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NPC Generator

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Hunter Hastings, Male Human [Permalink]

Personal [hide]

Description: This man wears tight fighting clothing, which leaves very little to the imagination, and sports empty pouches on his belt. His long brown hair is drawn into a two foot long braid. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He fancies himself a trickster and likes to rely on his wits to carry the day. He cares for his older siblings and likes to be recognized by them. Flattery will make him almost putty in your hands.

History: He got into the Merchant business at a young age. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Hunter grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Hunter. He has gone from town to town till he finds a spot where he can set up a sustainable business.

Motivation: Doesn't want to be a Merchant and was forced into it by his family.

Ideals: Fighting. Flaws: Selfish. Bonds: Family, Job, Criminal record. Occupation: Merchant

Voice: Hissing voice

Attributes [hide]

Hunter Hastings, Male Human Fighter 3
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)10 (+0) 14 (+2)17 (+3) 12 (+1)8 (-1)
Skills Acrobatics +2, Performance +1
Senses Passive Perception 11
Languages Common, Dwarven, Abyssal, Terran
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp.


Social Check DCs


Arnold Warwick, Male Human [Permalink]

Personal [hide]

Description: A man with a calm yet intense air about him, he wears bulky red painted plate armor. He wears his chestnut hair up in a very large beehive style do. He is very pretty but has cold, dead eyes.

Personality: He is irritable and easily angered. He is a bit of a bully and is not afraid to use his stature and powers to intimidate and hurt. Flattery will make him almost putty in your hands.

History: He was a bastard born out of an affair, and his mother always resented and mistreated him for it out of spite. He was an athlete and attended two major summer competitions. He never won. He struck the Gardener job and began his own company from there.

Motivation: Wants to open a new tavern.

Ideals: Athletic. Flaws: Antagonistic, Selfish. Bonds: Attractive, Job. Occupation: Gardener

Voice: Speaks with lower jaw sticking out

Attributes [hide]

Arnold Warwick, Male Human Fighter 4
Medium (6'2") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 25 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 11 (+0)16 (+3) 13 (+1)12 (+1)
Skills Athletics +4, Stealth +4
Senses Passive Perception 11
Languages Common, Druidic, Sylvan, Abyssal
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +4

Possessions: Just what you see.


Social Check DCs


Raymond Hailey, Male Human [Permalink]

Personal [hide]

Description: He wears tattered old clothes, and he perpetually has his shortspear ready. His brown hair is lengthy and is close to two feet long. His otherwise smooth face is marked with small tiny scars.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.

History: He was raised in a white middle class family as the only child. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he seems to be bored by most things

Ideals: Fighting, Philantrophist, Logical. Flaws: Ugly, Mundane. Occupation: Mayor

Voice: Whispers

Attributes [hide]

Raymond Hailey, Male Human Fighter 3
Medium (5'10") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 13 (+1)15 (+2) 9 (-1)8 (-1)
Skills Investigation +4, Survival +1
Senses Passive Perception 9
Languages Common, Halfling, Infernal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Raymond Marley, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. His red hair has been sun bleached extensively. His fierce gray eyes like to dwell on things.

Personality: Eccentric and domineering, Raymond will drive conversation. He is an amazing painter.

History: He comes from a rich northern family. Over the years he perfected his riding and shooting skills. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: Money/treasure; and retire the richest man in the north

Ideals: Entrepeneur, Extrovert, Gifted. Bonds: Rich, Nature. Occupation: Sellsword

Voice: Sleepy voice

Attributes [hide]

Raymond Marley, Male Human Fighter 4
Medium (6'3") Human, Lawful Evil (CR 4)
Armor Class 11
Hit Points 39 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)13 (+1) 15 (+2)12 (+1) 14 (+2)11 (+0)
Skills Athletics +3, Investigation +3
Senses Passive Perception 12
Languages Common, Abyssal
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +3

Possessions: 30000 cp.


Social Check DCs


Arnold Tinley, Male Human [Permalink]

Personal [hide]

Description: He is in excellent shape and wears a green collared shirt and tan pants. He accessorizes with a brown scarf around the waist and a strap diagonally across his shirt. His hair is cut close to his head. His otherwise smooth face is marked with small tiny scars.

Personality: He has a massive crush on the younger sibling of the Locksmith who has hired him part-time. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.

History: He was born in a small forest village. His mother took him hunting and taught him how to get in the mind of other creatures. He bought a trident and has really upped his game hunting, due to his understanding of decoy and ambush.

Motivation: He wants revenge against dire rats; and he is wracked by social anxiety

Ideals: Athletic. Flaws: Fearful. Bonds: Has a crush, Nature, Enemies. Occupation: Locksmith

Voice: Dutch accent

Attributes [hide]

Arnold Tinley, Male Human Fighter 3
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 8
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)6 (-2) 7 (-2)11 (+0) 8 (-1)13 (+1)
Skills Acrobatics +0, Perception +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +0 / 1d8-2, Grapple +1

Possessions: 200 gp.


Social Check DCs

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