Clerebold Dryden, Male Human [Permalink]
Personal [hide]
Description: He wears a robe, a symbol of the four houses of cards around his neck, and a ceremonial dagger on his belt. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. This green eyed westerner is not easily forgotten.
Personality: Cocky and sure of himself, he believes he is the best Tanner born in the past three hundred years. He does suffer from mild PTSD, and the sight of brigands may trigger it at times.
History: Born the oldest of a large religious western family, he was no stranger to responsibility. As a young adult he joined a group advocating for an improvement in Human conditions. He then took over the family business and is one of the better Tanner for hire.
Motivation: He has a rivalry with the Church that dominates his actions; and a strong sense of loyalty to human people
Ideals: Fighting. Flaws: Racist. Bonds: Job, Enemies, Religious. Occupation: Tanner
Voice: Speaks with back of mouth
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 12 (+1) | 8 (-1) | 13 (+1) | 8 (-1) | 14 (+2) |
Senses Passive Perception 9
Languages Common, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 1300 sp.
Diggory Charlton, Male Human [Permalink]
Personal [hide]
Description: Relatively heavier built than your average man, he is not imposing. He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He has done his best to style his black hair to look like a famous performer. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his amber eyes.
Personality: He loves telling others what to do and how they should feel about things. He is an amazing painter.
History: Gifted from a young age, Diggory studied abroad. From his teen years he was always beautiful and desirable, so people have always doted on him. He has since lost track of the people in his past.
Motivation: An old rival family wants him found.
Ideals: Opinionated, Gifted. Bonds: Attractive, Family. Occupation: Interpreter
Voice: Rhymes sentences (sorry)
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 9
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 8 (-1) | 10 (+0) | 13 (+1) | 14 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Terran
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 400 gp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
William Blackwood, Male Human [Permalink]
Personal [hide]
Description: 6'3" and muscular, this western man wears a tight fitting white shirt and pants. He keeps his auburn hair in a pixie cut. He wears an eyepatch.
Personality: He likes to brag about his accomplishments and constantly tries to beat others to the punch. His brief stint in the army gave him the idea he was invincible and that he is the toughest man alive.
History: He was raised in a plains tribe. A gypsy cursed him at a young age, leading to his ugly appearance. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Ideals: Athletic, Passionate. Flaws: Ugly. Bonds: Military, Nature. Occupation: Slave Trader
Voice: Deep voice with rolling R's
Attributes [hide]
Medium (6'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 12 (+1) | 18 (+4) | 15 (+2) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Gnome
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +2
Possessions: 100 gp. 1 Masterwork Common Melee.
Kyle Beckwith, Male Human [Permalink]
Personal [hide]
Description: A man with a calm yet intense air about him, he likes to wear grey tank tops with red pants. His hair is long and chestnut with streaks of blonde, and is pulled back with small grey clips. His beard is blonde, braided, and well cared for. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He resents people who mock his appearance or him, so he has learned to be the meanest son of a gun. He works hard and plays hard.
History: Born to a Priest, his mother struggled to pay the bills. Over the years he perfected his riding and shooting skills. He bought a ceremonial dagger and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: To get a good night's sleep.
Flaws: Insomniac, Ugly, Hedonist. Bonds: Poor, Nature. Occupation: Barrister
Voice: American accent
Attributes [hide]
Medium (6'4") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 11 (+0) | 10 (+0) | 11 (+0) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 200 gp. 1 Alchemist’s fire. 3 Smokesticks.
Wymar Mitchell, Male Human [Permalink]
Personal [hide]
Description: Standing 5'7", this man is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time. His golden hair is lengthy and is close to two feet long. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He has a small toy that he constantly fidgets with.
History: He was born blind and as such lacked many opportunities for work. He struck it rich when he found rare goods in large quantities. He bought a morningstar and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Money/treasure; and to unite with his brother
Flaws: Insomniac, Addict, Disease. Bonds: Nature, Rich. Occupation: Spy
Voice: Relaxed voice
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 19 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 11 (+0) | 13 (+1) | 12 (+1) | 17 (+3) |
Senses Passive Perception 11
Languages Common, Ignan
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 300 gp. 3 Alchemist’s fire. 4 Thunderstones.
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Their contribution stands as a beacon of hope for all adventurers!
