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Advanced [show]


Drogo Carlyle, Male Human [Permalink]

Personal [hide]

Description: 5'8" and muscular, this southern man typically wears a sleeveless long coat of deep grey leather and dull violet iron scale mail. He sports a long brown beard, and similarly colored long hair. He has gleaming, smiling violet eyes.

Personality: Stoic and calm, he prefers to meditate than take action. His job bores him to no end. He has decided to make it more interesting.

History: When he was but 5 years old his parents immigrated from the south. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: He possesses a valuable artifact that the thieves guild wishes to steal; and he's looking for his big break

Ideals: Athletic, Disciplined. Bonds: Adventurer, Criminal record, Immigrant. Occupation: Priest

Voice: Dark and ominous

Attributes [hide]

Drogo Carlyle, Male Human Fighter 3
Medium (5'8") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)15 (+2) 12 (+1)6 (-2) 9 (-1)14 (+2)
Skills Insight +1, Persuasion +4
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2

Possessions: Just what you see.


Social Check DCs


Jocelyn Darby, Male Human [Permalink]

Personal [hide]

Description: 5'10" and lanky with angular features, he is an attractive figure. He wears a fine chain shirt which he covers with black colored cloaks and clothing. He has a long white beard with little hanging trinkets. He has a tattooed face.

Personality: He acts crazy and hedonistic. He enjoys reading and quiet.

History: A powerful wizard made him what he is. He dropped out of school to support his sick father, and resented it. He has been saving his money to try and buy his brother's freedom.

Motivation: An old rival family wants him found; and doesn't want to be a fletcher and was forced into it by his family

Ideals: Logical. Flaws: Hedonist. Bonds: Attractive, Mentor, Family. Occupation: Fletcher

Voice: Laughs frequently while speaking

Attributes [hide]

Jocelyn Darby, Male Human Fighter 3
Medium (5'10") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 36 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
15 (+2)11 (+0) 14 (+2)15 (+2) 10 (+0)6 (-2)
Skills Acrobatics +2, History +4
Senses Passive Perception 10
Languages Common, Sylvan, Celestial
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +4

Possessions: 100 gp.


Social Check DCs


Kyle Hallewell, Male Human [Permalink]

Personal [hide]

Description: A plain young-adult man, he wears green robes with leather pauldrons. Though occasionally he wears more armor. He prefers to carry a quarterstaff, but if one is not available he will default to his warhammer. His head has been shaved. He has a tattooed face.

Personality: Kyle is depressed about a lot of things. He tends to be a nihilist. Further he is a bit of a stoner and is frequently out of it.

History: Gifted from a young age, Kyle studied abroad. A gypsy cursed him at a young age, leading to his ugly appearance. He's since become an addict/alcoholic.

Motivation: He loathes his own lifestyle; and he feels kind of lost in life

Ideals: Gifted. Flaws: Ugly, Depressed, Addict. Occupation: Brewer

Voice: pre-pubescent

Attributes [hide]

Kyle Hallewell, Male Human Fighter 3
Medium (5'1") Human, Lawful Good (CR 3)
Armor Class 9
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)9 (-1) 13 (+1)13 (+1) 12 (+1)15 (+2)
Skills Insight +3, Religion +3
Senses Passive Perception 11
Languages Common, Sylvan
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1

Possessions: 30 pp. 1 Masterwork studded leather. 1 Darkwood Buckler. 1 Masterwork studded leather.


Social Check DCs


Don Ainsley, Male Human [Permalink]

Personal [hide]

Description: This man is bedraggled and starved. He typically wears white cloth garments or leather armor. His long chestnut hair is drawn into a two foot long braid. His eyes are likewise green. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He is a logical person and will generally grow upset if things defy logic and science.

History: He was born to a pair of big game hunters, but was frequently ill as a child. When money was particularly tight he was walking through alleys when he overheard a Spy hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He hopes to save up enough money to one day pay a cleric to cure him.

Motivation: He is not mentally stable, and does not behave rationally.

Ideals: Logical. Flaws: Insane, Disease. Bonds: Poor, Attractive. Occupation: Spy

Voice: Gruff and masculine

Attributes [hide]

Don Ainsley, Male Human Fighter 5
Medium (6'6") Human, Chaotic Good (CR 5)
Armor Class 9
Hit Points 22 (5d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)8 (-1) 8 (-1)11 (+0) 10 (+0)7 (-2)
Skills Acrobatics +2, Sleight of Hand +2
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +2 / 2d4-1, Grapple +2

Possessions: 400 gp. Iolite (30 gp). Peridot (30 gp). Aquamarine (600 gp). Aquamarine (600 gp). 1 Minor magic item. 1 Minor magic item.


Social Check DCs


Anselm Hamilton, Male Human [Permalink]

Personal [hide]

Description: He wears light armors faded through time and improper care. His brown hair is heavily combed to the left. His brown eyes dart from person to person to random spaces in the air.

Personality: He considers himself the perfect gentleman. He makes a point to always show proper etiquette and frequently critiques the etiquette of others. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.

History: When he was but 5 years old his parents immigrated from the south. When money was particularly tight he was walking through alleys when he overheard a Engraver hiring some criminals to sabotage a competitor. He made his way to the other competitor and parlayed his knowledge into a job. He moves from town to town, unable to find a place to settle.

Motivation: His religion dominates his actions; and nothing but the best is good enough for him

Ideals: Impeccable. Bonds: Religious, Immigrant, Poor. Occupation: Engraver

Voice: Tuts and clicks tongue

Attributes [hide]

Anselm Hamilton, Male Human Fighter 3
Medium (6'4") Human, True Neutral (CR 3)
Armor Class 11
Hit Points 16 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)13 (+1) 10 (+0)16 (+3) 15 (+2)17 (+3)
Skills Insight +4, Performance +5
Senses Passive Perception 12
Languages Common, Auran, Sylvan, Orc
Attacks Melee +5 / 1d8+3, Ranged +3 / 1d8+1, Grapple +3

Possessions: 9000 cp.


Social Check DCs

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