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Advanced [show]


Kyle Burton, Male Human [Permalink]

Personal [hide]

Description: This exceptionally lanky man is wearing a long, green, dusty cloak. His red hair is heavily combed to the right. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He has a habit of throwing himself into exceedingly dangerous situations.

History: Sold as a small child to a slaver, Kyle was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. He is untrained/undisciplined, which makes him dangerous.

Motivation: He is wracked by social anxiety; and he is not mentally stable, and does not behave rationally

Flaws: Insane, Emotional, Impulsive, Fearful. Bonds: Mentor, Adventurer. Occupation: Ploughman

Voice: Rolls R's

Attributes [hide]

Kyle Burton, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)6 (-2) 12 (+1)15 (+2) 11 (+0)9 (-1)
Skills Arcana +4, Sleight of Hand +0
Senses Passive Perception 10
Languages Common, Undercommon, Halfling
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 1500 sp.


Social Check DCs


Theobald Breeden, Male Human [Permalink]

Personal [hide]

Description: This man is very fat, and is wearing the road beaten gear of a warrior. His brown hair is well kept and his bushy mustache is tapered upwards at the ends. He wears an eyepatch.

Personality: He is always cheerful, even with a hangover, and is always willing to go through all sorts of trouble to help his friends. He considers everything a fun event and doesn't hold grudges. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.

History: Theobald was born the youngest of three triplets. There was a wharf not far from home where he often wandered off to fish. He bought a dagger and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He has money and likes to spend it; and marry his sister to traveling adventurers

Ideals: Fighting, Optimist. Flaws: Ugly. Bonds: Rich, Family, Nature. Occupation: Crown-heir

Voice: Old Prospector

Attributes [hide]

Theobald Breeden, Male Human Fighter 4
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 41 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)13 (+1) 17 (+3)14 (+2) 6 (-2)8 (-1)
Skills Acrobatics +3, Religion +4
Senses Passive Perception 8
Languages Common, Elven, Orc
Attacks Melee +1 / 1d10-1, Ranged +3 / 1d10+1, Grapple +4

Possessions: 400 gp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Ranged Weapon.


Social Check DCs


Trym Kensley, Male Human [Permalink]

Personal [hide]

Description: His skin is bronze and flawless. He wears tight fitting clothing which further accentuates his frame. He is an epitome of beauty. He wears his hair in dreadlocks. His eyes, though not visible through his cowl, are amber.

Personality: He will rave to anyone who will listen. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: He was born in the east. He was an apprentice working in his father's forge. He then took over the family business and is one of the better Mayor for hire.

Motivation: Wants to work out more often; and regain custody of his daughter

Ideals: Athletic. Flaws: Insane. Bonds: Attractive, Family, Immigrant, Job. Occupation: Mayor

Voice: Shortens vowels

Attributes [hide]

Trym Kensley, Male Human Fighter 3
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 9 (-1)13 (+1) 15 (+2)15 (+2)
Skills Medicine +4, Survival +4
Senses Passive Perception 12
Languages Common, Giant
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: Star ruby (600 gp). Moss agate (7 gp). Black pearl (800 gp).


Social Check DCs


Rolf Whitby, Male Human [Permalink]

Personal [hide]

Description: He wears a green vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his green boots flare out at the collars. He has relatively light skin and is very physically imposing due to his abundance of muscles. His silver hair is cut short with large spiked bangs in the front. His amber eyes peer out from beneath his small green hat.

Personality: He is quite gentle and does not know the full extent of his strength. He works very hard to maintain that gentleness. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: He was born in the east. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He used his abilities to trick people and travel the world for free.

Motivation: He feels that his past leaves him morally obligated to help; and he wants nothing more than to rejoin the army

Ideals: Disciplined. Flaws: Insane. Bonds: Criminal record, Immigrant, Military. Occupation: Marshal

Voice: Loud with bravado

Attributes [hide]

Rolf Whitby, Male Human Fighter 4
Medium (6'3") Human, Chaotic Neutral (CR 4)
Armor Class 9
Hit Points 42 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)9 (-1) 15 (+2)18 (+4) 17 (+3)14 (+2)
Skills Intimidation +4, Nature +6
Senses Passive Perception 13
Languages Common, Druidic, Terran, Sylvan, Abyssal
Attacks Melee +5 / 1d10+3, Ranged +1 / 1d10-1, Grapple +3

Possessions: 200 gp. Chalcedony (20 gp). Aquamarine (400 gp).


Social Check DCs


Adelard Darlington, Male Human [Permalink]

Personal [hide]

Description: A man with a friendly, welcoming air about him, he wears a large hat to cast shadows over his face and wears ponchos to better hide his body. He wears his hair in dreadlocks. His otherwise smooth face is marked with small tiny scars.

Personality: Overbrimming with self-confidence, Adelard isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was born to a criminal king-pin and mafia family He was part of a huge silver rush, which was taken over by a mining company. The company confiscated a lot of silver, but the shipment was lost. After months of barely getting by, Adelard managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.

Motivation: He has a rivalry with the Church that dominates his actions; and he doesn't get along with people that don't share his tastes

Ideals: Impeccable. Bonds: Rich, Criminal record, Adventurer, Religious. Occupation: Locksmith

Voice: Whispers

Attributes [hide]

Adelard Darlington, Male Human Fighter 3
Medium (5'5") Human, Lawful Evil (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 10 (+0)15 (+2) 14 (+2)13 (+1)
Skills Performance +3, Religion +4
Senses Passive Perception 12
Languages Common, Orc, Draconic
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.


Social Check DCs

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