Raymond Nibley, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he wears a yellow vest with golden trim over his white shirt. His black leather gloves and pants are well-kept, and his yellow boots flare out at the collars. He has wavy golden hair. His eyes are likewise gray. His teeth are white and perfect.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He takes great joy in being the best Carter in town.
History: He was born to a criminal king-pin and mafia family Through the years after Raymond was born, his father became increasingly distant from his family, instead choosing to pursue power in the east. Raymond's father didn't care for him much, and the feeling was mutual. He tends to his Carter job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern.
Flaws: Antagonistic. Bonds: Attractive, Job, Criminal record. Occupation: Carter
Voice: Ums and uhs a lot
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 21 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 16 (+3) |
Senses Passive Perception 12
Languages Common, Elven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
William Fidget, Male Human [Permalink]
Personal [hide]
Description: He is in excellent shape and wears a tan tunic with black highlights, and long grey pants that bunch up around his shoes. With a patchy brown beard and wild brown hair. His eyes are amber.
Personality: A deeply religious man he believes everything happens for a reason. The war was a terrible time for him, and William does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. His father was a soldier and died while he was still young. William was left his father's suit of armor and trained in its use and care. He has never given up on his writing dream.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Artistic. Flaws: Depressed. Bonds: Religious, Military. Occupation: Shepherd
Voice: Cold and demanding tone
Attributes [hide]
Medium (6'4") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 15 (+2) | 15 (+2) | 11 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +0 / 1d8-2, Ranged +4 / 1d8+2, Grapple +2
Possessions: Just what you see.
Dustin Marleigh, Male Human [Permalink]
Personal [hide]
Description: This man is moderately tanned and has just the faintest trace of an accent. He likes to wear ponchos typically of a light tan in addition to tight pants. His long brown hair reaches down to his waist. His hazel eyes show the wear and tear of someone lonely with a great burden to carry.
Personality: He exudes charisma. He is a tour de force of persuasion. To his fellows he is seen as friendly and intelligent, but is angry and unforgiving to the so called fatcats and any who do and have associated with them.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. He worked as a nervous Junk Dealer and found it very stressful. He has set out to sabotage the competition.
Motivation: Wants to have a good time and be beloved; and he is unsatisfied with his job
Ideals: Optimist. Flaws: Mundane. Bonds: Immigrant, Attractive, Enemies, Job. Occupation: Junk Dealer
Voice: Sleepy voice
Attributes [hide]
Medium (5'5") Human, Neutral Evil (CR 4)
Armor Class 10
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Infernal, Terran, Draconic
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 100 gp.
Frederick Bradly, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears a black costume with the symbols of the sun god on his torso. His wide-brimmed hat is riddled with cuts and holes. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He is susceptible to being scared and is in actuality easily frightened. He likes to tell stories.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. A gypsy cursed him at a young age, leading to his ugly appearance. He was granted martial powers by his dying sister.
Motivation: Wants to work out more often.
Ideals: Athletic, Gifted. Flaws: Ugly, Emotional, Fearful. Occupation: Servant
Voice: Dutch accent
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 12 (+1) | 14 (+2) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Elven, Druidic
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 400 gp. 1 Minor magic item.
Clerebold Sutherland, Male Human [Permalink]
Personal [hide]
Description: This man dresses like a well dressed Mercenary does. He has a penchant for wearing a ring with an oversized aquamarine on his left hand. His blonde hair is lengthy and is close to two feet long. His gray eyes dart from person to person.
Personality: Abrasive and pushy, he has a hard time making friends. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.
History: Clerebold lived on a farm with his father, near the main road leading to a nearby town. Being born in the south, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the south for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He ran away from his former home and has been making his living as a Mercenary for the past few years.
Motivation: His spouse's relatives view him with great suspicion; and to be a baker again
Flaws: Antagonistic. Bonds: Job, Rich, Slave, Family. Occupation: Mercenary
Voice: Voice breaks
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 4)
Armor Class 7
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 4 (-3) | 11 (+0) | 9 (-1) | 8 (-1) | 11 (+0) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d10+0, Ranged -1 / 1d10-3, Grapple +1
Possessions: 500 gp.
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