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Advanced [show]


Jocelyn Rodney, Male Human [Permalink]

Personal [hide]

Description: The light-skinned man stands 5'4" and typically wears a sleeveless long coat of deep violet leather and dull tan iron scale mail. His hair, while still mostly chestnut, has prominent grey streaks. He has a dull look in his brown eyes.

Personality: His tongue was cut out and he uses sign language. He is very protective of his business, his home, and his spouse. He is willing to work with less than legal methods but maintains the front of legitimacy.

History: Born to a pair of adventurers, Jocelyn grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: Further expansion of business; and he feels that his past leaves him morally obligated to help

Flaws: Disease, Shy. Bonds: Criminal record, Adventurer, Job. Occupation: Banker

Voice: Jittery and nervous

Attributes [hide]

Jocelyn Rodney, Male Human Fighter 3
Medium (5'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)17 (+3) 11 (+0)12 (+1) 8 (-1)16 (+3)
Skills Performance +5, Stealth +5
Senses Passive Perception 9
Languages Common, Terran
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp.


Social Check DCs


Bernard Denholm, Male Human [Permalink]

Personal [hide]

Description: He is a small man, but exceptionally fit. He wears a faded coat and loose pants complete with feathered hat. His moppish golden hair is in a traditional bowl cut. He has blue eyes.

Personality: He is irascible and easily irritated. He refers to his adoptive mother for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.

History: Bernard was born the youngest of three triplets. In his 10th year, his parents were killed by a drow raid, leaving Bernard alone in the world. After a stint in an orphanage, he was adopted. As of late he has set up a hidden staging nest where he ambushes people he hires for escort.

Motivation: Someone believes him a fraud; and several ex partners dislike his way of doing things and want revenge

Ideals: Athletic. Flaws: Antagonistic. Bonds: Family, Enemies, Criminal record. Occupation: Roofer

Voice: Mousy voice

Attributes [hide]

Bernard Denholm, Male Human Fighter 3
Medium (5'1") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
6 (-2)14 (+2) 14 (+2)13 (+1) 11 (+0)9 (-1)
Skills Deception +1, Persuasion +1
Senses Passive Perception 10
Languages Common, Terran
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 100 gp.


Social Check DCs


Gomory Conway, Male Human [Permalink]

Personal [hide]

Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears silk and lounges about seductively. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His face is full, his cheeks are rosy, and he always seems to sport a perfect smile and a twinkle in his gray eyes.

Personality: He barks his statements quickly and with little fuss. He prefers small words and is at his heart utilitarian. He is fiercely devoted to his father, and views his father's ex-spouse as an evil person for separating him from his legal half-brother.

History: Gomory was born with his father's beautiful face. Since his father passed away years ago, his mother had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. He has since lost track of the people in his past.

Motivation: Marry his brother to traveling adventurers; and doesn't want to be a map maker and was forced into it by his family

Ideals: Entrepeneur. Flaws: Terse. Bonds: Attractive, Family. Occupation: Map Maker

Voice: Farmer accent

Attributes [hide]

Gomory Conway, Male Human Fighter 3
Medium (6'0") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)17 (+3) 13 (+1)11 (+0) 13 (+1)12 (+1)
Skills Medicine +3, Perception +3
Senses Passive Perception 13
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3200 sp.


Social Check DCs


Don Weston, Male Human [Permalink]

Personal [hide]

Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a worn and beaten armor. His auburn hair is slicked back into a classic pompadour. He tend to wears goggles to shield his eyes.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. He has a small toy that he constantly fidgets with.

History: A child with a great deal of painting talent his parents made sure he got the chance to thrive. In his youth he was part of a gang. He got caught, but did not rat out his comrades and served his time in prison. He got away from his former life and has fallen to alcoholism.

Motivation: Nothing but the best is good enough for him.

Ideals: Impeccable, Artistic. Flaws: Addict. Bonds: Immigrant, Criminal record. Occupation: Blacksmith

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Don Weston, Male Human Fighter 4
Medium (5'9") Human, True Neutral (CR 4)
Armor Class 10
Hit Points 29 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)11 (+0) 14 (+2)16 (+3) 14 (+2)12 (+1)
Skills Intimidation +3, Religion +5
Senses Passive Perception 12
Languages Common, Giant, Abyssal, Dwarven
Attacks Melee +1 / 1d10-1, Ranged +2 / 1d10+0, Grapple +0

Possessions: 15000 sp. Rhodochrosite (13 gp). Moss agate (13 gp). 1 Minor magic item.


Social Check DCs


William York, Male Human [Permalink]

Personal [hide]

Description: 5'8" and lanky with angular features, he is an attractive figure. He very much looks the part of a Glassblower. His hair, while still mostly golden, has prominent grey streaks. He has a very pronounced jaw and large eyebrows. He wears rectangular glasses with silver brims.

Personality: He speaks before he thinks and is too direct. He is frequently practicing swordplay.

History: Born to a Dilettante, his father struggled to pay the bills. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Glassblower work with an outfit from a few towns over. Glassblower work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Glassblower job and began his own company from there.

Motivation: To prove his worth to the world; and balancing his hectic life and new glassblower responsibilities is difficult

Flaws: Impulsive. Bonds: Job, Attractive, Military, Poor. Occupation: Glassblower

Voice: Mousy voice

Attributes [hide]

William York, Male Human Fighter 3
Medium (5'8") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)11 (+0) 16 (+3)14 (+2) 11 (+0)15 (+2)
Skills Perception +2, Religion +4
Senses Passive Perception 14
Languages Common, Gnoll, Giant
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 1400 sp.


Social Check DCs

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