Chad Myerscough, Male Human [Permalink]
Personal [hide]
Description: This dark-skinned male is perpetually draped in fineries, but all of this concealed by his earthly robes.. He is tall, broad shouldered and powerfully built. He has auburn hair. His eyes are a pleasant brown.
Personality: He acts crazy and hedonistic. His philosophy is that everyone needs a friend and as such shows hospitality towards all.
History: Born in a small village he learned the ways of the warrior from his mother. Since his mother passed away years ago, his father had doted on him, and he came to think her himself as special and better than other people in town. A notion that was reinforced by his attractiveness, a trait in which he easily excels the other men of his town. Recently a tribe of gnolls attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Chad fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: Wants to have a good time and be beloved; and regain custody of his son
Ideals: Optimist, Fighting. Flaws: Hedonist. Bonds: Attractive, Poor. Occupation: Ploughman
Voice: Squeaky
Attributes [hide]
Medium (5'10") Human, Lawful Good (CR 3)
Armor Class 10
Hit Points 4 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 10 (+0) | 3 (-4) | 16 (+3) | 8 (-1) | 12 (+1) |
Senses Passive Perception 12
Languages Common, Abyssal, Gnoll, Auran
Attacks Melee +1 / 1d8-1, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2400 sp. Sard (30 gp). Pink pearl (160 gp).
Aldous Hartford, Male Human [Permalink]
Personal [hide]
Description: This man wears a well pressed and immaculate suit (or dress). He is muscular with a powerful set of arms. He wears his red hair up. His violet eyes lackadaisically let the world flow into them.
Personality: Eccentric and domineering, Aldous will drive conversation. He is cautious and jumpy. He reacts to every sound and lacks any concept of subtlety.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. In his 15th year, his parents were killed by a dire rats raid, leaving Aldous alone in the world. After a stint in an orphanage, he was adopted. He now mingles about in high society.
Motivation: Wants to raise his children well; and many dire rats want him driven away
Ideals: Extrovert. Flaws: Fearful. Bonds: Rich, Enemies, Family. Occupation: Mortician
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'9") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 13 (+1) | 13 (+1) | 9 (-1) | 15 (+2) |
Senses Passive Perception 11
Languages Common, Gnoll
Attacks Melee +2 / 1d8+0, Ranged +3 / 1d8+1, Grapple +1
Possessions: 400 gp.
Everard Marston, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears a white costume with the symbols of strength on his torso. His black hair is lengthy and is close to two feet long. He has a dull look in his hazel eyes.
Personality: He has always had a great fascination with Human culture. He takes great joy in being the best Merchant in town.
History: Everard was raised in a hard working conservative environment. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Since then, he has sought to make the best of life.
Motivation: To get a good night's sleep; and sabotage a competitor
Ideals: Optimist. Flaws: Racist, Insomniac. Bonds: Job, Rich. Occupation: Merchant
Voice: Low range voice
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 28 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 14 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +3 / 1d10+1, Grapple +1
Possessions: 600 gp. Ceremonial electrum dagger with a star ruby in the pommel (1200 gp). 1 Minor magic item.
Drogo Holton, Male Human [Permalink]
Personal [hide]
Description: Dark and lean, he is a relatively plain man. He wears tight fitting clothing which further accentuates his frame. His hair is cut close to his head. His half smiles and amber eyes are beguiling and draw you in.
Personality: He considers himself a man of culture and sophistication. He likes a good challenge to his wits. He dislikes loud distracting noises, but is overall hospitable. His biggest love is that of knowledge and as such will purchase any books or pay to listen to tales that travelers might have.
History: Drogo was born in the east. At a young age he loved to build and create. A gifted student he started as a Shipwright, but he got bored and became a Sage. He now owns his own business.
Motivation: He uses money and sex appeal to get what he needs; and he'd like to take his coworkers down a peg
Ideals: Impeccable, Logical, Persistence. Bonds: Attractive, Job, Rich. Occupation: Sage
Voice: Farmer accent
Attributes [hide]
Medium (6'2") Human, Neutral Evil (CR 3)
Armor Class 11
Hit Points 26 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
18 (+4) | 12 (+1) | 13 (+1) | 13 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +6 / 1d8+4, Ranged +3 / 1d8+1, Grapple +4
Possessions: 300 gp.
Ernest Beckwith, Male Human [Permalink]
Personal [hide]
Description: This western man wears silk and lounges about seductively. His clothes are grease stained in places. He has done his best to style his golden hair to look like a famous performer. His eyes are hazel and catlike.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He works hard and plays hard.
History: When he was but 3 years old his parents immigrated from the west. A few years later when the east was not economically sound they moved to his current location. He moves from town to town, unable to find a place to settle.
Motivation: Expand his business; and to reunite with his old friends
Ideals: Optimist. Flaws: Hedonist. Bonds: Attractive, Poor, Immigrant. Occupation: Armorer
Voice: Speaks with squeezed throat
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 7
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 4 (-3) | 12 (+1) | 11 (+0) | 12 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d8+3, Ranged -1 / 1d8-3, Grapple +3
Possessions: Just what you see.
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Their contribution stands as a beacon of hope for all adventurers!
