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NPC Generator

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Advanced [show]


Geoffrey Sherwood, Male Human [Permalink]

Personal [hide]

Description: A man with a cold, calculating air about him, he dresses in brown turtlenecks beneath a grey coat with red slacks. With bright chestnut hair and a scraggly beard. His violet eyes have a joyful gleam in them most of the time.

Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He is underhanded and not above using his wealth and body to get others to do his bidding.

History: He was born blind and as such lacked many opportunities for work. His necromantic abilities were realized during a raid on his village. He has since married many spouses, only to have them die. He claims to not be responsible.

Motivation: He has comitted a past crime that haunts him to this day.

Ideals: Gifted. Flaws: Antagonistic, Disease. Bonds: In love, Attractive. Occupation: Stableman

Voice: American accent

Attributes [hide]

Geoffrey Sherwood, Male Human Fighter 3
Medium (6'6") Human, Lawful Evil (CR 3)
Armor Class 8
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)7 (-2) 11 (+0)14 (+2) 16 (+3)14 (+2)
Skills Intimidation +4
Senses Passive Perception 13
Languages Common, Auran, Goblin
Attacks Melee +2 / 1d8+0, Ranged +0 / 1d8-2, Grapple +0

Possessions: 9000 cp.


Social Check DCs


Alex Wilberforce, Male Human [Permalink]

Personal [hide]

Description: He is a mite stocky and wears a custom-built plate barding that's adorned with tan lining and desert motifs. His hair is cut close to his head. His eyes are blue and catlike.

Personality: He will rave to anyone who will listen. He can see the true alignment of people by looking at them, and uses this to pass judgement.

History: Gifted from a young age, Alex studied abroad. Alex abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. In his journeys he found a malevolent artifact. He wishes to return this artifact and its corrupting influence back to where it came.

Motivation: Obtaining odd cultural Human artifacts is his passion; and he is compelled to act according to his religious beliefs

Ideals: Gifted. Flaws: Insane, Disease. Bonds: Adventurer, Religious. Occupation: Map Maker

Voice: Loud with bravado

Attributes [hide]

Alex Wilberforce, Male Human Fighter 3
Medium (5'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)12 (+1) 14 (+2)12 (+1) 12 (+1)10 (+0)
Skills Intimidation +2, Survival +3
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


Bertram Abram, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He wears a tight fitting pastel shirt and pants. He has blonde hair. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to be helpful to his clients. He likes to prescribe proper advice to his clients. Energy wise he seems alert and responsive.

History: He was born to a pair of big game hunters, but was frequently ill as a child. A gypsy cursed him at a young age, leading to his ugly appearance. He then took over the family business and is one of the better Junk Dealer for hire.

Motivation: He's in love; and he's attracted to the pc

Ideals: Professionalism. Flaws: Disease, Ugly. Bonds: Job, Has a crush. Occupation: Junk Dealer

Voice: Indian accent

Attributes [hide]

Bertram Abram, Male Human Fighter 3
Medium (5'9") Human, Lawful Neutral (CR 3)
Armor Class 13
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)16 (+3) 8 (-1)9 (-1) 15 (+2)16 (+3)
Skills Arcana +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3

Possessions: White opal (800 gp). Lapis lazuli (7 gp). Banded agate (7 gp). 1 Everburning torch. 4 Tanglefoot bags. 2 Acid flasks.


Social Check DCs


Bertram Tenley, Male Human [Permalink]

Personal [hide]

Description: He wears a brown costume with the symbols of luck on his torso. He is physically well-built. He has moderate length white hair. He wears crescent spectacles with a black brim.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He cannot resist a sob story and will often dote over anyone who has one.

History: Born to a pair of adventurers, Bertram grew up listening to his father's many stories. In his formative years he discovered how persuasive he was. He began using that to his advantage selling useless wares at inflated prices. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.

Motivation: An old rival family wants him found; and find a way to reverse the transformation of his sister

Ideals: Philantrophist, Entrepeneur. Flaws: Depressed. Bonds: Adventurer, Family. Occupation: Miller

Voice: Complex vocabulary, royal

Attributes [hide]

Bertram Tenley, Male Human Fighter 3
Medium (5'5") Human, Chaotic Neutral (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)14 (+2) 14 (+2)16 (+3) 11 (+0)16 (+3)
Skills Nature +5, Perception +2
Senses Passive Perception 12
Languages Common, Draconic, Halfling, Abyssal
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3

Possessions: 200 gp. 1 Half-Plate. 1 Half-Plate. 1 Banded mail.


Social Check DCs


Lance Gracey, Male Human [Permalink]

Personal [hide]

Description: This man stands a little under 5'8" and is a bit bulky. He is very muscular particularly in the legs. He is wearing a long, blue, dusty cloak. He has wavy black hair. He has blue eyes and a blue hat with a brown feather.

Personality: He is business-like. He takes instructions and follows them to the letter. He will often invite strangers home for dinner and talk their ears off. He cares deeply for his spouse and does his best to make sure his guests look presentable.

History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. While studying, he fell in love. They married and had a daughter. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Retire the richest man in the north; and wishes to resurrect an old love

Ideals: Professionalism, Optimist, Entrepeneur. Flaws: Ugly. Bonds: In love, Military. Occupation: Scribe

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

Lance Gracey, Male Human Fighter 3
Medium (5'8") Human, Neutral Good (CR 3)
Armor Class 12
Hit Points 19 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 9 (-1)15 (+2) 11 (+0)12 (+1)
Skills Athletics +3, Investigation +4
Senses Passive Perception 10
Languages Common, Abyssal, Goblin
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +4

Possessions: 11000 cp.


Social Check DCs

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