Chad Eastoft, Male Human [Permalink]
Personal [hide]
Description: An older man who wears baggy red pantaloons and a tan scarf, he is not a threatening figure. Sporting a auburn mohawk and bushy mustache this man's hair draws a lot of attention. He wears large thick round spectacles.
Personality: He is extraordinarily eccentric. He seeks to pay back kindness whenever he gets the chance. Whether it be in the form of unwanted serenades or the latest gossip he always seeks to do solids for his friends.
History: The child of eastern immigrants he idolized his father. Chad was born on a far eastern island where he grew up under the tutelage of his father, an expert Glassblower. He bought a sword and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He's attracted to the PC; and wants a kiss
Ideals: Philantrophist. Flaws: Insane. Bonds: Immigrant, Nature, Has a crush. Occupation: Glassblower
Voice: growls and snarls, animalistic
Attributes [hide]
Medium (5'6") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 13 (+1) | 14 (+2) | 17 (+3) | 13 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Gnoll, Elven, Ignan
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 8000 cp.
Kyle Weston, Male Human [Permalink]
Personal [hide]
Description: A 6'5" eastern man, he wears dull brown sweaters, loose tan pants, and alligator leather shoes. Beneath his sweater he keeps a concealed shortbow, just in case. His hair is black and curly. He is baby faced.
Personality: A skeptical and narcissistic man, Kyle's first love is himself. His second love is also himself. He takes great pride in his work and is very well organized. His planner is full of calendar events.
History: He comes from a rich eastern family. A freak accident while working with his Cartwright mother left him crippled. He has set out to sabotage the competition.
Motivation: He wants nothing more than to rejoin the army; and wants to open a new tavern
Ideals: Impeccable. Flaws: Disease. Bonds: Job, Rich, Military. Occupation: Hunter
Voice: Whispers
Attributes [hide]
Medium (6'5") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 9 (-1) | 11 (+0) | 9 (-1) | 18 (+4) |
Senses Passive Perception 9
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 9000 cp.
Bernard Soames, Male Human [Permalink]
Personal [hide]
Description: He is generally well dressed albeit a few years behind the times. His attire stands in sharp contrast to his sickle, which is beautifully polished and possesses an ornate carving of a rose on it. He keeps his blonde hair in a pixie cut. His green eyes peer out from beneath his deerstalker grey hat.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is always in debt, since he spends his money on lavish parties and gifts for friends
History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. From there he went from mercenary job to mercenary job. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.
Motivation: He desires power and/or immortality.
Flaws: Antagonistic, Impulsive. Bonds: Attractive, Adventurer. Occupation: Stableman
Voice: Aggressive tone
Attributes [hide]
Medium (5'8") Human, Lawful Good (CR 4)
Armor Class 11
Hit Points 20 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 10 (+0) | 14 (+2) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Ignan, Celestial
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 300 gp.
Clerebold Sharps, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears skinny pants and wears a white and brown robe with the hood down. His auburn hair is kept up in a ponytail inside a wide-brimmed hat. His eyes are likewise amber. His teeth are white and perfect.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is a bit of a macho man and will challenge people to random contests of strength and skill, and invite them to random hunting and fishing trip.
History: From birth he was tutored by a cruel and relentless mentor. When he was little, his rather wealthy family often ventured across the desert to a summer home near a ruined castle. He would wander through that ruined castle and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the desert due to the painful memories there. Clerebold took refuge in the ruined castle and found the beat up morningstar and armor he uses now. He has set out to sabotage the competition.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he'd like to take his coworkers down a peg
Ideals: Fighting. Bonds: Attractive, Job, Nature, Mentor. Occupation: Gardener
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'0") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 9 (-1) | 14 (+2) | 11 (+0) | 11 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +1 / 1d8-1, Grapple +1
Possessions: 200 gp. Brown-green garnet (60 gp). Rhodochrosite (11 gp).
Peter Everly, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'1" and is a bit bulky. He is very muscular particularly in the legs. He is wearing the road beaten gear of a warrior. His golden hair is greasy and uncared for. His eyes, though not visible through his cowl, are gray.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.
History: He was born in the south, but his parents moved at a very young age to the north. A few years later when the north was not economically sound they moved to his current location. He now spends his time doing works of charity.
Motivation: He is not mentally stable, and does not behave rationally; and to fight the greatest warriors and to fight in the greatest battles ever
Ideals: Fighting, Philantrophist. Flaws: Ugly, Insane. Bonds: Rich, Immigrant. Occupation: Fisher
Voice: Pirate accent
Attributes [hide]
Medium (6'1") Human, Lawful Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 8 (-1) | 11 (+0) | 9 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +0 / 1d8-2, Grapple +2
Possessions: 300 gp.
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