Charles Alston, Male Human [Permalink]
Personal [hide]
Description: He wears a shirt and pants that are bristling with pockets overflowing with maps, compasses, and other navigational equipment. He has a slight overbite and is overall scrawny. His red hair is well kept and his bushy mustache is tapered upwards at the ends. His half smiles and amber eyes are beguiling and draw you in.
Personality: He trusts no one. He is not readily capable for forgiveness and his ire never leaves him. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: He was born in a small island village. His father took him hunting and taught him how to get in the mind of other creatures. He bought a whip and has really upped his game hunting, due to his understanding of decoy and ambush.
Motivation: Retire the richest man in the north; and he's repulsed by the pc
Ideals: Entrepeneur. Flaws: Antagonistic, Impulsive. Bonds: Attractive, Nature. Occupation: Shipwright
Voice: Stutters
Attributes [hide]
Medium (6'3") Human, Lawful Evil (CR 3)
Armor Class 12
Hit Points 25 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
11 (+0) | 14 (+2) | 14 (+2) | 11 (+0) | 13 (+1) | 13 (+1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp.
Ralf Graham, Male Human [Permalink]
Personal [hide]
Description: He has a missing left leg. He wears silk and lounges about seductively. His hair is long and red with streaks of brown, and is pulled back with small yellow clips. His beard is brown, braided, and well cared for. His eyes are amber and catlike.
Personality: His tongue was cut out and he uses sign language. He will do just about anything if he becomes convinced it is for someone's true love, of this he is easily convinced.
History: He was born to a pair of big game hunters, but was frequently ill as a child. A freak accident while working with his Barber father left him crippled. He has recently attracted an admirer that believes he's playing hard to get.
Motivation: He's attracted to the PC; and he would like to get married and retire
Flaws: Disease, Insane. Bonds: Attractive, Has a crush. Occupation: Banker
Voice: Speaks with back of mouth
Attributes [hide]
Medium (5'2") Human, Lawful Good (CR 3)
Armor Class 12
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 15 (+2) | 11 (+0) | 10 (+0) | 15 (+2) | 14 (+2) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 200 gp. 1 Half-Plate.
Solomon Bentley, Male Human [Permalink]
Personal [hide]
Description: He is well dressed, constantly wearing a brown suit, black shirt, and tan tie. He is portly but not overly obese. His brown hair is singed and shortened. His blue unseeing eyes seem to look past you.
Personality: He is filled with cunning. He likes to feign weakness letting people think he is weak. He has no love for corruption and racketeering and views those as crimes of the highest magnitude.
History: He was born to a wealthy landowner in a frontier town, living a normal and happy childhood. Cursed with unlife at a very young age, Solomon has worked very hard to control his curse. He has built up a small fortune and can afford his own way.
Motivation: Money/treasure.
Ideals: Justice. Flaws: Ugly, Disease, Secretive. Bonds: Rich. Occupation: Shoemaker
Voice: Prounounces S like Z
Attributes [hide]
Medium (5'10") Human, True Neutral (CR 3)
Armor Class 12
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 12 (+1) | 10 (+0) | 14 (+2) | 11 (+0) |
Senses Passive Perception 14
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +4
Possessions: 50 pp.
Dean Blakely, Male Human [Permalink]
Personal [hide]
Description: He wears a tight fitting tan shirt and pants. He has a slight overbite and is overall scrawny. He has styled his black hair well, parting it to the left. His amber eyes dart from person to person.
Personality: He is unhospitable to his core. His small house has "No trespassing" Signs all over it. He has a hair trigger and will fly into rage over the tiniest perceived slights.
History: From birth he was tutored by a cruel and relentless mentor. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.
Motivation: He's repulsed by the PC.
Flaws: Antagonistic. Bonds: Mentor, Rich. Occupation: Carpenter
Voice: Squeaky
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 5)
Armor Class 11
Hit Points 34 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 13 (+1) | 18 (+4) | 17 (+3) | 9 (-1) |
Senses Passive Perception 13
Languages Common, Gnoll, Gnome, Elven, Goblin
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +4
Possessions: 100 gp.
Rolf Alton, Male Human [Permalink]
Personal [hide]
Description: He has the majority of his body covered in plate. He has a long brown beard with little hanging trinkets. He has a tattooed face.
Personality: He is a hateful person. He taunts others and blames them for his problems. A fanatic, his devotion to his small selection of gods is unquestionable. He claims to be doing their will and will base all his actions on whether or not they would be pleasing to the gods.
History: Rolf was born the youngest of three triplets. His necromantic abilities were realized during a raid on his village. He was granted necromantic powers by his dying sister.
Motivation: An old rival family wants him found; and doesn't want to be a carpenter and was forced into it by his family
Ideals: Gifted. Flaws: Antagonistic. Bonds: Religious, Family. Occupation: Carpenter
Voice: Stutters
Attributes [hide]
Medium (5'11") Human, Chaotic Neutral (CR 5)
Armor Class 11
Hit Points 32 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 12 (+1) | 15 (+2) | 10 (+0) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 2d4+1, Ranged +4 / 2d4+1, Grapple +1
Possessions: 30000 cp. Hematite (14 gp). Sard (80 gp). Amber (90 gp). 1 Masterwork Uncommon Weapon. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.
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Their contribution stands as a beacon of hope for all adventurers!
