Nicholas Kelsey, Male Human [Permalink]
Personal [hide]
Description: A man with a warm, jovial air about him, he wears well tailored suits and hats with beautiful decoration. He is almost always dressed for an outing in high society. His long red hair reaches down to his waist. His eyes, though not visible through his cowl, are gray.
Personality: He does not care much for physical appearances, nor does he care much for other people. He does however care about what he wants and getting it. He refers to his adoptive father for almost all things he is unsure about, which are numerous. He is very much still a child and has not developed a drive for self-dependency.
History: He is the product a well kept family trust fund and as such has never really known need. After coming to the age of reason, Nicholas took it upon himself to study the druidic arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He was recently attacked on the road and savagely beaten by bandits.
Motivation: To unite with his brother.
Ideals: Gifted, Logical. Flaws: Ugly. Bonds: Rich, Family. Occupation: Fletcher
Voice: Prounounces S like Z
Attributes [hide]
Medium (6'1") Human, Chaotic Good (CR 3)
Armor Class 9
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 9 (-1) | 15 (+2) | 11 (+0) | 11 (+0) | 14 (+2) |
Senses Passive Perception 10
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +1 / 1d8-1, Grapple +1
Possessions: 300 gp.
Manfred Nash, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing dark-skinned man. He wears a fancy tan suit. His blonde hair is greying along the sides and has receded to reveal a widow's peak. His voice is smooth and creepy, always level, but somehow just slightly unnerving.
Personality: He is witty, but his monotone delivery comes off as unnerving He moves from fascination to fascination almost instantaneously. If something can keep his interest for a month it is impressive.
History: Born to a Painter, his father struggled to pay the bills. He was taken from his home at a very young age. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is currently in port desperately looking for someone to get him out; and he is not mentally stable, and does not behave rationally
Ideals: Joker. Flaws: Insane, Hedonist. Bonds: Attractive, Poor, Slave. Occupation: Healer
Voice: Middle-eastern accent
Attributes [hide]
Medium (6'6") Human, Lawful Neutral (CR 3)
Armor Class 12
Hit Points 31 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 14 (+2) | 14 (+2) | 11 (+0) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Patrick Stapleton, Male Human [Permalink]
Personal [hide]
Description: He is bundled in multiple layers and is prepared for a desert trek wearing a turban that covers his face most of the time, and carries scimitars. His hair is cut close to his head. He is very pretty but has cold, dead eyes.
Personality: He swings through moods quickly. One moment he is cool and collected, the next he is carried away by passions. He uses divination through singing.
History: He grew up in a lower middle class home, but living comfortably wasn't enough. Brilliant and gifted he never wanted to apply himself. He was granted divine powers by his dying sister.
Motivation: To find somewhere to settle down; and to end his boredom
Ideals: Fighting, Passionate, Gifted. Flaws: Mundane. Bonds: Attractive. Occupation: Spice Merchant
Voice: Sore throat, cough
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 4)
Armor Class 11
Hit Points 37 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 13 (+1) | 14 (+2) | 12 (+1) | 13 (+1) | 12 (+1) |
Senses Passive Perception 11
Languages Common, Orc
Attacks Melee +4 / 1d10+2, Ranged +3 / 1d10+1, Grapple +2
Possessions: 600 gp. Alexandrite (400 gp). Aquamarine (400 gp).
Trym Read, Male Human [Permalink]
Personal [hide]
Description: He is a physically imposing light-skinned man. He wears tight fighting clothing, which leaves very little to the imagination. He has a auburn handlebar mustache and slicked back auburn hair. His hazel eyes have a joyful gleam in them most of the time.
Personality: He is envious of other's things. He hoards treasure, art, food, wine, and anything that he so desires. He works hard and plays hard.
History: His mother raised him in a mountain cabin. He sought a place where he would be rewarded solely on the merits of his skills. This search led him directly into Dilettante work with an outfit from a few towns over. Dilettante work suited him well, and with each successful project, he earned more gold and more respect from his peers. He ran away from his former home and has been making his living as a Dilettante for the past few years.
Motivation: Balancing his hectic life and new Dilettante responsibilities is difficult; and he'd like to take his coworkers down a peg
Ideals: Fighting. Flaws: Greedy, Hedonist. Bonds: Nature, Job. Occupation: Dilettante
Voice: Speaks with lips pursed
Attributes [hide]
Medium (5'3") Human, Neutral Evil (CR 3)
Armor Class 10
Hit Points 30 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
14 (+2) | 10 (+0) | 13 (+1) | 11 (+0) | 14 (+2) | 9 (-1) |
Senses Passive Perception 12
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2
Possessions: Just what you see.
Thomas Heiser, Male Human [Permalink]
Personal [hide]
Description: He is an average looking western male in his early mid-life. He wears dark leathers with embroidery. His black hair is braided into rings. His fair skin shows little sign of his aristocratic breeding.
Personality: His tongue was cut out and he uses sign language. He tends to be very friendly, and is drawn to music, the smells of food and wine, and out-door festivals.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. From there he went from mercenary job to mercenary job. During his travels, Thomas and his party rested in a cavern that was (unknown to them) infused with powerful dark magic. Upon awakening, Thomas discovered the rest of his party dead, transformed into horrible, mindless undead versions of their former selves. Thomas fled the cavern, stopping for breath at a small pool, and only then realizing his own horrible transformation.
Motivation: A need for knowledge about a nearby landmark.
Ideals: Optimist. Flaws: Disease. Bonds: Attractive, Military, Adventurer. Occupation: Shepherd
Voice: Switch between two voices
Attributes [hide]
Medium (6'1") Human, Lawful Evil (CR 3)
Armor Class 11
Hit Points 17 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
8 (-1) | 13 (+1) | 11 (+0) | 18 (+4) | 16 (+3) | 10 (+0) |
Senses Passive Perception 13
Languages Common, Undercommon, Draconic, Celestial, Abyssal
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 3100 sp.
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