Miles Spaulding, Male Human [Permalink]
Personal [hide]
Description: He wears baggy pastel pantaloons and a brown scarf. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His chestnut hair, when down, is lengthy. He wears large thick round spectacles.
Personality: Cocky and sure of himself, he believes he is the best Spice Merchant born in the past three hundred years. He loves being with his children and actually smiles when they are around. He would do anything for them. He dislikes his ex a great deal.
History: Born to a Baker, his father struggled to pay the bills. He moved from fad to fad and when he turned 15 he discovered music. He has since lost track of the people in his past.
Motivation: Find a way to reverse the transformation of his sister; and he has a rivalry with the church that dominates his actions
Ideals: Artistic. Bonds: Job, Family, Poor, Religious. Occupation: Spice Merchant
Voice: Speaks like tongue is numb
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 4)
Armor Class 12
Hit Points 32 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 15 (+2) | 13 (+1) | 7 (-2) | 8 (-1) | 12 (+1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +2
Possessions: 20 pp. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Hugh Sutton, Male Human [Permalink]
Personal [hide]
Description: With green face paint in a stripe pattern across his face, he prefers to wear brown clothing when he does not wear armor. He wears a Stetson hat to cover his moderate length black hair. He has a tattooed face.
Personality: He is quiet and reserved most of the time, but warms up to people very quickly. Around friends he is liable to tell dirty jokes and enjoy himself. He cannot deal with unfamiliar people for more than a few minutes at a time and if they persist he will grow angry at them.
History: Hugh was born in the west. At a young age he loved to build and create. He always admired martial-users and wanted to develop the talent, but never had the affinity for it. He was betrayed by a partner and left for dead, teaching him a humbling lesson in trusting others.
Motivation: Wants to raise his children well; and to reunite with his absent father
Ideals: Joker, Persistence, Gifted. Flaws: Antagonistic. Bonds: Family. Occupation: Crown-heir
Voice: Jittery and nervous
Attributes [hide]
Medium (5'11") Human, Lawful Evil (CR 4)
Armor Class 12
Hit Points 45 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 14 (+2) | 16 (+3) | 7 (-2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common
Attacks Melee +3 / 1d10+1, Ranged +4 / 1d10+2, Grapple +5
Possessions: 80 pp. Fire opal pendant on a fine gold chain (1100 gp). 1 Superior lock.
Conrad Enfield, Male Human [Permalink]
Personal [hide]
Description: He is a mite stocky and very much looks the part of a Jeweler. His auburn hair is drawn into a tight pony tail with a clover scrunchie. He is baby faced.
Personality: He is highly sensitive about his name. He loathes it, but will not take any guff about it from anyone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.
History: His martial talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. When he was little, his rather wealthy family often ventured across the forest to a summer home near a old dungeon. He would wander through that old dungeon and adventure through it for days. One day while adventuring a terrible storm took place and he was stranded inside. His family spent the next few days looking for him, and could only assume he was dead when it came time to leave. The family never returned to the forest due to the painful memories there. Conrad took refuge in the old dungeon and found the beat up shortspear and armor he uses now. When he grew older, he became a bit more civilized, usually hanging around bars and taverns. He began work as a mercenary for hire. He would embark on any mission as long as the price was right.
Motivation: A need for knowledge about a nearby landmark; and wants to open a new tavern
Ideals: Gifted. Flaws: Sensitive. Bonds: Job, Adventurer, Nature. Occupation: Jeweler
Voice: Spits words with contempt
Attributes [hide]
Medium (5'7") Human, Chaotic Evil (CR 4)
Armor Class 11
Hit Points 38 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 12 (+1) | 18 (+4) | 14 (+2) | 7 (-2) | 7 (-2) |
Senses Passive Perception 8
Languages Common, Dwarven, Ignan
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 400 gp.
Peter Westbrook, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears just a blue suit. His brown hair is heavily combed to the right. He wears crescent spectacles with a black brim.
Personality: This man loves painting and to teach people painting more than just about anything. He has a taste for the finer things and spends a great deal of money on luxuries, some more exotic than others.
History: He comes from a rich western family. After coming to the age of reason, Peter took it upon himself to study the necromantic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: His relatives are trying to arrange a marriage; and find a way to reverse the transformation of his sister
Ideals: Artistic, Gifted. Flaws: Mundane. Bonds: Rich, Family. Occupation: Merchant
Voice: Indian accent
Attributes [hide]
Medium (5'8") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
6 (-2) | 10 (+0) | 14 (+2) | 12 (+1) | 11 (+0) | 15 (+2) |
Senses Passive Perception 10
Languages Common, Giant
Attacks Melee +0 / 1d8-2, Ranged +2 / 1d8+0, Grapple +0
Possessions: 2300 sp. Jade (80 gp). Deep blue spinel (900 gp).
Don Barlow, Male Human [Permalink]
Personal [hide]
Description: This western man is abnormally tall. He prefers to wear flannel. His whole body is exceptionally muscular. His red hair is kept up in a ponytail inside a feathered hat. His face is covered beneath a completely black helmet.
Personality: He thrives on attention. He does whatever is in his power to gain the attention of whomever he deems a fit date. He has all his life been fascinated with painting.
History: He was born to a criminal king-pin and mafia family At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He left for the west, certain he would find work there.
Motivation: He possesses a valuable artifact that the thieves guild wishes to steal.
Ideals: Artistic. Bonds: Immigrant, Attractive, Criminal record. Occupation: Painter
Voice: Relaxed voice
Attributes [hide]
Medium (5'10") Human, Chaotic Evil (CR 5)
Armor Class 11
Hit Points 41 (5d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 16 (+3) | 14 (+2) | 17 (+3) |
Senses Passive Perception 12
Languages Common, Giant, Terran, Draconic
Attacks Melee +5 / 2d4+2, Ranged +4 / 2d4+1, Grapple +2
Possessions: 30000 cp.
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