Conrad Alby, Male Human [Permalink]
Personal [hide]
Description: Standing 5'1", this man is armored in gleaming platemail with gilded edges. A flowing black cape and mantle trimmed with soft grey waves gently in the breeze. His white hair is thinning but still full. He wears round tiny glasses practically rammed into his face.
Personality: He hates gnolls. He views them as having robbed his home of its proper glory. He invites people to come help in his community garden.
History: Conrad was born with his father's beautiful face. Because his father participated in the massacre of their homeland, gnolls burned their ranch to the ground and forced them out. He was preparing to flee to the west, but the outbreak of war prevented him and his mother from journeying west to reunite his family. He left for the west, certain he would find work there.
Motivation: Many gnolls want him driven away; and his name or reputation has been wronged in the past by gnolls, and he desires to right it
Ideals: Philantrophist. Bonds: Rich, Enemies, Attractive, Immigrant. Occupation: Sellsword
Voice: Sounds elderly
Attributes [hide]
Medium (5'1") Human, Lawful Good (CR 4)
Armor Class 13
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 17 (+3) | 17 (+3) | 14 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Aquan, Druidic
Attacks Melee +3 / 1d10+1, Ranged +5 / 1d10+3, Grapple +3
Possessions: 17000 sp.
Bernard Clifton, Male Human [Permalink]
Personal [hide]
Description: This tall, slender man is wearing colorful clothing, dressed as a Herbalist. He wears his brown hair up. His gray eyes dart from person to person.
Personality: He is quite rude, and likes to deride his opponents skill and shout insults at them. He is kind towards other men and children and will generally offer men help without question. Others will generally need to prove themselves to him.
History: Born to a pair of adventurers, Bernard grew up listening to his father's many stories. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. During his travels, Bernard and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Bernard discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Bernard fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: He's looking for his big break.
Ideals: Philantrophist. Flaws: Antagonistic, Disease. Bonds: Adventurer. Occupation: Herbalist
Voice: Old thin voice
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 11 (+0) | 13 (+1) |
Senses Passive Perception 10
Languages Common, Celestial
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 20000 cp. 1 Banded mail. 1 Darkwood Buckler. 1 Masterwork Heavy wooden shield.
Heward Garfield, Male Human [Permalink]
Personal [hide]
Description: This southern man is abnormally tall. He is dressed in a clean yellow cloak covering his clean studded leather. His whole body is exceptionally muscular. His hair is chestnut and curly. His fair skin shows little sign of his aristocratic breeding.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He is however greedy and will demand payment and proof of collateral's value and will produce a merchant's scale to make sure he is not cheated out of a speck.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A few years later when the west was not economically sound they moved to his current location. He now has a substantial network of resources ranging from contacts to ships to peers.
Motivation: To end his boredom; and he seems to be bored by most things
Ideals: Joker, Entrepeneur. Flaws: Mundane. Bonds: Immigrant, Attractive. Occupation: Fletcher
Voice: Scratchy, weak
Attributes [hide]
Medium (5'8") Human, Chaotic Evil (CR 3)
Armor Class 13
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 16 (+3) | 14 (+2) | 6 (-2) | 10 (+0) | 13 (+1) |
Senses Passive Perception 15
Languages Common
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 3200 sp. Onyx (30 gp). Pink pearl (50 gp).
Richard Cumberbatch, Male Human [Permalink]
Personal [hide]
Description: This man dresses in collared shirts and wears a proper scarf over his head. He has a penchant for wearing a ring with an oversized amethyst on his left hand. He has dyed his greying white hair a little too much giving a sharp white color. His hazel eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was born in a small forest village. He was a friend to animals and a trickster. In his defense of animals however he would do severe harm to people. He now mingles about in high society.
Motivation: Money/treasure.
Ideals: Joker. Flaws: Addict, Disease. Bonds: Rich, Nature. Occupation: Shepherd
Voice: Sighs a lot, exhausted
Attributes [hide]
Medium (5'3") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 16 (+3) | 15 (+2) | 15 (+2) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Infernal
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4
Possessions: 300 gp.
Godfrey Darby, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears an old set of leather armor, nicked and torn by the ravages of time and battle. His hair is greying and his face has many wrinkles. He wears large thick round spectacles.
Personality: Godfrey hangs on like a leech to those who appreciate him. It was this clingy personality that held back his music career. He invites people to come help in his community garden.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. A gifted student he started as a Fortune-teller, but he got bored and became a Painter. He has never given up on his music dream.
Motivation: Sabotage a competitor; and he'd like to take his coworkers down a peg
Ideals: Artistic, Philantrophist. Flaws: Mundane. Bonds: Job. Occupation: Painter
Voice: Low and grunting
Attributes [hide]
Medium (6'5") Human, Chaotic Neutral (CR 4)
Armor Class 8
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 6 (-2) | 7 (-2) | 8 (-1) | 6 (-2) | 16 (+3) |
Senses Passive Perception 8
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +0 / 1d10-2, Grapple +3
Possessions: Star rose quartz (70 gp).
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