Norman Blakeley, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 5'6". He tends to wear a large green jacket, and his gloved hand is found clutching a monstrous two handed axe. He has moderate length golden hair. His skin is flawless and his blue eyes scan people very quickly.
Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He believes the world needs to unite to get rid of gnolls once and for all.
History: Sold as a small child to a necromancer, Norman was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He has chosen to use the inheritance that was left to him frivolously. Days after completing his studies, news broke out that his hometown was attacked by gnolls. Norman was horrified and prayed that his father was alright. However, he heard that his father had died fighting off the gnolls.
Motivation: He feels the way he acts is they only way to get by in the world; and several ex partners dislike his way of doing things and want revenge
Ideals: Impeccable. Flaws: Depressed. Bonds: Attractive, Enemies, Mentor, Rich. Occupation: Blacksmith
Voice: Spits and sputters
Attributes [hide]
Medium (5'6") Human, True Neutral (CR 4)
Armor Class 9
Hit Points 16 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 8 (-1) | 11 (+0) | 12 (+1) | 17 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Terran
Attacks Melee +4 / 1d10+2, Ranged +1 / 1d10-1, Grapple +2
Possessions: 500 gp.
Peter Norton, Male Human [Permalink]
Personal [hide]
Description: This malnourished man wears a pastel shirt with thin blue vertical stripes and green pants. His blonde hair is kept up in a ponytail inside a broad hat. His eyes are a pleasant green.
Personality: He shows great sympathy to all travelers. He's the type to buy drinks and listen to their stories. A true patriot, Peter would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.
History: Raised by wardens he was only a novice when brigands swooped upon their monastery and killed most of the order. His father was a soldier and died while he was still young. Peter was left his father's suit of armor and trained in its use and care. He now spends his time doing works of charity.
Motivation: Revenge; and his name or reputation has been wronged in the past by brigands, and he desires to right it
Ideals: Philantrophist. Bonds: Poor, Military, Religious, Enemies. Occupation: Doctor
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'7") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 12 (+1) | 12 (+1) | 11 (+0) | 10 (+0) | 11 (+0) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +2
Possessions: 2000 sp.
Ernest Bradley, Male Human [Permalink]
Personal [hide]
Description: A man with thick toned arms and a paunchy gut. He dresses in collared shirts and wears a proper scarf over his head. His white hair is smooth and relatively long. His eyes are likewise hazel. His teeth are yellowed and unaligned.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. Animals are drawn to him, and he is able to talk to them.
History: He was born several months after his father was called into army service. His father was a soldier and died while he was still young. Ernest was left his father's suit of armor and trained in its use and care. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army.
Ideals: Athletic, Gifted. Flaws: Ugly, Secretive. Bonds: Military. Occupation: Guard
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 27 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 10 (+0) | 13 (+1) | 9 (-1) | 16 (+3) | 17 (+3) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1
Possessions: 200 gp.
Balimaar Denholm, Male Human [Permalink]
Personal [hide]
Description: He wears a brown tunic with white highlights, and long black pants that bunch up around his shoes. He carries with him a set of tridents, each one with a amethyst on the hilt. He only wears one on his belt and the other on his back. He wears a Stetson hat to cover his moderate length white hair. His blue eyes are slightly larger than normal.
Personality: He will use flattery and sarcasm to attack and weaken his opponents. Despite his formidable combat skills he remains a coward. He believes the world needs to unite to get rid of giants once and for all.
History: Balimaar hails from a village terrorized by giants. He moved from fad to fad and when he turned 15 he discovered painting. He has built up a small fortune and can afford his own way.
Motivation: He wants to get laid; and someone believes him a fraud
Ideals: Fighting, Artistic. Bonds: Enemies, Rich, Has a crush. Occupation: Painter
Voice: Boston accent
Attributes [hide]
Medium (5'7") Human, Neutral Evil (CR 3)
Armor Class 14
Hit Points 22 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 18 (+4) | 10 (+0) | 9 (-1) | 10 (+0) | 9 (-1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +6 / 1d8+4, Grapple +4
Possessions: 300 gp. 1 Masterwork Musical instrument. 1 Silk rope. 1 Backpack.
William Remington, Male Human [Permalink]
Personal [hide]
Description: He is a pot bellied southern man with a big hulking figure and broad shoulders. He wears an entirely blue suit with white socks and a vest with buckled shoes. His white hair is drawn into a tight pony tail with a rose scrunchie. He is baby faced.
Personality: He believes mankind has become decadent and spoiled by the march of civilization and an end should come to life as we know it. He is underhanded and not above using his wealth and body to get others to do his bidding.
History: His father raised him in a mountain cabin. William abandoned his home at a very young age, living in the fields and plains. He survived everyday through hunting and stealing from passersby. He did whatever it took for him to survive. He has never given up on his music dream.
Motivation: He desires power and/or immortality; and he wants to meet his childhood hero
Ideals: Athletic, Artistic. Bonds: Nature, Attractive, Adventurer. Occupation: Mason
Voice: Eastern European accent
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 5)
Armor Class 8
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 7 (-2) | 10 (+0) | 15 (+2) | 17 (+3) | 14 (+2) |
Senses Passive Perception 13
Languages Common, Draconic, Gnome
Attacks Melee +1 / 2d4-2, Ranged +1 / 2d4-2, Grapple -2
Possessions: 2000 sp. White pearl (50 gp). Smoky quartz (30 gp). Red spinel (50 gp). Banded agate (4 gp).
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