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Advanced [show]


John Atherton, Male Human [Permalink]

Personal [hide]

Description: He is an exceptionally muscular looking northern young adult. He wears just a blue suit. Beneath his clothing is a huge mess of scar tissue. His blonde hair is cut short. His brown eyes are desperate and heavily dilated. He has the appearance of someone under the heavy influence of drugs.

Personality: He cares much about the opinion of others, both in good and in bad: when keeping in line with his opinion, he thinks highly of the other person, but when opinions clash, he can get violently argumentative. He is stubborn though. He always likes to keep a trick up his sleeve. He likes to fight dirty and will kick and punch below the belt if he feels he even has a chance of losing.

History: Sold as a small child to a wizard, John was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He moved out east to avoid the crime he committed. He got away from his former life and has fallen to alcoholism.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he has decided he is irredeemable

Ideals: Opinionated. Flaws: Addict. Bonds: Slave, Criminal record, Mentor. Occupation: Mortician

Voice: Indian accent

Attributes [hide]

John Atherton, Male Human Fighter 3
Medium (6'4") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)16 (+3) 13 (+1)12 (+1) 11 (+0)15 (+2)
Skills Persuasion +4, Religion +3
Senses Passive Perception 10
Languages Common, Gnome
Attacks Melee +1 / 1d8-1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 1100 sp. Golden yellow topaz (300 gp). Banded agate (10 gp).


Social Check DCs


Anthony Dayton, Male Human [Permalink]

Personal [hide]

Description: A stocky lighter skinned man, he wears a fancy brown suit. His long brown hair is drawn into a two foot long braid. His fair skin shows little sign of his aristocratic breeding.

Personality: He tends to agree with only himself unless someone else's opinion sounds like he can profit from it. He tries to control his temper but he can't always stop himself from what he feels what must be done. More though he will beg to come along on any journeys. He will attempt to stowaway on any ship he can in the hopes that it will get him further away.

History: He was a bastard born out of an affair, and his father always resented and mistreated him for it out of spite. Being born in the north, he completed his medical training abroad so as to avoid the war. He returned after the war having achieved medical proficiency. He was a general practitioner in the north for years, until he, through no fault of his own, lost a patient who had a very powerful family. Rather than risk reprisal he made his way east. He has drifted apart from his friends and has been working freelance. Each gave each other a copy of their signature dagger.

Motivation: Wants to work out more often; and regain custody of his son

Ideals: Athletic. Flaws: Antagonistic. Bonds: Attractive, Slave, Family, Adventurer. Occupation: Cartwright

Voice: Speaks like tongue is numb

Attributes [hide]

Anthony Dayton, Male Human Fighter 3
Medium (5'2") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 34 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)15 (+2) 18 (+4)9 (-1) 14 (+2)8 (-1)
Skills Arcana +1, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2

Possessions: 1200 sp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Uncommon Weapon.


Social Check DCs


Randal Tatum, Male Human [Permalink]

Personal [hide]

Description: He wears a faded coat and loose pants complete with broad hat. He has a slight overbite and is overall scrawny. His chestnut hair is styled in orderly dreadlocks. His gray eyes peer out from beneath his broad blue hat.

Personality: He is a melancholic, but persistent worker. He resents family life and as such spurns the advances of admirers. He is afraid of women and trembles around them

History: Randal was born in the east. At a young age he loved to build and create. Like his mother and his sister before him, after school he went straight into learning to become a Actor. He inherited the family business which he has now maintained for 3 years.

Motivation: Nothing but the best is good enough for him; and further expansion of business

Ideals: Persistence, Impeccable. Flaws: Depressed, Shy. Bonds: Job. Occupation: Actor

Voice: Low and grunting

Attributes [hide]

Randal Tatum, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 11
Hit Points 18 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)13 (+1) 8 (-1)14 (+2) 15 (+2)13 (+1)
Skills Perception +4, Sleight of Hand +3
Senses Passive Perception 13
Languages Common, Halfling, Goblin
Attacks Melee +3 / 1d8+1, Ranged +3 / 1d8+1, Grapple +1

Possessions: 300 gp.


Social Check DCs


Charles Cotton, Male Human [Permalink]

Personal [hide]

Description: He is a pot bellied eastern man with a big hulking figure and broad shoulders. He usually wears his white robe and has his crossbow always slung over his shoulder. He is bald on top and has large silver tufts of hair around his ears. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.

Personality: He is fixated on the number 50. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. A true patriot, Charles would do anything for his country. He is fiercely protective of his fellow citizens and foreign allies.

History: He served in the navy to pay for his family's outstanding loans. When Charles reached his early adolescence his Human mother passed away. Feeling disconnected from the small nearby village afterwards, he decided to travel. His rounds led him into the Army with a few individuals who would become his life-long companions. He was recently attacked on the road and savagely beaten by bandits.

Motivation: He wants nothing more than to rejoin the army.

Ideals: Athletic. Flaws: Ugly, Insomniac, Insane. Bonds: Military. Occupation: Layabout

Voice: Pirate accent

Attributes [hide]

Charles Cotton, Male Human Fighter 4
Medium (6'2") Human, Lawful Neutral (CR 4)
Armor Class 9
Hit Points 32 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
9 (-1)8 (-1) 12 (+1)10 (+0) 7 (-2)13 (+1)
Skills Animal Handling +0, Religion +2
Senses Passive Perception 8
Languages Common
Attacks Melee +1 / 1d10-1, Ranged +1 / 1d10-1, Grapple -1

Possessions: 28000 sp. 1 Minor magic item.


Social Check DCs


Nicholas Law, Male Human [Permalink]

Personal [hide]

Description: A man with a warm, jovial air about him, he dresses well, wearing yellow shirts, loose pants, and blazers most of the time. His black hair is styled in orderly dreadlocks. His violet unseeing eyes seem to look past you.

Personality: He is business-like. He takes instructions and follows them to the letter. Animals are drawn to him, and he is able to talk to them.

History: Born in the south to a Marshal, Nicholas learned a great deal about his mother's area of expertise. Ostracized due to the martial powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He then took over the family business and is one of the better Marshal for hire.

Motivation: Wants to open a new tavern; and he is unsatisfied with his job

Ideals: Professionalism, Gifted. Flaws: Disease. Bonds: Attractive, Job. Occupation: Marshal

Voice: Cold and demanding tone

Attributes [hide]

Nicholas Law, Male Human Fighter 3
Medium (6'0") Human, Chaotic Neutral (CR 3)
Armor Class 11
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)13 (+1) 17 (+3)12 (+1) 12 (+1)13 (+1)
Skills Athletics +4, Perception +3
Senses Passive Perception 13
Languages Common, Orc
Attacks Melee +4 / 1d8+2, Ranged +3 / 1d8+1, Grapple +3

Possessions: 1600 sp. Golden pearl (110 gp). Obsidian (7 gp). 1 Darkwood Buckler. 1 Half-Plate. 1 Half-Plate.


Social Check DCs

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