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NPC Generator

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Advanced [show]


Bertram Atterton, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who likes to wear white tank tops with blue pants. He is bald on top and has large black tufts of hair around his ears. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: Prone to second guessing himself, he comes off as nervous. He is used to getting what he wants. In part because he is a meticulous planner.

History: Bertram lived on a farm with his father, near the main road leading to a nearby town. There was a wharf not far from home where he often wandered off to fish. When his spouse passed he lost his only source of income but claims to his daughters to still be retired.

Motivation: To unite with his brother.

Ideals: Professionalism. Flaws: Ugly, Shy. Bonds: Family, Nature. Occupation: Miller

Voice: High pitched and raspy

Attributes [hide]

Bertram Atterton, Male Human Fighter 3
Medium (5'11") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 17 (+3)10 (+0) 13 (+1)12 (+1)
Skills Investigation +2, Nature +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 400 gp. Solid gold idol (900 gp). 1 Masterwork Common Melee. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Melee.


Social Check DCs


Miles Wedgwood, Male Human [Permalink]

Personal [hide]

Description: This man wears a brown tunic with black highlights, and long white pants that bunch up around his shoes. He has a penchant for wearing a ring with an oversized opal on his left hand. His silver hair, when down, is lengthy. He is baby faced.

Personality: Here is a man who knows he is the smartest in the room. He talks down to others constantly. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: He served in the navy to pay for his family's outstanding loans. His father had invested heavily in several trade routes and wanted him to inherit them. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Miles was horrified and prayed that his mother was alright. However, he heard that his mother had died fighting off the gnolls.

Motivation: To be a Tanner again; and several ex partners dislike his way of doing things and want revenge

Ideals: Impeccable, Gifted. Bonds: Rich, Military, Enemies, Job. Occupation: Bather

Voice: Sleepy voice

Attributes [hide]

Miles Wedgwood, Male Human Fighter 3
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 13 (+1)15 (+2) 16 (+3)11 (+0)
Skills Deception +2, Nature +4
Senses Passive Perception 13
Languages Common, Halfling, Dwarven
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Silk rope.


Social Check DCs


Alexandre Nash, Male Human [Permalink]

Personal [hide]

Description: A man with thick toned arms and a paunchy gut. He wears an amalgamation of clothes and depending on the season will wear more layers of the continuing hodge podge. With bright black hair and a scraggly beard. His ears are large.

Personality: He is inclined to make off color jokes and interpret anything that could be construed as such as innuendo. He invites people to come help in his community garden.

History: His parents moved while he was still in utero so he is the first generation to be born here. A freak accident while working with his Masseuse mother left him crippled. He moves from town to town, unable to find a place to settle.

Motivation: To prove his worth to the world; and he uses money and sex appeal to get what he needs

Ideals: Athletic, Joker, Philantrophist. Flaws: Ugly, Disease. Bonds: Immigrant. Occupation: Fletcher

Voice: Hissing voice

Attributes [hide]

Alexandre Nash, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 12 (+1)18 (+4) 8 (-1)14 (+2)
Skills Acrobatics +3, Religion +6
Senses Passive Perception 9
Languages Common, Infernal, Draconic, Halfling, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +6

Possessions: 9000 cp.


Social Check DCs


Godfrey Skelton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking eastern young adult. He sports grey clothing, slightly heavier than average wear. Beneath his clothing is a huge mess of scar tissue. His hair is greying and his face has many wrinkles. His amber eyes lackadaisically let the world flow into them.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: He was raised in a plains tribe. As a young adult he joined a group advocating for an improvement in Human conditions. Lacking all sense, he decided to go on an adventure. He picked a direction and started trekking.

Motivation: A strong sense of loyalty to Human people.

Ideals: Opinionated. Flaws: Racist. Bonds: Slave, Adventurer, Nature. Occupation: Scribe

Voice: Nasally tone

Attributes [hide]

Godfrey Skelton, Male Human Fighter 3
Medium (5'9") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 14 (+2)13 (+1) 18 (+4)13 (+1)
Skills History +3, Perception +6
Senses Passive Perception 16
Languages Common, Giant
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Bertram Richie, Male Human [Permalink]

Personal [hide]

Description: This western man is abnormally tall. He is dressed in a clean red cloak covering his clean studded leather. His whole body is exceptionally muscular. His silver hair is styled in orderly dreadlocks. He has amber eyes.

Personality: A rambunctious noisy drunk he knows how to make people feel guilty. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. He moved from fad to fad and when he turned 15 he discovered music. He has achieved small success as a Weaver.

Motivation: Obtaining odd cultural Human artifacts is his passion.

Ideals: Artistic. Flaws: Depressed. Bonds: Immigrant, Adventurer, Job. Occupation: Weaver

Voice: Laughs frequently while speaking

Attributes [hide]

Bertram Richie, Male Human Fighter 3
Medium (5'11") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 11 (+0)9 (-1) 12 (+1)9 (-1)
Skills History +1, Persuasion +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs

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