Manfred Hastings, Male Human [Permalink]
Personal [hide]
Description: Wearing a closed helm and plate, one would not know what he was had he not made sure his armor was more form fitting than normal. Outside of the suit he dresses well, typically a more casual-formal manner. His hair is greying and his face has many wrinkles. His otherwise smooth face is marked with small tiny scars.
Personality: He exudes charisma. He is a tour de force of persuasion. Manfred is a bit of a follower. Usually he is manipulated by his sisters into helping them out, but recently he has become more of a free agent.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. He struck it rich when he found rare goods in large quantities. He now travels the world, in search of power and loot.
Motivation: To reunite with his old friends.
Bonds: Attractive, Family, Rich, Adventurer. Occupation: Healer
Voice: Jamaican accent
Attributes [hide]
Medium (6'5") Human, Lawful Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 7 (-2) | 12 (+1) | 11 (+0) | 17 (+3) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common, Gnome, Elven, Halfling
Attacks Melee +0 / 1d10-2, Ranged +3 / 1d10+1, Grapple +1
Possessions: 29000 sp. 1 Masterwork Heavy wooden shield. 1 Masterwork studded leather.
Simon Ryley, Male Human [Permalink]
Personal [hide]
Description: He wears skinny pants and wears a black and red robe with the hood down. His silver hair, when down, is lengthy. He has a tattooed face.
Personality: He has schizophrenia that causes him to hear things that aren't there and will sometimes respond to them. He is used to getting what he wants. In part because he is a meticulous planner.
History: His mother raised him in a mountain cabin. His father took him hunting and taught him how to get in the mind of other creatures. He has since lost track of the people in his past.
Motivation: Marry his sister to traveling adventurers; and many orcs want him driven away
Ideals: Professionalism. Flaws: Disease. Bonds: Nature, Family, Enemies. Occupation: Jeweler
Voice: Strong lisp
Attributes [hide]
Medium (6'6") Human, Chaotic Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 18 (+4) | 17 (+3) | 17 (+3) | 15 (+2) | 10 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven, Celestial
Attacks Melee +6 / 1d8+4, Ranged +5 / 1d8+3, Grapple +4
Possessions: 400 gp.
Balimaar Reid, Male Human [Permalink]
Personal [hide]
Description: The light-skinned man stands 6'1" and wears a yellow shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is short and chestnut. His skin is flawless and his blue eyes scan people very quickly.
Personality: This man loves painting and to teach people painting more than just about anything. He also is a firm believer in the manly ideal.
History: Balimaar was born in the north. At a young age he loved to build and create. He was one of the best in his class, and was picked up by his current employer. He quickly showed his capability and was soon promoted to a head role. He tends to his Priest job now, and dutifully fulfills any obligations he has.
Motivation: Wants to open a new tavern; and balancing his hectic life and new priest responsibilities is difficult
Ideals: Artistic, Persistence. Flaws: Impulsive. Bonds: Attractive, Job. Occupation: Priest
Voice: Scratchy, weak
Attributes [hide]
Medium (6'1") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 15 (+2) | 10 (+0) | 12 (+1) | 9 (-1) | 14 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. Chrysoberyl (150 gp). Star rose quartz (70 gp). Rock crystal (70 gp).
Nicholas York, Male Human [Permalink]
Personal [hide]
Description: He prefers to wear grey pants and tee shirts. With a patchy white beard and wild white hair. He is very pretty but has cold, dead eyes.
Personality: He loves telling others what to do and how they should feel about things. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: The child of southern immigrants he idolized his father. He inherited a moderately successful company from his father. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. He knows his nephew is from a royal line that had remained secret for centuries, but promised not to tell anyone. So far, no-one knows but him.
Motivation: He has money and likes to spend it.
Ideals: Opinionated. Flaws: Antagonistic. Bonds: Attractive, Immigrant, Rich. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 30 (3d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 17 (+3) | 15 (+2) | 10 (+0) | 15 (+2) | 15 (+2) | 13 (+1) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 200 gp.
Dean Bradshaw, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has a moderate pudge and is not very fit. His golden hair is knotted and matted. He has brown eyes and a black hat with a green feather.
Personality: He is enamored with his job. He loves it. He likes the challenge and he likes helping those less fortunate than him. He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Dean hails from a village terrorized by illithids. From his teen years he was always beautiful and desirable, so people have always doted on him. He hasn't been sleeping well lately.
Motivation: A deep hatred of illithids; and further expansion of business
Flaws: Hedonist, Insomniac. Bonds: Attractive, Job, Enemies. Occupation: Mayor
Voice: Cold and demanding tone
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 10
Hit Points 22 (4d10)
Speed 30 ft.
| STR | DEX | CON | INT | WIS | CHA |
|---|---|---|---|---|---|
| 12 (+1) | 10 (+0) | 11 (+0) | 16 (+3) | 15 (+2) | 11 (+0) |
Senses Passive Perception 12
Languages Common, Draconic, Sylvan, Terran
Attacks Melee +3 / 1d10+1, Ranged +2 / 1d10+0, Grapple +1
Possessions: 19000 sp. Red spinel (120 gp). Red garnet (120 gp).
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Their contribution stands as a beacon of hope for all adventurers!


