John Rutland, Male Human [Permalink]
Personal [hide]
Description: A moderately attractive man, he wears a tattered pair of loose yellow pants, a matching torn shirt, and a visible pair of similar condition same color briefs. His hair is long and brown with streaks of white, and is pulled back with small yellow clips. His beard is white, braided, and well cared for. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He can't help but pocket interesting objects he comes across
History: Born in the east to a Bounty Hunter, John learned a great deal about his father's area of expertise. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He has recently gotten a pet goose that steals things from people.
Motivation: Wants to open a new tavern; and further expansion of business
Flaws: Secretive. Bonds: Poor, Attractive, Criminal record, Job. Occupation: Bounty Hunter
Voice: Smoker's lung
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 12 (+1) | 15 (+2) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common, Orc, Dwarven
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 200 gp. 1 Chain shirt. 1 Half-Plate.
Drogo Blackwood, Male Human [Permalink]
Personal [hide]
Description: This southern man's face is deformed and paralyzed on one side. As such, he slurs his words together. He wears a faded coat and loose pants complete with deerstalker hat. His white hair is lengthy. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep amber.
Personality: He hates illithids. He views them as having robbed his home of its proper glory. He is lazy and tries to find solutions quickly.
History: The child of southern immigrants he idolized his father. A few years later when the north was not economically sound they moved to his current location. He now travels the world, in search of power and loot.
Motivation: Meet up once more with his childhood friend.
Flaws: Ugly, Lazy. Bonds: Enemies, Adventurer, Immigrant. Occupation: Actor
Voice: Spits words with contempt
Attributes [hide]
Medium (6'3") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 15 (+2) | 13 (+1) | 14 (+2) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common, Elven, Celestial
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 700 sp. 1 Banded mail. 1 Half-Plate.
Miles Eastoft, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he dresses in tan turtlenecks beneath a brown coat with white slacks. His red hair is thinning but still full. He is baby faced.
Personality: Deceptive and manipulative this southern guy figured out how to best use his charms to convince people to do what he wants. He has a minor phobia of water and hates getting wet.
History: He got into the Armorer business at a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He tends to his Armorer job now, and dutifully fulfills any obligations he has.
Motivation: He feels the way he acts is they only way to get by in the world; and to be a fortune-teller again
Ideals: Impeccable. Flaws: Fearful. Bonds: Attractive, Job, Mentor. Occupation: Armorer
Voice: Scottish accent
Attributes [hide]
Medium (6'4") Human, Lawful Good (CR 3)
Armor Class 11
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 12 (+1) | 10 (+0) | 10 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3
Possessions: 400 gp.
Thomas Budd, Male Human [Permalink]
Personal [hide]
Description: The man speaks with an almost imperceptible accent. He seems to always be the slightest bit damp as if he got out from a pool a few moments ago. He wears a robe, a symbol of his god around his neck, and a axe on his belt. His tied-back hair is golden. His brown unseeing eyes seem to look past you.
Personality: He takes his job very seriously, in part because he fears he cannot get a new one. He is fiercely devoted to his mother, and views his mother's ex-spouse as an evil person for separating him from his legal half-brother.
History: Thomas was born the youngest of three triplets. Like his mother and his brother before him, after school he went straight into learning to become a Slave Trader. He has achieved small success as a Slave Trader.
Motivation: To reunite with his absent mother; and wants to raise his children well
Ideals: Fighting. Flaws: Disease. Bonds: Immigrant, Job, Family. Occupation: Slave Trader
Voice: pre-pubescent
Attributes [hide]
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 36 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 8 (-1) | 15 (+2) | 15 (+2) | 12 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Sylvan, Terran
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +3
Possessions: 13000 sp. 1 Minor magic item.
Diggory Garrick, Male Human [Permalink]
Personal [hide]
Description: He wears silk and lounges about seductively. His skin is fair and his fingers are delicate and long. With bright white hair and a scraggly beard. His eyes are blue and catlike.
Personality: Calm and collected, he is a well trained Locksmith. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.
History: Diggory was born the youngest of three triplets. Ostracized due to the druidic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has built up a small fortune and can afford his own way.
Motivation: His spouse's relatives view him with great suspicion.
Ideals: Gifted. Bonds: Attractive, Job, Rich, Family. Occupation: Locksmith
Voice: Dutch accent
Attributes [hide]
Medium (5'6") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 16 (+3) | 5 (-3) | 14 (+2) | 15 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 9000 cp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
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