Solomon Holton, Male Human [Permalink]
Personal [hide]
Description: This fat western man has a bulbous nose and wears a black vest with golden trim over his white shirt. His violet leather gloves and pants are well-kept, and his black boots flare out at the collars. His skin is also unnaturally pale. His top hat is riddled with cuts and holes. His green eyes peer out from beneath his top black hat.
Personality: Prone to second guessing himself, he comes off as nervous. Solomon is a bit of a follower. Usually he is manipulated by his brothers into helping them out, but recently he has become more of a free agent.
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He found a children's book about a Human Fighter who fought for good and justice and never realised it was just a child's story. He modeled his life after the story, seeing himself destined a hero. Due to his spouse's obsession with being a Miner they were divorced and he won custody of their daughter. He worked as a Sailor, and he later adopted a second daughter.
Motivation: A need for knowledge about a nearby landmark; and he desires power and/or immortality
Ideals: Gifted. Flaws: Ugly, Shy. Bonds: Family, Adventurer. Occupation: Sailor
Voice: Jittery and nervous
Attributes [hide]
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 29 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 16 (+3) | 14 (+2) | 10 (+0) | 14 (+2) | 10 (+0) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Ceremonial electrum dagger with a star ruby in the pommel (500 gp). Carved harp of exotic wood with ivory inlay and zircon gems (800 gp). Silver-plated steel longsword with jet jewel in hilt (100 gp).
Balimaar Morton, Male Human [Permalink]
Personal [hide]
Description: This late middle aged man wears a tattered pair of loose green pants, a matching torn shirt, and a visible pair of similar condition same color briefs and is in decent physical shape. With bright brown hair and a scraggly beard. His face is feral with sharp distinguishing features. His spectacle hidden eyes are a deep gray.
Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He misses his home and complains about the freezing weather, even in summer.
History: Balimaar lived on a farm with his mother, near the main road leading to a nearby town. He took every job he could get his hands on, but the opportunities for Humans in the west were limited. He is untrained/undisciplined, which makes him dangerous.
Motivation: Find a way to reverse the transformation of his brother; and wants to have a good time and be beloved
Ideals: Optimist. Flaws: Insane. Bonds: Poor, Immigrant, Family. Occupation: Miller
Voice: Excited and jittery
Attributes [hide]
Medium (5'9") Human, Neutral Evil (CR 4)
Armor Class 8
Hit Points 35 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 6 (-2) | 14 (+2) | 16 (+3) | 17 (+3) | 8 (-1) |
Senses Passive Perception 13
Languages Common, Terran, Infernal, Gnome
Attacks Melee +4 / 1d10+2, Ranged +0 / 1d10-2, Grapple +2
Possessions: 1 Minor magic item.
Patrick Halsey, Male Human [Permalink]
Personal [hide]
Description: A middle-aged man, he wears a black broad hat and black clothes, and is pretty ugly. He has styled his auburn hair well, parting it to the left. His green eyes dart from person to person to random spaces in the air.
Personality: This man loves music and to teach people music more than just about anything. The occasional robbery is his preferred attention getting crime, but he mainly uses his means for meeting his own perverse desires.
History: He was born a particularly ugly child, much to the horror of his parents. His parents enrolled him in a Fighter school at a young age so that he could practice his divine talents. After months of barely getting by, Patrick managed to ambush a major caravan with a load of valuables. Instantly wealthy, he made his way to the capital under a new identity.
Motivation: He feels kind of lost in life; and he is being blackmailed/forced/etc and this influences his actions
Ideals: Artistic, Gifted. Flaws: Ugly, Depressed. Bonds: Criminal record, Rich. Occupation: Farmer
Voice: Indian accent
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
17 (+3) | 14 (+2) | 13 (+1) | 9 (-1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 13
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +4 / 1d8+2, Grapple +3
Possessions: 20 pp.
Patrick Elton, Male Human [Permalink]
Personal [hide]
Description: A thin man, he clearly needs to put on some weight, but he still has a lot of muscle. He wears tight fitting pants and leather jackets. He usually doesn't wear a shirt. His hair is white and very short. His eyes are a pleasant green.
Personality: Always inclined to offer people food he seems plenty friendly. He is a ruthless business man, a trait he acquired from his mother.
History: He was raised in a white middle class family as the only child. Patrick liked to wander the woods near his home when he was young, something he still likes to do at least once a week. He never liked modest clothing or shoes, so he would wander the woods barefoot and lightly dressed, and he developed a good sense of balance and learned how to climb and swim well. He used his abilities to travel the world and help people.
Motivation: He is unsatisfied with his job; and retire the richest man in the south
Ideals: Athletic, Philantrophist, Entrepeneur. Flaws: Mundane. Bonds: Nature, Job. Occupation: Bounty Hunter
Voice: Pronounces difficult words wrong
Attributes [hide]
Medium (5'11") Human, Chaotic Evil (CR 3)
Armor Class 12
Hit Points 14 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 14 (+2) | 9 (-1) | 8 (-1) | 11 (+0) | 18 (+4) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Diggory Benson, Male Human [Permalink]
Personal [hide]
Description: Runty and weak-looking, he tends to wear a large brown jacket. He wears his brown hair up in a very large beehive style do. He has gleaming, smiling green eyes.
Personality: A deeply religious man he believes everything happens for a reason. He is used to getting what he wants. In part because he is a meticulous planner.
History: He was raised by priests from a young age. Ostracized due to the psionic powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He was granted psionic powers by his dying brother.
Motivation: He has a rivalry with the Church that dominates his actions; and his religion dominates his actions
Ideals: Professionalism, Gifted. Flaws: Ugly. Bonds: Poor, Religious, Mentor. Occupation: Marshal
Voice: Timid voice
Attributes [hide]
Medium (5'8") Human, Chaotic Neutral (CR 4)
Armor Class 11
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 12 (+1) | 14 (+2) | 11 (+0) | 13 (+1) | 14 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d10+0, Ranged +3 / 1d10+1, Grapple +1
Possessions: 14000 sp.
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Their contribution stands as a beacon of hope for all adventurers!
