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NPC Generator

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Advanced [show]


Anselm Harley, Male Human [Permalink]

Personal [hide]

Description: An older man who is wearing a tight white one piece outfit complete with pants, hood, and a cape, he is not a threatening figure. His hair is chestnut and curly. His face is covered beneath a completely black helmet.

Personality: He has always had a great fascination with Human culture. He passes on several rewards to people in need. He makes a point to leave places better than he found them.

History: Born in a small village he learned the ways of the warrior from his father. At a young age both his parents were killed in an accident. His uncle (a powerful person with enemies on both sides of the law) took him in and had him trained in basic self defense. He would ruin relationships and cause injury. He was reprimanded several times before being given his current form and forced to learn humility.

Motivation: To fight the greatest warriors and to fight in the greatest battles ever.

Ideals: Philantrophist, Fighting. Flaws: Racist. Bonds: Criminal record. Occupation: Architect

Voice: Speaks through clenched teeth

Attributes [hide]

Anselm Harley, Male Human Fighter 3
Medium (6'6") Human, True Neutral (CR 3)
Armor Class 10
Hit Points 26 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
16 (+3)10 (+0) 17 (+3)9 (-1) 15 (+2)13 (+1)
Skills Insight +4, Religion +1
Senses Passive Perception 12
Languages Common
Attacks Melee +5 / 1d8+3, Ranged +2 / 1d8+0, Grapple +3

Possessions: 400 gp. Carved harp of exotic wood with ivory inlay and zircon gems (200 gp). Black velvet mask with numerous citrines (150 gp). Carved harp of exotic wood with ivory inlay and zircon gems (200 gp).


Social Check DCs


Bertram Shelley, Male Human [Permalink]

Personal [hide]

Description: He is a husky man, who is wearing a long, black, dusty cloak. He keeps his blonde hair in a pixie cut. He wears a mask on his face.

Personality: He is shy and timid. He has not had much interaction with people and is skittish around them. He does not regard money as being a problem because it has never been a problem for him. He lives in a bit of an ivory tower believing all problems are one quick intervention away from being solved.

History: Born in a small village he learned the ways of the warrior from his mother. He struck it rich when he found rare goods in large quantities. He eventually got the idea of being the protector of his homeland from reading books, and has made it his duty.

Motivation: He would like to get married and retire; and to fight the greatest warriors and to fight in the greatest battles ever

Ideals: Fighting. Flaws: Shy. Bonds: Rich, Guardian, Has a crush. Occupation: Architect

Voice: Sore throat, cough

Attributes [hide]

Bertram Shelley, Male Human Fighter 4
Medium (5'3") Human, True Neutral (CR 4)
Armor Class 12
Hit Points 13 (4d10)
Speed 30 ft.
STRDEXCONINTWISCHA
11 (+0)15 (+2) 6 (-2)16 (+3) 15 (+2)14 (+2)
Skills History +5, Persuasion +4
Senses Passive Perception 12
Languages Common, Gnoll, Abyssal, Terran
Attacks Melee +2 / 1d10+0, Ranged +4 / 1d10+2, Grapple +2

Possessions: 200 gp. Rich purple corundum (900 gp). Smoky quartz (80 gp). Onyx (80 gp).


Social Check DCs


Bertram Badger, Male Human [Permalink]

Personal [hide]

Description: His left side is far more bruised and cut up than his other. He wears a grey vest and prefers tan and brown shirts. His boots appear to have been at one point steel toed but are quite worn down. He has styled his white hair well, parting it to the left. He wears a mask on his face.

Personality: His tongue was cut out and he uses sign language. He is a thrill seeker, he laughs at people and throws down challenges. He is highly competitive and combative.

History: Born in the south to a Mercenary, Bertram learned a great deal about his mother's area of expertise. He moved out north to avoid the crime he committed. He came across an abandoned tomb where he found a relic that called out to him. After picking it up he was cursed by unlife.

Motivation: Wants to open a new tavern.

Flaws: Ugly, Disease. Bonds: Adventurer, Job, Criminal record. Occupation: Mercenary

Voice: Boston accent

Attributes [hide]

Bertram Badger, Male Human Fighter 3
Medium (6'1") Human, Chaotic Evil (CR 3)
Armor Class 11
Hit Points 33 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
5 (-3)12 (+1) 12 (+1)14 (+2) 9 (-1)10 (+0)
Skills Investigation +4, Sleight of Hand +3
Senses Passive Perception 9
Languages Common, Celestial, Goblin
Attacks Melee -1 / 1d8-3, Ranged +3 / 1d8+1, Grapple +1

Possessions: 200 gp.


Social Check DCs


William Gracey, Male Human [Permalink]

Personal [hide]

Description: His skin has the orange glow of too much sun. He wears a black shirt, with a brown mid length shorts with brown tights and flats, usually wearing a coat over them. His hair is short and golden. His ears are large.

Personality: He is a very philanthropic person; he spends his free time working at various soup kitchens. He always tries to repair and not replace. It was this mentality that drove him into the Painter business.

History: Raised by wardens he was only a novice when gnolls swooped upon their monastery and killed most of the order. His parents were killed by gnolls in a raid when he was still a young child. The gnolls captured him, and made him a slave and general play-thing. He was beaten and tortured regularly, leading to his deformed appearance. He used his abilities to travel the world and help people.

Motivation: Several ex partners dislike his way of doing things and want revenge.

Ideals: Philantrophist, Persistence. Flaws: Ugly. Bonds: Religious, Enemies. Occupation: Painter

Voice: Whispers

Attributes [hide]

William Gracey, Male Human Fighter 3
Medium (5'8") Human, Chaotic Good (CR 3)
Armor Class 14
Hit Points 11 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
10 (+0)18 (+4) 8 (-1)8 (-1) 12 (+1)13 (+1)
Skills Arcana +1, Intimidation +3
Senses Passive Perception 11
Languages Common
Attacks Melee +2 / 1d8+0, Ranged +6 / 1d8+4, Grapple +4

Possessions: 400 gp.


Social Check DCs


Dean Shelley, Male Human [Permalink]

Personal [hide]

Description: His right side is far more bruised and cut up than his other. He is constantly adorned with expensive silk clothing, often dyed in bright black and blue, and wears rings and necklaces with large, colorful gems. His silver hair is slicked back into a classic pompadour. His eyes are likewise violet.

Personality: His voice, at times compared to that of a Nymph, lambasts those who consider themselves "civilized" with snide, belittling remarks; the subtle growl he speaks with growing louder in doing so, one can find it most pronounced, despite the otherwise natural purity of his tone. He is however nostalgic and wants to reunite with his old comrades. He has some compunction and patriotism and will work for the government before all other clients.

History: Sold as a small child to a necromancer, Dean was an assistant, and all too frequently test subject. He eventually earned his freedom when his former master disappeared. He helped his mother out around the business and became quite the natural. He has worked as a Architect like his mother before him.

Motivation: He is unsatisfied with his job; and he'd like to take his coworkers down a peg

Flaws: Ugly, Cynical. Bonds: Rich, Adventurer, Mentor, Job. Occupation: Architect

Voice: Dutch accent

Attributes [hide]

Dean Shelley, Male Human Fighter 3
Medium (6'2") Human, Neutral Good (CR 3)
Armor Class 10
Hit Points 23 (3d10)
Speed 30 ft.
STRDEXCONINTWISCHA
13 (+1)11 (+0) 17 (+3)11 (+0) 13 (+1)5 (-3)
Skills Insight +3, Religion +2
Senses Passive Perception 11
Languages Common
Attacks Melee +3 / 1d8+1, Ranged +2 / 1d8+0, Grapple +1

Possessions: 2700 sp.


Social Check DCs

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