Frederick Hale, Male Human [Permalink]
Personal [hide]
Description: This slender man stands about 5'2". He is typically in his Scribe uniform. He wears his blonde hair down. His amber eyes are slightly larger than normal.
Personality: He is someone who is used to having a large amount of sex appeal. He also lacks a concept of privacy and shares just about everything. He is obsessed with finding treasure.
History: Born to a pair of adventurers, Frederick grew up listening to his father's many stories. While studying, he fell in love. They married and had a daughter. He's since become an addict/alcoholic.
Motivation: Meet up once more with his childhood friend; and obtaining odd cultural human artifacts is his passion
Flaws: Addict. Bonds: Job, Attractive, Adventurer, In love. Occupation: Scribe
Voice: Australian accent
Attributes [hide]
Medium (5'2") Human, Chaotic Good (CR 4)
Armor Class 11
Hit Points 26 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 12 (+1) | 13 (+1) | 10 (+0) | 13 (+1) | 15 (+2) |
Senses Passive Perception 11
Languages Common
Attacks Melee +5 / 1d10+3, Ranged +3 / 1d10+1, Grapple +2
Possessions: 10000 cp. 1 Thunderstones. 1 Antitoxin.
Gomory Davenport, Male Human [Permalink]
Personal [hide]
Description: He wears a large hat to cast shadows over his face and wears ponchos to better hide his body, and he perpetually has his scythe ready. He has a small bristly mustache and wavy brown hair. His eyes are brown.
Personality: He is fixated on the number 72. He counts his steps and bites of food to keep in track with it. He seems to be used to being ignored and not questioned about it. As long as the job gets done he does not care how it got done.
History: Born to a Fortune-teller, his mother struggled to pay the bills. The family's rival house kidnapped his sister with the intent that his sister marry their son to gain control of contested properties. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Gomory fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: To fight the greatest warriors and to fight in the greatest battles ever.
Ideals: Fighting, Professionalism. Flaws: Insane. Bonds: Poor. Occupation: Tailor
Voice: Australian accent
Attributes [hide]
Medium (6'1") Human, Chaotic Evil (CR 4)
Armor Class 12
Hit Points 43 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 15 (+2) | 16 (+3) | 16 (+3) | 12 (+1) | 16 (+3) |
Senses Passive Perception 11
Languages Common, Auran, Halfling, Gnome
Attacks Melee +4 / 1d10+2, Ranged +4 / 1d10+2, Grapple +2
Possessions: 10000 cp. 1 Masterwork Uncommon Weapon. 1 Masterwork Common Ranged Weapon. 1 Masterwork Common Melee. 1 Masterwork Common Ranged Weapon.
Odo Kinsley, Male Human [Permalink]
Personal [hide]
Description: He is an average looking northern male in his early mid-life. He usually wears his blue robe and has his lance always slung over his shoulder. His hair is always cut to a buzz. His eyes, though not visible through his cowl, are amber.
Personality: He is extraordinarily eccentric. He will pursue extreme courses of action in the short term, confident that they cannot fail.
History: Odo was born the youngest of three triplets. Ostracized due to the arcane powers of his oldest sister, he and his siblings struck out on their own. In the process these unassuming Humans became a terror of the countryside. He has since lost track of the people in his past.
Motivation: He has money and likes to spend it; and regain custody of his son
Ideals: Gifted. Flaws: Insane, Impulsive. Bonds: Family, Rich. Occupation: Scribe
Voice: Mumbles to self between sentences
Attributes [hide]
Medium (5'2") Human, Lawful Evil (CR 3)
Armor Class 13
Hit Points 33 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 17 (+3) | 16 (+3) | 9 (-1) | 9 (-1) | 9 (-1) |
Senses Passive Perception 9
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +5 / 1d8+3, Grapple +3
Possessions: 300 gp. Eyepatch with mock eye of sapphire and moonstone (900 gp).
Patrick Oakley, Male Human [Permalink]
Personal [hide]
Description: He dresses well, typically a more casual-formal manner. He has relatively light skin and is very physically imposing due to his abundance of muscles. His brown hair is lengthy. He has gleaming, smiling violet eyes.
Personality: He is cool and collected. He likes to make quips and puns whenever he does anything. He also makes a point to compliment his superiors and flatter them. He is used to getting what he wants. In part because he is a meticulous planner.
History: Patrick was born with his father's beautiful face. He went to a religious school and was inspired by the priests there in charitable deeds. He is untrained/undisciplined, which makes him dangerous.
Motivation: He is not mentally stable, and does not behave rationally; and he wants nothing more than to rejoin the army
Ideals: Disciplined, Professionalism. Flaws: Insane. Bonds: Attractive, Religious. Occupation: Cartwright
Voice: Puts emphasis on the wrong words
Attributes [hide]
Medium (6'1") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 21 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
5 (-3) | 14 (+2) | 9 (-1) | 14 (+2) | 16 (+3) | 11 (+0) |
Senses Passive Perception 13
Languages Common, Giant, Ignan
Attacks Melee -1 / 1d10-3, Ranged +4 / 1d10+2, Grapple +2
Possessions: 1 Minor magic item.
Everard Hampton, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a simple brown robe with black stripes complete with hood. His hair is long and brown with streaks of blonde, and is pulled back with small brown clips. His beard is blonde, braided, and well cared for. He wears round tiny glasses practically rammed into his face.
Personality: He considers himself the protector of his home. He feels this is his duty and calling. Only to laugh say gotcha and shoot double pistol fingers at the fooled target.
History: He was raised by priests from a young age. He couldn't stand his childhood mentor and eventually formed a pact with his mentor's previously failed apprentice to rebel. When their plan failed the mentor lashed out against both of them and fled. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.
Motivation: His name or reputation has been wronged in the past by drow, and he desires to right it; and someone believes him a fraud
Ideals: Joker. Bonds: Guardian, Religious, Mentor, Enemies. Occupation: Tailor
Voice: Low rumbling, strings words together
Attributes [hide]
Medium (5'5") Human, True Neutral (CR 3)
Armor Class 13
Hit Points 28 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
13 (+1) | 17 (+3) | 15 (+2) | 16 (+3) | 5 (-3) | 10 (+0) |
Senses Passive Perception 7
Languages Common, Draconic, Orc, Undercommon
Attacks Melee +3 / 1d8+1, Ranged +5 / 1d8+3, Grapple +5
Possessions: 400 gp. Coral (70 gp). Blue quartz (7 gp). Sardonyx (50 gp).
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Their contribution stands as a beacon of hope for all adventurers!
