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Everard Crawford, Male Human [Permalink]

Personal [hide]

Description: He likes to wear darkened spectacles and heavy clothing, no matter the weather. He has a slight overbite and is overall scrawny. His blonde hair is slicked back into a classic pompadour. His face possesses mild wrinkles. His smile is extraordinarily sincere though he does not smile often.

Personality: He likes to make people angry or surprised. He is a ruthless business man, a trait he acquired from his father.

History: Born to a pair of adventurers, Everard grew up listening to his father's many stories. He was an apprentice working in his father's forge. He became a plane-shifter, and is stopping over on this plane for a brief visit.

Motivation: To reunite with his absent father; and to unite with his brother

Ideals: Entrepeneur. Flaws: Antagonistic. Bonds: Adventurer, Job, Family. Occupation: Mayor

Voice: Speaks fast with a slight lisp

Attributes [hide]

Everard Crawford, Male Human Fighter 3
Medium (6'6") Human, Neutral Good (CR 3)
Armor Class 7
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
8 (-1)4 (-3) 12 (+1)16 (+3) 15 (+2)9 (-1)
Skills Persuasion +1, Religion +5
Senses Passive Perception 12
Languages Common, Gnoll, Druidic, Orc
Attacks Melee +1 / 1d8-1, Ranged -1 / 1d8-3, Grapple -1

Possessions: 100 gp. 1 Tanglefoot bags.


Social Check DCs


Everard Altham, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He is wearing the road beaten gear of a warrior. His chestnut hair is lengthy. His violet eyes are passionate and lively.

Personality: He has a good heart but also a terrible temper. He will forgive often but not before yelling and berating someone for whatever they have done wrong. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.

History: He was born the only child of a wealthy merchant. Like his mother and his sister before him, after school he went straight into learning to become a Armorer. Recently a tribe of giants attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Everard fought at the side of some of the regions greatest heroes but was never overshadowed.

Motivation: Wants to raise his children well; and doesn't want to be a armorer and was forced into it by his family

Ideals: Fighting, Joker, Entrepeneur. Flaws: Antagonistic. Bonds: Job, Family. Occupation: Armorer

Voice: Cold and demanding tone

Attributes [hide]

Everard Altham, Male Human Fighter 4
Medium (5'5") Human, Lawful Evil (CR 4)
Armor Class 13
Hit Points 14 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)17 (+3) 7 (-2)17 (+3) 14 (+2)15 (+2)
Skills Deception +4, Persuasion +4
Senses Passive Perception 12
Languages Common, Druidic, Giant, Auran
Attacks Melee +4 / 1d10+2, Ranged +5 / 1d10+3, Grapple +3

Possessions: 200 gp. 1 Minor magic item.


Social Check DCs


Rolf Tattersall, Male Human [Permalink]

Personal [hide]

Description: This man is wearing a perfectly clean shirt and pair of pants. He is muscular with a powerful set of arms. He wears his hair in dreadlocks. He wears crescent spectacles with a black brim.

Personality: He seems absolutely devoid of it. He stares off into space and will respond with overly literal and minimalist answers to questions. He is a bit of a xeno-phobe, disliking non-Humans.

History: Heir to a fortune, his parents put a great deal of effort into curing his disease. He has chosen to use the inheritance that was left to him frivolously. He has built up a small fortune and can afford his own way.

Motivation: Seeks redemption; and money/treasure

Flaws: Mundane, Racist, Disease. Bonds: Attractive, Rich, Criminal record. Occupation: Painter

Voice: Squeaky

Attributes [hide]

Rolf Tattersall, Male Human Fighter 3
Medium (5'7") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 27 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
12 (+1)16 (+3) 8 (-1)16 (+3) 14 (+2)16 (+3)
Skills Intimidation +5, Performance +5
Senses Passive Perception 12
Languages Common, Druidic, Celestial, Abyssal
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +3

Possessions: 19000 cp. Iolite (30 gp). Chrysoberyl (140 gp). Eye agate (14 gp).


Social Check DCs


Diggory Law, Male Human [Permalink]

Personal [hide]

Description: He wears silk and lounges about seductively. He keeps his long red hair kept up in a rat tail. His eyes are likewise hazel. His teeth are white and perfect.

Personality: He will rave to anyone who will listen. He has a small toy that he constantly fidgets with.

History: Born to a Barber, his father struggled to pay the bills. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He's since become an addict/alcoholic.

Motivation: He has decided he is irredeemable; and he possesses a valuable artifact that the thieves guild wishes to steal

Flaws: Insane, Addict. Bonds: Attractive, Poor, Criminal record. Occupation: Unemployed

Voice: Russian accent

Attributes [hide]

Diggory Law, Male Human Fighter 3
Medium (6'4") Human, Neutral Evil (CR 3)
Armor Class 13
Hit Points 24 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)16 (+3) 14 (+2)9 (-1) 11 (+0)12 (+1)
Skills Intimidation +3, Performance +3
Senses Passive Perception 10
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3

Possessions: 90 pp.


Social Check DCs


John Haley, Male Human [Permalink]

Personal [hide]

Description: His right thumb is blackened and bruised, but otherwise he appears quite healthy. He tends to wear a green poncho over his likewise colored trousers and shirt. His auburn hair is braided into rings. This brown eyed easterner is not easily forgotten.

Personality: He is curt in most of his responses. He prefers to keep his word usage to a minimum to avoid giving away unnecessary information. The war was a terrible time for him, and John does not often speak of it. When he does, he does so with a strained expression and tears in his eyes.

History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. He married young, but lost his spouse to giants. He remains aloof and afraid to be himself due to all the ideals others have placed upon him.

Motivation: A deep hatred of giants; and several ex partners dislike his way of doing things and want revenge

Ideals: Gifted. Flaws: Shy, Depressed. Bonds: Military, Enemies. Occupation: Mayor

Voice: Low range voice

Attributes [hide]

John Haley, Male Human Fighter 3
Medium (5'3") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 20 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
14 (+2)14 (+2) 14 (+2)12 (+1) 10 (+0)12 (+1)
Skills Acrobatics +4, Religion +3
Senses Passive Perception 10
Languages Common, Goblin
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +3

Possessions: 2400 sp.


Social Check DCs

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