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Advanced [show]


Nicholas Digby, Male Human [Permalink]

Personal [hide]

Description: He sports black clothing, slightly heavier than average wear. He is portly but not overly obese. His white hair is long and unkept. He tend to wears goggles to shield his eyes.

Personality: He loves telling others what to do and how they should feel about things. He takes great joy in being the best Doctor in town.

History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. His father disappeared, and while he tried to raise money to find his father, he was betrayed dozens of times. He has worked as a Doctor like his father before him.

Motivation: To unite with his sister.

Ideals: Opinionated. Flaws: Ugly. Bonds: Job, Rich, Family. Occupation: Doctor

Voice: Spits words with contempt

Attributes [hide]

Nicholas Digby, Male Human Fighter 4
Medium (6'0") Human, Neutral Good (CR 4)
Armor Class 9
Hit Points 26 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)9 (-1) 8 (-1)12 (+1) 14 (+2)5 (-3)
Skills Medicine +4, Perception +4
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d10+0, Ranged +1 / 1d10-1, Grapple +0

Possessions: 400 gp. Lapis lazuli (8 gp). Silver pearl (110 gp). Jade (110 gp). Moss agate (8 gp). 1 Magnifying glass. 1 Good lock. 1 Silver holy symbol. 1 Climber’s kit.


Social Check DCs


Guy Atterton, Male Human [Permalink]

Personal [hide]

Description: This man is wearing dark clothing and a heavy breastplate, keeping many of his physical features obscured. He has a penchant for wearing a ring with an oversized emerald on his left hand. His red hair is styled in orderly dreadlocks. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: Overbrimming with self-confidence, Guy isn't afraid of most anything. He has a strong dislike to people who do not believe in Human unity. He does not mind isolation but does not hate company and attempts to receive them as best as possible.

History: He got into the Sculptor business at a young age. Guy was a troubled youth. He spent his days as a hard laborer instead of attending school, and spent his evenings with numerous mobsters and gang members. Guy decided he wanted neither the life of his father nor that of the evil petty criminals he associated with. During his early adolescence, he took a sudden opportunity while working the docks and commandeered a vessel that was left unmanned. He struck the Sculptor job and began his own company from there.

Motivation: Sabotage a competitor.

Ideals: Impeccable, Extrovert. Bonds: Rich, Job, Criminal record. Occupation: Sculptor

Voice: Gruff and masculine

Attributes [hide]

Guy Atterton, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 9
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 11 (+0)17 (+3) 10 (+0)13 (+1)
Skills Performance +3, Sleight of Hand +1
Senses Passive Perception 10
Languages Common, Druidic, Gnome, Orc
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 300 gp. 3 Smokesticks. 3 Alchemist’s fire.


Social Check DCs


Gerard Winchester, Male Human [Permalink]

Personal [hide]

Description: He wears dark leathers with embroidery. He carries a battered flail and tarnished shortspear as well. His chestnut hair is well kept and his bushy mustache is tapered upwards at the ends. He has a dull look in his hazel eyes.

Personality: He's a bit of a prankster. He knows he is clumsy and seen as such and will often feign amnesia after injury. He is frequently practicing swordplay.

History: Gerard was born in the south. At a young age he loved to build and create. He dropped out of school before completing his studies. One night he noticed a nearby shooting star which he hiked out to see where it landed. It turned out to be an ancient artifact of some kind. He has done his darndest to repair it but it is currently non-functional.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever; and he wants nothing more than to rejoin the army

Ideals: Fighting, Joker, Persistence, Logical. Bonds: Military. Occupation: Bookbinder

Voice: Russian accent

Attributes [hide]

Gerard Winchester, Male Human Fighter 4
Medium (5'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 22 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 7 (-2)13 (+1) 15 (+2)12 (+1)
Skills Sleight of Hand +1, Stealth +1
Senses Passive Perception 12
Languages Common, Undercommon
Attacks Melee +3 / 1d10+1, Ranged +1 / 1d10-1, Grapple +1

Possessions: 200 gp. 1 Masterwork Thieves’ tools. 1 Magnifying glass.


Social Check DCs


Anselm Graeme, Male Human [Permalink]

Personal [hide]

Description: A stocky darker skinned man, he wears white robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a longbow, but if one is not available he will default to his shortspear. He is bald on top and has large chestnut tufts of hair around his ears. His voice is smooth and creepy, always level, but somehow just slightly unnerving.

Personality: Cocky and sure of himself, he believes he is the best Shepherd born in the past three hundred years. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: Anselm was raised in a hard working conservative environment. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He has achieved small success as a Shepherd.

Motivation: Sabotage a competitor; and expand his business

Ideals: Opinionated. Flaws: Ugly, Insane. Bonds: Job. Occupation: Shepherd

Voice: Ums and uhs a lot

Attributes [hide]

Anselm Graeme, Male Human Fighter 3
Medium (5'3") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)12 (+1) 11 (+0)9 (-1) 10 (+0)12 (+1)
Skills Insight +2, Investigation +1
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 400 gp.


Social Check DCs


Anselm Bentham, Male Human [Permalink]

Personal [hide]

Description: He wears a fancy green suit. He carries with him a set of quarterstaffs, each one with a aquamarine on the hilt. He only wears one on his belt and the other on his back. His red hair is greying along the sides and has receded to reveal a widow's peak. He has green eyes.

Personality: Friendly and accommodating he would invite many more into his home than his spouse would be comfortable with if they did not express concern about it. He has the money to obtain near anything and knows that if you pay a man enough he will sell his own mother. Money is his most trusted friend.

History: He was always a brilliant, if unscrupulous mind. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. He is untrained/undisciplined, which makes him dangerous.

Motivation: Money/treasure; and he is not mentally stable, and does not behave rationally

Ideals: Fighting, Philantrophist, Logical. Flaws: Insane. Bonds: Attractive, Rich. Occupation: Baker

Voice: Dutch accent

Attributes [hide]

Anselm Bentham, Male Human Fighter 4
Medium (5'5") Human, Neutral Good (CR 4)
Armor Class 14
Hit Points 40 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)18 (+4) 16 (+3)12 (+1) 17 (+3)12 (+1)
Skills Perception +5
Senses Passive Perception 15
Languages Common, Gnoll
Attacks Melee +2 / 1d10+0, Ranged +6 / 1d10+4, Grapple +4

Possessions: 100 gp. Zircon (80 gp). Smoky quartz (80 gp). Brown-green garnet (100 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs

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