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NPC Generator

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Advanced [show]


Bernard Hayes, Male Human [Permalink]

Personal [hide]

Description: He tends to wear a heavy leather apron. Coupled with his rolled up shirt sleeves this gives him a very relaxed look. He is bristling with hidden weapons, mostly falchions and axes. He wears his hair in dreadlocks. He has amber eyes.

Personality: Soft-spoken and well mannered, he has an amazing amount of patience and a slow boiling temper. He is a very good compulsive liar and kleptomaniac.

History: Gifted from a young age, Bernard studied abroad. His parents died when he was young, and he was unceremoniously dumped in the city orphanage. Bernard grew up in the orphanage, tormented by the older kids and famished from lack of food. To avoid death by starvation, most orphans take to a life of crime or prostitution (often both), and so did Bernard. He is searching for what he claims is his rightful reward.

Motivation: He has decided he is irredeemable; and find a way to reverse the transformation of his sister

Ideals: Disciplined, Gifted. Bonds: Criminal record, Adventurer, Family. Occupation: Masseuse

Voice: Sighs a lot, exhausted

Attributes [hide]

Bernard Hayes, Male Human Fighter 3
Medium (5'11") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 12 (+1)12 (+1) 15 (+2)15 (+2)
Skills Acrobatics +5, Medicine +4
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +4 / 1d8+2, Ranged +5 / 1d8+3, Grapple +4

Possessions: 13000 cp. Deep green spinel (160 gp). Sard (30 gp). 1 Half-Plate.


Social Check DCs


John Gentry, Male Human [Permalink]

Personal [hide]

Description: He typically wears violet cloth garments or leather armor. He has a moderate pudge and is not very fit. His auburn hair is smooth and relatively long. His fair skin shows little sign of his aristocratic breeding.

Personality: He is a jovial happy person, but he is convinced people are living their lives too quickly. He is vehemently anti-magic. All of it is evil and corrupting in his opinion.

History: A child with a great deal of dancing talent his parents made sure he got the chance to thrive. His family was being driven out of business by several neighboring competitors. The mother sought out extralegal help and others began closing their doors. He saw this and took pride in his mother's willingness to do anything to win. Recently he has begun working with bootleggers and crooks.

Motivation: He feels that his past leaves him morally obligated to help; and he is a bit of a kleptomaniac

Ideals: Optimist, Opinionated, Artistic. Bonds: Attractive, Criminal record. Occupation: Cartwright

Voice: Adds syll-ab-les for em-pha-sis

Attributes [hide]

John Gentry, Male Human Fighter 3
Medium (5'1") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 25 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)10 (+0) 15 (+2)8 (-1) 13 (+1)11 (+0)
Skills Animal Handling +3, Performance +2
Senses Passive Perception 11
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +2 / 1d8+0, Grapple +2

Possessions: 100 gp.


Social Check DCs


Ernest Rowley, Male Human [Permalink]

Personal [hide]

Description: He typically wears green cloth garments or leather armor. He has a slight overbite and is overall scrawny. With bright brown hair and a scraggly beard. His eyes are violet.

Personality: Ernest speaks confidently about a variety of topics with grace. He is clearly well-traveled and educated. He is motivated by money and will often try and persuade people to work for cheap. He haggles over everything, upselling his goods and buying cheap. He is persistent in everything.

History: Born to a pair of adventurers, Ernest grew up listening to his mother's many stories. His mother was very strict, and drilled into him lessons on being the perfect gentleman. He routinely visits covens of witches but complains that many are fraudulent and lack true knowledge of magic.

Motivation: He wants revenge against goblins; and he feels the way he acts is they only way to get by in the world

Ideals: Impeccable, Entrepeneur, Logical. Bonds: Adventurer, Enemies. Occupation: Barber

Voice: Speaks fast with a slight lisp

Attributes [hide]

Ernest Rowley, Male Human Fighter 3
Medium (6'3") Human, Neutral Good (CR 3)
Armor Class 13
Hit Points 13 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)16 (+3) 10 (+0)13 (+1) 13 (+1)16 (+3)
Skills Perception +3, Survival +3
Senses Passive Perception 13
Languages Common, Dwarven
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 3100 sp.


Social Check DCs


Raymond Rowley, Male Human [Permalink]

Personal [hide]

Description: He is wearing a long, green cloak. He has relatively dark skin and is very physically imposing due to his abundance of muscles. His hair, while still mostly auburn, has prominent grey streaks. His eyes are likewise hazel. His teeth are yellowed and unaligned.

Personality: He can speak with the recently deceased. He is accommodating to his spouse and as such limits his hospitality. He is brave and levelheaded in the face of danger and has proven himself a capable leader.

History: Raymond lived on a farm with his mother, near the main road leading to a nearby town. His martial abilities were realized during a raid on his village. He has never given up on his dancing dream.

Motivation: He feels that his past leaves him morally obligated to help; and he possesses a valuable artifact that the thieves guild wishes to steal

Ideals: Gifted, Artistic. Flaws: Ugly. Bonds: In love, Family, Criminal record. Occupation: Miner

Voice: American accent

Attributes [hide]

Raymond Rowley, Male Human Fighter 3
Medium (5'11") Human, Chaotic Neutral (CR 3)
Armor Class 10
Hit Points 22 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)10 (+0) 10 (+0)9 (-1) 12 (+1)8 (-1)
Skills Acrobatics +2, Intimidation +1
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 400 gp. 1 Half-Plate. 1 Darkwood Shield. 1 Half-Plate.


Social Check DCs


Lewis Hallewell, Male Human [Permalink]

Personal [hide]

Description: This petite short man is perpetually holding a tea of some kind. He tends to wear a large red jacket, marred by teas. His black hair is well kept and his bushy mustache is tapered upwards at the ends. His thin eyebrows rest above his beady amber eyes.

Personality: He is soft-spoken, optimistic and speaks nonstop, as he rather likes the sound of his voice. His demeanor is somewhat feminine. He will pursue extreme courses of action in the short term, confident that they cannot fail.

History: A powerful necromancer made him what he is. In his 10th year, his parents were killed by a orcs raid, leaving Lewis alone in the world. After a stint in an orphanage, he was adopted. He was recently attacked on the road and savagely beaten by bandits.

Motivation: Several ex partners dislike his way of doing things and want revenge; and he feels that his past leaves him morally obligated to help

Ideals: Optimist. Flaws: Ugly, Impulsive. Bonds: Mentor, Enemies, Criminal record. Occupation: Healer

Voice: German accent

Attributes [hide]

Lewis Hallewell, Male Human Fighter 3
Medium (5'5") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 21 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)17 (+3) 12 (+1)12 (+1) 14 (+2)14 (+2)
Skills Nature +3, Religion +3
Senses Passive Perception 12
Languages Common, Gnome
Attacks Melee +5 / 1d8+3, Ranged +5 / 1d8+3, Grapple +3

Possessions: 100 gp. Solid gold idol (400 gp). Gold and topaz bottle stopper cork (300 gp). 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee.


Social Check DCs

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