ideals: Artistic, Logical. Flaws: Shy. Bonds: Rich, Attractive. Occupation: Bather
Voice: Loud with bravado
Attributes [hide]
Medium (5'10") Human, Chaotic Good (CR 4)
Armor Class 9
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 9 (-1) | 12 (+1) | 7 (-2) | 17 (+3) | 13 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 200 gp. Smoky quartz (70 gp). Lapis lazuli (10 gp). 1 Minor magic item.
Lance Bentley, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears many layers of old clothing at all times. He wears a deerstalker hat to cover his moderate length white hair. His brown unseeing eyes seem to look past you.
Personality: He has always had a great fascination with Human culture. Further he is a bit of a stoner and is frequently out of it.
History: From birth he was tutored by a cruel and relentless mentor. A freak accident while working with his Sailor father left him crippled. He was recently attacked on the road and savagely beaten by bandits.
Motivation: A strong sense of loyalty to Human people; and human compassion
Flaws: Ugly, Disease, Racist, Addict. Bonds: Poor, Mentor. Occupation: Sage
Voice: Slurs words
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Sylvan, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 1900 sp. Smoky quartz (80 gp). Fire opal (900 gp). 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.
Kody Marley, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, but does not cut a very imposing figure. He walks with a slouch but will stand straight to his full 6'1" when asserting himself. His auburn hair is kept up in a ponytail inside a Stetson hat. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. He has chosen to use the inheritance that was left to him frivolously. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: Money/treasure; and he is greedy
Ideals: Artistic. Flaws: Addict, Disease, Fearful. Bonds: Rich. Occupation: Carpenter
Voice: Soft and mumbly
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 9 (-1) | 18 (+4) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Halfling, Draconic, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Robert Lindsey, Male Human [Permalink]
Personal [hide]
Description: He likes to wear ponchos typically of a light brown in addition to tight pants. He carries with him a set of falchions on his belt, each one with a emerald on the hilt. He has shaved his head bald. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. Flattery will make him almost putty in your hands.
History: He was born to a pair of big game hunters, but was frequently ill as a child. From his teen years he was always beautiful and desirable, so people have always doted on him. He now owns his own business.
Motivation: To reunite with his absent mother; and expand his business
Ideals: Fighting. Flaws: Disease, Selfish. Bonds: Attractive, Job, Family. Occupation: Barkeep
Voice: Scandinavian accent
Attributes [hide]
Medium (5'2") Human, Neutral Good (CR 4)
Armor Class 11
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 15 (+2) | 12 (+1) | 12 (+1) | 5 (-3) |
Senses Passive Perception 11
Languages Common, Giant
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 18000 sp. 1 Minor magic item.
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