Lewis Harper, Male Human [Permalink]
Personal [hide]
Description: This man stands a little under 6'5" and is a bit bulky. He is very muscular particularly in the legs. He wears tight fighting clothing, which leaves very little to the imagination. He has red hair. His violet eyes dart from person to person.
Personality: He acts crazy and hedonistic. He does suffer from mild PTSD, and the sight of goblins may trigger it at times.
History: Born to a poor family in the city he treasured whatever gifts he got. While he appears to be a normal Human, he's... not quite right. Perhaps he's slightly insane, or otherwise so mentally alien to the rest of the world that he plain doesn't fit in. Recently a tribe of goblins attacked the village and all able bodies who could hold a blade were quickly armed and sent to the walls. Lewis fought at the side of some of the regions greatest heroes but was never overshadowed.
Motivation: His name or reputation has been wronged in the past by goblins, and he desires to right it; and he is not mentally stable, and does not behave rationally
Ideals: Fighting. Flaws: Hedonist, Insane. Bonds: Enemies, Poor. Occupation: Mortician
Voice: Nasally tone
Attributes [hide]
Medium (6'5") Human, Chaotic Good (CR 3)
Armor Class 12
Hit Points 35 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
15 (+2) | 14 (+2) | 17 (+3) | 4 (-3) | 11 (+0) | 12 (+1) |
Senses Passive Perception 10
Languages Common
Attacks Melee +4 / 1d8+2, Ranged +4 / 1d8+2, Grapple +2
Possessions: 100 gp.
Guy Ramsey, Male Human [Permalink]
Personal [hide]
Description: He wears a fancy grey suit. His brown hair is lengthy. Judging by the bloodshot nature of his eyes and the massive bags underneath them one would imagine he has not slept for days.
Personality: Guy is depressed about a lot of things. He tends to be a nihilist. He feeds upon the attention of others.
History: Guy was born with his mother's beautiful face. He inherited a moderately successful company from his mother. Under his leadership it has flourished, and using capital from his venture he effectively owns an entire region. Unlike his family, who was content to work in a sleepy main town, he wanted to work in the city. He has been working here for the past few years.
Motivation: To find somewhere to settle down; and to be a gardener again
Flaws: Insomniac, Depressed, Mundane. Bonds: Attractive, Rich, Job. Occupation: Actor
Voice: Sounds elderly
Attributes [hide]
Medium (6'5") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 18 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
12 (+1) | 11 (+0) | 9 (-1) | 14 (+2) | 15 (+2) | 18 (+4) |
Senses Passive Perception 12
Languages Common, Goblin, Gnoll
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +4
Possessions: 100 gp. 1 Masterwork Common Melee. 1 Masterwork Common Melee. 1 Masterwork Common Melee.
Gerard Blyth, Male Human [Permalink]
Personal [hide]
Description: He is dressed in a clean green cloak covering his clean studded leather. He is physically well-built. His white hair is kept up in a ponytail inside a deerstalker hat. His violet eyes dart around the room hyper actively observing anyone and anything.
Personality: He runs his personal life as if detached from it. He organizes appointments and outings based on perceived benefits he will get from it. When he's not drinking or sleeping the drinks off, he's doing writing.
History: A child with a great deal of writing talent his parents made sure he got the chance to thrive. Gerard was born on a far northern desert where he grew up under the tutelage of his mother, an expert Ploughman. He became a plane-shifter, and is stopping over on this plane for a brief visit.
Motivation: Regain custody of his daughter; and meet up once more with his childhood friend
Ideals: Artistic. Flaws: Selfish. Bonds: Immigrant, Adventurer, Family. Occupation: Ploughman
Voice: Sounds elderly
Attributes [hide]
Medium (6'2") Human, Chaotic Good (CR 3)
Armor Class 11
Hit Points 24 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
9 (-1) | 13 (+1) | 12 (+1) | 9 (-1) | 12 (+1) | 9 (-1) |
Senses Passive Perception 11
Languages Common
Attacks Melee +1 / 1d8-1, Ranged +3 / 1d8+1, Grapple +1
Possessions: 200 gp. Black pearl (900 gp). Alexandrite (900 gp). Freshwater pearl (11 gp). 1 Half-Plate. 1 Half-Plate.
Guy Dryden, Male Human [Permalink]
Personal [hide]
Description: A man of a pale complexion, he wears a custom-built plate barding that's adorned with brown lining and desert motifs. His black hair is lengthy and is close to two feet long. His eyes, though not visible through his cowl, are blue.
Personality: The man has a huge range of feeling. He will range from being happy and joking with the occasional self put down to crying stating how he will be a better person from this day on. He spends most of his days drinking in the Inn, the rowdiest and most dangerous establishment in town. There he gambles, wrestles and listens to stories told by travelers.
History: His divine talent manifested at a young age. Aiming to upstage a rival house, his parents had him trained. After coming to the age of reason, Guy took it upon himself to study the divine arts in their entirety; because of this, he was labeled a dark omen and banished from his homeland. He's also a talented Priest, but doesn't like to broadcast it.
Motivation: He's attracted to the PC; and he has passion for adventuring and risk
Ideals: Gifted. Flaws: Emotional. Bonds: Adventurer, Job, Has a crush. Occupation: Barber
Voice: Spanish accent
Attributes [hide]
Medium (5'0") Human, Lawful Neutral (CR 4)
Armor Class 12
Hit Points 33 (4d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
16 (+3) | 14 (+2) | 14 (+2) | 15 (+2) | 13 (+1) | 10 (+0) |
Senses Passive Perception 11
Languages Common, Draconic, Halfling
Attacks Melee +5 / 1d10+3, Ranged +4 / 1d10+2, Grapple +3
Possessions: Alexandrite (1200 gp). Peridot (30 gp). 1 Minor magic item.
Hubert Ashley, Male Human [Permalink]
Personal [hide]
Description: An older man who wears a well pressed and immaculate suit (or dress), he is not a threatening figure. His white hair is singed and shortened. He has gleaming, smiling blue eyes.
Personality: He likes to fabricate stories about his past exploits and how crazy he is, but in actuality he is rather bland. Energy wise he seems alert and responsive.
History: Trained by his father for as long as he can remember he had it drilled in his head that it was his duty to serve his country. A serious injury left his father unemployed and in need of constant care. His family became saddled with debt trying to care for his infirm father. He was recently attacked on the road and savagely beaten by bandits.
Motivation: He wants nothing more than to rejoin the army; and he is content
Ideals: Professionalism. Flaws: Ugly, Mundane. Bonds: Military, Debt. Occupation: Jeweler
Voice: Timid voice
Attributes [hide]
Medium (5'1") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 16 (3d10)
Speed 30 ft.
STR | DEX | CON | INT | WIS | CHA |
---|---|---|---|---|---|
10 (+0) | 11 (+0) | 9 (-1) | 9 (-1) | 12 (+1) | 11 (+0) |
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +2 / 1d8+0, Grapple +0
Possessions: Silver-plated steel longsword with jet jewel in hilt (300 gp). Sapphire pendant on gold chain (800 gp). Sapphire pendant on gold chain (800 gp).
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Their contribution stands as a beacon of hope for all adventurers!