Wymar Deighton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he dresses well, typically a more casual-formal manner. He wears a colorful flower in his silver hair. He has several tiny ruby earrings on each ear.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He can't help but pocket interesting objects he comes across
History: He grew up in a lower middle class home, but living comfortably wasn't enough. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Wymar grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Wymar. He now mingles about in high society.
Motivation: Seeks redemption; and a rival would like him out of the picture
Flaws: Emotional, Mundane. Bonds: Attractive, Rich, Criminal record. Occupation: Body Guard
Voice: Spits and sputters
Attributes [hide]
Medium (5'10") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 32 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 17 (+3) | 18 (+4) | 12 (+1) | 13 (+1) | 17 (+3) |
Senses Passive Perception 13
Languages Common, Celestial
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 7000 cp.
Randal Hackney, Male Human [Permalink]
Personal [hide]
Description: He appears as an extremely gaunt Human, and stands approximately 6'2". He wears a custom-built plate barding that's adorned with grey lining and desert motifs, and his gloved hand is found clutching a bastard sword. He has a black handlebar mustache and slicked back black hair. His eyes are hazel and he is always smoking a pipe.
Personality: Stoic and calm, he prefers to meditate than take action. Further he is a bit of a stoner and is frequently out of it.
History: Randal was born to in a poor docking district. He spent his early days working in the same smith shop his father was employed at, doing general labor. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Barber work with an outfit from a few towns over. Barber work suited him well, and with each successful project, he earned more gold and more respect from his peers. He struck the Barber job and began his own company from there.
Motivation: He'd like to take his coworkers down a peg.
Ideals: Disciplined. Flaws: Addict. Bonds: Poor, Job. Occupation: Barber
Voice: Pronounces 'its' and 'is' like 'eats' and 'ease'
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 15 (+2) | 9 (-1) | 12 (+1) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common, Orc
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 2 Antitoxin.
Aldous Cooper, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He wears tattered old clothes. His blonde hair is drawn into a tight pony tail with a cross scrunchie. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Aside from being a little slow due to sleep deprivation he is generally quite perceptive. He notices little details and can draw good conclusions from them. His respect, as difficult as one would find it to earn, is unwavering; those who more than prove themselves to him, a bar set well above any reasonable standard, he tolerates in varying degrees. Though less modest and more hasty in his reactions to snap at those who irritate him, Aldous is combative with any and all who dare try his patience in the slightest.
History: He was born in a small plains village. His necromantic abilities were realized during a raid on his village. He bought a quarterstaff and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: He is a bit of a kleptomaniac; and to get a good night's sleep
Ideals: Justice, Gifted. Flaws: Ugly, Insomniac. Bonds: Nature. Occupation: Architect
Voice: Pronounces O like U
Attributes [hide]
Medium (6'3") Human, Lawful Neutral (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 11 (+0) | 14 (+2) | 12 (+1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common, Aquan
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: 300 gp.
William Easton, Male Human [Permalink]
Personal [hide]
Description: A well shaped man just over fifty, he wears suspenders and black workpants. His shirt is grey, and he wears a heavy black leather apron most of the time. He has white hair. He has a tattooed face.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He can't help but pocket interesting objects he comes across
History: His necromantic talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He moved out west to avoid the crime he committed. He was granted necromantic powers by his dying sister.
Motivation: He has comitted a past crime that haunts him to this day; and he feels the way he acts is they only way to get by in the world
Ideals: Gifted, Impeccable. Flaws: Greedy. Bonds: Criminal record. Occupation: Sculptor
Voice: Indian accent
Attributes [hide]
Medium (6'0") Human, Neutral Evil (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 15 (+2) | 13 (+1) | 12 (+1) | 11 (+0) | 16 (+3) |
Senses Passive Perception 10
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp. Hematite (10 gp). Azurite (10 gp). Star rose quartz (50 gp). 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Odo Gracey, Male Human [Permalink]
Personal [hide]
Description: He is a small man, but exceptionally fit. He wears a suit in poor condition. It has not been laundered in sometime and has been worn in activities one would not normally wear a suit during. His deerstalker hat is riddled with cuts and holes. His eyes are gray and catlike.
Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He is an amazing painter.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. Ostracized due to the divine powers of his oldest brother, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He used his abilities to travel the world and help people.
Motivation: He wants to meet his childhood hero.
Ideals: Athletic, Philantrophist, Gifted. Flaws: Ugly. Bonds: Adventurer. Occupation: Locksmith
Voice: Speaks through clenched teeth
Attributes [hide]
Medium (5'1") Human, Neutral Evil (CR 4)
Armor Class 12
Hit Points 24 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 15 (+2) | 13 (+1) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common, Infernal
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +3
Possessions: Obsidian (12 gp). Black pearl (1000 gp). 1 Minor magic item.
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